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Regimental Engineers - Job Addition and changes. [Accepted] [In Progress] [Completed]


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Regimental Engineer Changes

The concept of these changes is to bring unique elements to each battalion’s engineers, as well as having all aspects of engineers which were in the server when Havoc was around to enhance Roleplay elements and gain back some things we lost when the battalion was deleted. - ALL MODELS, KITS & HEALTH WILL STAY THE SAME.

Stormtroopers (Havoc)
Addition F4 Job Menu - Stormtrooper Senior Engineer (Havoc)


The idea behind the “Havoc” Engineer branch for the stormtrooper corps is to bring back EOD troopers to the ISD. This will consist of SNRENG+ being able to hop on the “Stormtrooper Senior Engineer (Havoc)'' Job which will consist of a Rocket Launcher added onto their kit.

Kit:
rw_sw_bino_white 

 tfa_nmrih_wrench 

 alydus_fortificationbuildertablet 

alydus_fusioncutter 

 keys  

rw_sw_dc17ext 

 rw_sw_se14cc

  rw_sw_e11 

 rw_sw_e11_noscope

  rw_sw_dlt19 

 weapon_jew_det

  zeus_thermaldet

  garde_a_vousv1.1

  cross_arms_infront_swep

  cross_arms_swep 

 deployable_shield 

 weapon_armorkit


Additions:
rw_sw_smartlauncher


Reason for change: We wish to encourage people to join battalions for specific engineering regiments which have cool different addons, this will also help engineers RP during events etc using explosives and different equipment. Especially with new server optimisations, they will be able to use this equipment WAY MORE than havoc used to when it was around.

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Shock Troopers (Aurek)
Addition F4 Job Menu - Shock Senior Engineer (Aurek)


The idea behind the “Aurek” branch is to allow the engineers to be using machinery. This will be in the form of the AT-TE vehicle. This vehicle has proven to be the least lag inducing vehicle we have tested and it is easily the best suited to the engineering job as it allows up to 3 engineers to pilot it at once.

Kit-
rw_sw_bino_desert 
tfa_nmrih_wrench 
alydus_fortificationbuildertablet 
alydus_fusioncutter 
keys 
rw_sw_dc17ext 
 rw_sw_se14cc 
arrest_stick 
unarrest_stick 
weaponchecker 
rw_sw_e11_noscope 
weapon_cuff_elastic 
rw_sw_tl50 
rw_sw_dlt19 
weapon_jew_det
zeus_thermaldet
garde_a_vousv1.1
cross_arms_infront_swep
cross_arms_swep 
deployable_shield 
weapon_armorkit

Addition- F4 menu -> Entities -> ATTE
lunasflightschool_atte


Reason for change: This is a pretty large addition for engineers as a whole. This change will bring large audiences to both Shock and Engineers as a whole and was one of the main reasons why havoc did not succeed as a battalion. Due to server optimisations, the ATTE will now be able to be used A LOT MORE than it did when havoc was around and one will be able to be used at around 70-80 players without causing too much stress to the server. It will also be great for RP, where engineers could spawn it in a location and conduct repairs, refuelling etc on the vehicle, and maybe even conduct missions where they can use one to break enemy lines and push forward in bases. - This has also been used lots recently during events and has not caused lag in the server at all

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501st Legion (Besh)
Addition F4 Job Menu - 501st Senior Engineer (Besh)


The idea of the “Besh” regiment would be essentially Combat Engineers. This matches the nature of the 501st legion which is front line combat. They will be tasked with jetpacks and will be made to go around the ship and place fortifications to defend key areas. On the planet they will be placing fortifications on the front lines to allow troops to advance.

Kit:
rw_sw_bino_white 
tfa_nmrih_wrench 
alydus_fortificationbuildertablet 
alydus_fusioncutter 
keys
rw_sw_dc17ext  
rw_sw_dh17 
rw_sw_e11_noscope 
rw_sw_tl40 
weapon_jew_det
zeus_thermaldet
garde_a_vousv1.1
cross_arms_infront_swep
 cross_arms_swep
rw_sw_t21 
deployable_shield 
 weapon_armorkit


Addition - F4 Menu -> Entities -> Jetpack
starwars_jetpack

Addition - F4 Menu -> Entities -> Portable Turret
lfs_portableturret


Reason for change: This would be super beneficial for both 501st and Engineers as a whole as it allows them to be frontlines and to be able to hold a frontline position like they are supposed to do. These two things would be very compatible with their battalion and what 501st is about.




PLEASE NOTE:
All jobs will ONLY be available to SNRENG+. Meaning they are hard workers in the Engineer sub division in their respective battalions and will not be abusing their equipment. They will each have certifications which they will have to complete upon getting promoted and will NOT be allowed to use their equipment before passing these. I have docs with Ideas for each battalion's certifications which could be introduced already which will be made for each respective battalion, should this be accepted.


   Former: Grand General / Havoc Commander / ST Vice Commander

EX Imperial Army Branch Representative.

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+1 Support

  • Gives more things for Engineers to do and may increase their presence on the server
  • However, I don't see a reason why they would need a jetpack so the jetpack idea I give a -1 support
Edited by Pliskin

Imperial RP

  • Stormtrooper Specialist Snake 3120
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+support 
I think everything is fitting for the ENG and would work very well, especially for Jet packs they will allow ENG to be able to get into high places to repair on the ship. and do other high up tasks

Past Medical LTCOL 2x / Past Havoc Vice Commander Past Shock Vice Commander / Pass GM,Admin

Lord Scrubby!

