[GL] Fizz-y Soda Posted May 1, 2022 Share Posted May 1, 2022 *Disclaimer* I'm only suggesting this to see what people think. Provide honest opinions with constructive feedback. What are you suggesting? - Shooting at cuffed people damages yourself or doesn't do any damage. How would this change better the server? - Few things: It would help increase the lack or RP for some branches since obtaining hostages is more guaranteed. Feeding SCPs would also be easier since people can't kill D-class on the way to get fed. Make things harder for opposing branches if their member is being captured, they would have to clear our all attackers to get back their hostage, requiring more tactics and combat. Are there any disadvantages of making this change to the server? If so, explain. - There are a lot of disadvantages. Cuffing (and some SOP) rules would need adjustments Kidnapping would probably increase and that might annoy people Can be exploited Would need to be coded (Lack of addon/cannot find) Once you are captured, you should pretty much expect not to get saved since it would be way harder now. Who would this change mostly benefit? - People who like RP. (interrogating/brainwashing/testing) Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A. Couldn't find any. CI CMDR / CA Link to comment Share on other sites More sharing options...
J0LT Posted May 1, 2022 Share Posted May 1, 2022 I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people Retired Nu7 CMDR & CI LTCOL/MAJ Senior Admin/Forums dip/Support Supervisor | former the following: HTF/E4 Head | Only Anubis award winner | Former Nu7 HFTO and CI OFTO | Sec MSGT+Pertinax Owns: Omi-9 'Last Remnants' | Farmer Tucker | Farmer Darius XII | Reznov Klushie | Foxx On: Alpha-8 | S.T.A.R.S | Iota-13 'Luxxy's Soldiers' Link to comment Share on other sites More sharing options...
Ashe Fox Posted May 1, 2022 Share Posted May 1, 2022 36 minutes ago, J0LT said: I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people The best D class player to ever exist UwU >:3 Security best branch Owns: D-3621 Link to comment Share on other sites More sharing options...
Pills Posted May 1, 2022 Share Posted May 1, 2022 43 minutes ago, J0LT said: I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people this also imagine being surrounded in hostages and being invincible if it only reflected damage 1 Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
Loaff Posted May 1, 2022 Share Posted May 1, 2022 59 minutes ago, J0LT said: I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people Reduced damage would be enough. Not full invincibility though, I feel like that would cause a huge shift in the dynamics of capturing people, and not necessarily for the better. Former Ranks Head Of Maintenance And Engineering Senior Admin Support Supervisor Forum Diplomat Custom Classes The Sniper (Owner) XG56-Orion's Belt (Owner) The Engineer Link to comment Share on other sites More sharing options...
Nydekore Posted May 1, 2022 Share Posted May 1, 2022 2 hours ago, J0LT said: I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people I think reducing is a fair system, after all they’re likely to protect their captured person but that doesn’t stop all the damage, only some. I think this could be an interesting change, only downside is as you mentioned it’d have to be coded by Coltable as there’s no available addon. Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major Link to comment Share on other sites More sharing options...
Kevlar_ Posted May 1, 2022 Share Posted May 1, 2022 1 minute ago, Nydekore said: I think reducing is a fair system, after all they’re likely to protect their captured person but that doesn’t stop all the damage, only some. I think this could be an interesting change, only downside is as you mentioned it’d have to be coded by Coltable as there’s no available addon. doubt it'll be possible but reduced damage +support Link to comment Share on other sites More sharing options...
NeoID Posted May 1, 2022 Share Posted May 1, 2022 Maybe add a Combat-Engagement system? So anytime Damage is dealt a customized Cuff simply won't work? Either way. If it's Doable. +Support I'll always take more support for RP Branches With Best Regards,CI R&D Deputy Director Of Operations|| - Retired SCP-RP Event Team Leader || Retired SCP-RP Admin || -Retired CI R&D Head of Research|| Link to comment Share on other sites More sharing options...
Operator Houston Posted May 2, 2022 Share Posted May 2, 2022 14 hours ago, J0LT said: I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people I’m not sure how that’s gonna be implemented but it sounds cool Current: CI Military Private, Junior Maintenance Former: Nu-7 DHFTO 2LT, Delta-5 WO, Research Supervisor, RRH Analyst Alpha 19, SCP-RP Event Team Member, SCP-RP Senior Moderator Jetstream Sam Enthusiast | Gloveless Individual Link to comment Share on other sites More sharing options...
