PlantBruh Posted December 30, 2021 Share Posted December 30, 2021 I'm posting this here and not in suggestions because I really don't have much of a clue for what we should do about him. He is just not a fun SCP to fight against, stunlocking you until you die is much less fun than even the insta-kill scps. I was thinking maybe we should be allowed to shoot while being attacked? or maybe only being able to keep the vampire abilities active for so long? (2-2.5 secs?) I really just cannot think of much to fix this very frustrating character that I know could be fun if we had some tweaks to it. Link to comment Share on other sites More sharing options...
Cecil Stedmen Posted December 30, 2021 Share Posted December 30, 2021 Honestly it could be a more enjoyable SCP for both sides if it had 1200 HP instead of 600, but it only regened 300 HP per kill and had a cooldown of 5 seconds inbetween each kill. This would make it so people playing SCP 2191 are encouraged to play a game of hit and run and not just be an SCP that can mindlessly combat heal while being shot at by squads and also create a means to counter the SCP in a fair manner. Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum" Former ImperialRP: Naval Captain || Security Director || GM VI Former PoliceRP: EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director Link to comment Share on other sites More sharing options...
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