 

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6 hours ago, Lord Scrubbyith said:

+support 
I think everything is fitting for the ENG and would work very well, especially for Jet packs they will allow ENG to be able to get into high places to repair on the ship. and do other high up tasks

|   Head Administrator  |  Director of Intelligence  |

| Death Trooper Commander Epsilon-11 Commander Alpha-1 Commander High General Goat | Shock Vice Commander |

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+Support
*All of these new additions perfectly compliment the battalions which they are being added.
*Very well balanced between all the classes.

 

 Keeper of the Turdium Pantaloons 

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Former: Marshal Commander, 501st Senior Commander, SF Vice Marshall, 501st "Stinky" HVYL, & Former 501st Fossil.
[ Also really bad at PvP plz no bully. ]

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21 hours ago, Lord Scrubbyith said:

+support 
I think everything is fitting for the ENG and would work very well, especially for Jet packs they will allow ENG to be able to get into high places to repair on the ship. and do other high up tasks

Please add these changes! The engineers need this update!

Ex Havoc ATL CPT | Ex Lord X / Purge LTCOL | Ex Tenn Graneet | Fortnite Professional and Current Darth Doodoofart (Yes he is a lore character)

Peanut Butter Dancing GIF by Super Simple

 

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5 hours ago, NebelFir said:

+Support
*All of these new additions perfectly compliment the battalions which they are being added.
*Very well balanced between all the classes.

 

 

Former Stormtrooper Captain
Former Nova Commander Comet 
Former Admin | Former GM Tick X

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On 5/5/2022 at 9:22 AM, Lord Scrubbyith said:

+support 
I think everything is fitting for the ENG and would work very well, especially for Jet packs they will allow ENG to be able to get into high places to repair on the ship. and do other high up tasks

 

7 hours ago, NebelFir said:

+Support
*All of these new additions perfectly compliment the battalions which they are being added.
*Very well balanced between all the classes.

 

 

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On 5/4/2022 at 7:22 PM, Lord Scrubbyith said:

+support 
I think everything is fitting for the ENG and would work very well, especially for Jet packs they will allow ENG to be able to get into high places to repair on the ship. and do other high up tasks

 

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  • Manager

Things accepted are highlighted in green and denied are highlighted in red. Compromises are highlighted in orange.


Stormtroopers (Havoc)
Addition F4 Job Menu - Stormtrooper Senior Engineer (Havoc)


The idea behind the “Havoc” Engineer branch for the stormtrooper corps is to bring back EOD troopers to the ISD. This will consist of SNRENG+ being able to hop on the “Stormtrooper Senior Engineer (Havoc)'' Job which will consist of a Rocket Launcher added onto their kit.

Kit:
rw_sw_bino_white 

 tfa_nmrih_wrench 

 alydus_fortificationbuildertablet 

alydus_fusioncutter 

 keys  

rw_sw_dc17ext 

 rw_sw_se14cc

  rw_sw_e11 

 rw_sw_e11_noscope

  rw_sw_dlt19 

 weapon_jew_det

  zeus_thermaldet

  garde_a_vousv1.1

  cross_arms_infront_swep

  cross_arms_swep 

 deployable_shield 

 weapon_armorkit


Additions:
rw_sw_smartlauncher

---------------------------------------------------------------------------------------

 

Shock Troopers (Aurek)
Addition F4 Job Menu - Shock Senior Engineer (Aurek)


The idea behind the “Aurek” branch is to allow the engineers to be using machinery. This will be in the form of the AT-TE vehicle. This vehicle has proven to be the least lag inducing vehicle we have tested and it is easily the best suited to the engineering job as it allows up to 3 engineers to pilot it at once.

Kit-
rw_sw_bino_desert 
tfa_nmrih_wrench 
alydus_fortificationbuildertablet 
alydus_fusioncutter 
keys 
rw_sw_dc17ext 
 rw_sw_se14cc 
arrest_stick 
unarrest_stick 
weaponchecker 
rw_sw_e11_noscope 
weapon_cuff_elastic 
rw_sw_tl50 
rw_sw_dlt19 
weapon_jew_det
zeus_thermaldet
garde_a_vousv1.1
cross_arms_infront_swep
cross_arms_swep 
deployable_shield 
weapon_armorkit

Addition- F4 menu -> Entities -> ATTE
lunasflightschool_atte

Instead, the current engineer job will get access to the AT-ST
 

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501st Legion (Besh)
Addition F4 Job Menu - 501st Senior Engineer (Besh)


The idea of the “Besh” regiment would be essentially Combat Engineers. This matches the nature of the 501st legion which is front line combat. They will be tasked with jetpacks and will be made to go around the ship and place fortifications to defend key areas. On the planet they will be placing fortifications on the front lines to allow troops to advance.

Kit:
rw_sw_bino_white 
tfa_nmrih_wrench 
alydus_fortificationbuildertablet 
alydus_fusioncutter 
keys
rw_sw_dc17ext  
rw_sw_dh17 
rw_sw_e11_noscope 
rw_sw_tl40 
weapon_jew_det
zeus_thermaldet
garde_a_vousv1.1
cross_arms_infront_swep
 cross_arms_swep
rw_sw_t21 
deployable_shield 
 weapon_armorkit


Addition - F4 Menu -> Entities -> Jetpack
starwars_jetpack

Addition - F4 Menu -> Entities -> Portable Turret
lfs_portableturret

The turret will be added to the current engineer job


 

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  • Manager

In Progress

This suggestion is now under review and is in the works of being implemented 

〖  PoliceRP Senior Management Team | Manager

〖  Lead Account Manager  〗

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  • Manager

Completed!

This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation. 

  • Heart-Eyes 1

〖  PoliceRP Senior Management Team | Manager

〖  Lead Account Manager  〗

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