CyClone Posted May 2, 2022 Share Posted May 2, 2022 14 hours ago, J0LT said: I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people reduced damage for sure. Retried: CI LTCMDR CI R&D AIN, E11 CPT, and Research Assistant Manager. Link to comment Share on other sites More sharing options...
Diz Posted May 2, 2022 Share Posted May 2, 2022 + Support for heavily reduced damage Would add more of a challenge to search and rescue missions, since you can’t just kill the hostage Retired SCP-RP Admin/ETM Link to comment Share on other sites More sharing options...
Right Twix Bar Posted May 2, 2022 Share Posted May 2, 2022 On 5/1/2022 at 7:09 AM, J0LT said: I do think its a good idea, but damaging yourself would be unfair i think. I almost think that having it do heavily reduced damage (like 75% resistance) for cuffed people Current: None Former: Security Sergeant Major (and SFC), Director of Logistics, Alpha-1 Private First Class, CI Mil Private First Class (and E4 C6), Nu7 Lance Corporal, CI RnD Supervisory Agent (and EOI F3) Link to comment Share on other sites More sharing options...
FusionThunder Posted May 2, 2022 Share Posted May 2, 2022 -Support My pockets already dry man i dont wanna buy @Sixxback more That also looks like it will be hard to implement or it will tax the server 1 Link to comment Share on other sites More sharing options...
LucarioKing Posted May 2, 2022 Share Posted May 2, 2022 2 hours ago, FusionThunder said: -Support My pockets already dry man i dont wanna buy @Sixxback more That also looks like it will be hard to implement or it will tax the server Then tell him to STOP going up the surface by himself lol. ︎︎︎︎︎︎︎︎🗐︎ | Owner CC: CI TF2 Heavy (without Auger)| Link to comment Share on other sites More sharing options...
islandtoad Posted May 2, 2022 Share Posted May 2, 2022 13 hours ago, Diz said: + Support for heavily reduced damage Would add more of a challenge to search and rescue missions, since you can’t just kill the hostage THE BEST AMPHIBIAN Custom Classes | Cybernetic Protective Unit Owner | A Normal D-Class Owner Link to comment Share on other sites More sharing options...
Average Pipebomb enjoyer Posted May 3, 2022 Share Posted May 3, 2022 On 5/1/2022 at 6:23 PM, NeoID said: Maybe add a Combat-Engagement system? So anytime Damage is dealt a customized Cuff simply won't work? Either way. If it's Doable. +Support I'll always take more support for RP Branches E11 2LT || Ex CI 2LT || Average Metal gear rising enjoyer || Ex Nu7 2LT Link to comment Share on other sites More sharing options...
Sixx Posted May 3, 2022 Share Posted May 3, 2022 19 hours ago, LucarioKing said: Then tell him to STOP going up the surface by himself lol. Never -Support though 1 [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
PryingTree Posted May 4, 2022 Share Posted May 4, 2022 -Support It is a good idea, but if MTF got captured or maybe a redacted personnel, you wouldn't be able to kill them. although On 5/1/2022 at 12:23 PM, NeoID said: Maybe add a Combat-Engagement system? So anytime Damage is dealt a customized Cuff simply won't work? Either way. If it's Doable. +Support I'll always take more support for RP Branches It wouldn't allow me to put a link in here so you are stuck with this Link to comment Share on other sites More sharing options...
Star Posted May 9, 2022 Share Posted May 9, 2022 +Support I could support a slight reduction of HP if possible, maybe somewhere 10-25% less damage taken. Link to comment Share on other sites More sharing options...
Coltable Posted May 10, 2022 Share Posted May 10, 2022 On 5/1/2022 at 2:47 PM, [GL] Fizz-y Soda said: *Disclaimer* I'm only suggesting this to see what people think. Provide honest opinions with constructive feedback. Seeing as this suggest was more for feedback im gonna go ahead and deny it, your welcome however to make a new post actually suggesting a change to cuffing in the future. 1 Link to comment Share on other sites More sharing options...
Coltable Posted May 10, 2022 Share Posted May 10, 2022 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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