MazuzaM Posted January 6, 2022 Share Posted January 6, 2022 What are you suggesting? - SCP 096 should be triggered after looking at his direction once without counting any seconds then SCP 096 before starting to chase the 096-1 will have to wait 3 seconds to get enraged + If the 096-1 gets killed in front of 096 he will no longer get enraged. How would this change better the server? - This addition doesnt change the amount of time that 096 needs before going to kill a prey this only benefits it because lots of people always use excuses like "I didnt see for 3 seconds" or "You count too fast" and SCP 096 became a dead SCP job, by adding this feature 096 will take 3 seconds to enrage but when the face is seen once he can kill 096-1. Are there any disadvantages of making this change to the server? If so, explain. - Some people may violate the 3 seconds rule but staff exists for a reason Who would this change mostly benefit? - 096 players Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A CURRENT: CI SMFORMER: | CI R&D IIN (SIN?) | CI EOI Operative | MTF E-11 1LT | RRH Analyst November 24 | Maintenance OSCUSTOM CLASSES: | Obama | The Mets | MTF E-11 'Last Call' | MTF E-11 Spetsgruppa Directorate 'V' | Umbrella Corporation Operative | Link to comment Share on other sites More sharing options...
Nydekore Posted January 6, 2022 Share Posted January 6, 2022 -Support That would mean just letting an SCP kill you every time. Would not make for fun gameplay. The reason we have the 3 second rule is so 096 players can’t just camp corners and wait for people to turn in and look at them. This would make bagging him near impossible as no one would know where he is. The instant kill timer would be bad enough but forcing them to also stand still and just take the death? No way. Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major Link to comment Share on other sites More sharing options...
Yato Sensei Posted January 6, 2022 Share Posted January 6, 2022 21 minutes ago, Nydekore said: -Support That would mean just letting an SCP kill you every time. Would not make for fun gameplay. The reason we have the 3 second rule is so 096 players can’t just camp corners and wait for people to turn in and look at them. This would make bagging him near impossible as no one would know where he is. The instant kill timer would be bad enough but forcing them to also stand still and just take the death? No way. I absolutely despised the 1 second rule before, every 096 player would just pop from a corner for a second and kill you then it makes the SCP almost impossible to RC unless you come from behind him or exploit thirdperson.- Support Joined 09/30/2020Retired 11/12/2022Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher | Link to comment Share on other sites More sharing options...
Shin Posted January 6, 2022 Share Posted January 6, 2022 -Support I believe there was a suggestion just like this and it got denied Link to comment Share on other sites More sharing options...
SnarledBison Posted January 8, 2022 Share Posted January 8, 2022 On 1/6/2022 at 3:36 PM, Shin said: -Support I believe there was a suggestion just like this and it got denied You mean this one thats in progress? Link to comment Share on other sites More sharing options...
Shin Posted January 8, 2022 Share Posted January 8, 2022 Yes Link to comment Share on other sites More sharing options...
Demon Dice Posted January 8, 2022 Share Posted January 8, 2022 On 1/6/2022 at 1:23 PM, Nydekore said: -Support That would mean just letting an SCP kill you every time. Would not make for fun gameplay. The reason we have the 3 second rule is so 096 players can’t just camp corners and wait for people to turn in and look at them. This would make bagging him near impossible as no one would know where he is. The instant kill timer would be bad enough but forcing them to also stand still and just take the death? No way. On 1/6/2022 at 1:45 PM, Yato Sensei said: I absolutely despised the 1 second rule before, every 096 player would just pop from a corner for a second and kill you then it makes the SCP almost impossible to RC unless you come from behind him or exploit thirdperson.- Support yea no from me this would be a crapshoot of rdm sits Demonically Inspired ..Nu7 CMDR Link to comment Share on other sites More sharing options...
Avalon Levi Posted January 12, 2022 Share Posted January 12, 2022 On 1/6/2022 at 3:23 PM, Nydekore said: -Support That would mean just letting an SCP kill you every time. Would not make for fun gameplay. The reason we have the 3 second rule is so 096 players can’t just camp corners and wait for people to turn in and look at them. This would make bagging him near impossible as no one would know where he is. The instant kill timer would be bad enough but forcing them to also stand still and just take the death? No way. -Support ^ "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 | Emeritus Professor | R.A.U Grand Commissioner Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member Link to comment Share on other sites More sharing options...
tylerdiffee1 Posted January 12, 2022 Share Posted January 12, 2022 On 1/6/2022 at 1:23 PM, Nydekore said: -Support That would mean just letting an SCP kill you every time. Would not make for fun gameplay. The reason we have the 3 second rule is so 096 players can’t just camp corners and wait for people to turn in and look at them. This would make bagging him near impossible as no one would know where he is. The instant kill timer would be bad enough but forcing them to also stand still and just take the death? No way. DHOR Tyler I Event Team Leader [ETL] Link to comment Share on other sites More sharing options...
Coltable Posted January 18, 2022 Share Posted January 18, 2022 Once again another 096 suggestion, We do have plans to develop a functioning 096 swep detection system but right now its not the top priority. I'll be denying this post but hopfully later in the year we will have a fix for this system. Link to comment Share on other sites More sharing options...
Coltable Posted January 18, 2022 Share Posted January 18, 2022 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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