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General Suggestion - Addition of Item SCPs [Completed]


ShadowPL

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What are you suggesting? - Add new Item SCPs to the Server.

How would this change better the server? - It would allow more Roleplay Scenarios, (They're not actually usable, they're purely just for RP) for example a Researcher goes over to test on SCP-018 in the Bulletproof Locker, he would do: 
/me Opens the Bulletproof Locker.
/me Takes SCP-018 out of the Locker.

and so on and so on, same with the other Item SCPs. The Lockers would be stored somewhere in LCZ, or HCZ. (Or somewhere in CI Base if they've been captured)

Are there any disadvantages of making this change to the server? If so, explain. - Possibly more lag due to the file sizes for the addon.

Who would this change mostly benefit? - Researchers & R&D

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

https://steamcommunity.com/sharedfiles/filedetails/?id=2115175514&searchtext=SCP+SL+Bulletproof+Locker (The Locker where the SCPs would be stored in)

https://steamcommunity.com/sharedfiles/filedetails/?id=2116018157&searchtext=SCP+SL+SCP+207

https://steamcommunity.com/sharedfiles/filedetails/?id=2115192177&searchtext=SCP+SL+SCP+018

https://steamcommunity.com/sharedfiles/filedetails/?id=2115150885&searchtext=SCP+SL+SCP+268

https://steamcommunity.com/sharedfiles/filedetails/?id=1074125384&searchtext=SCP+SL+SCP+500

Edited by ShadowPL

SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member

Custom Classes | Umbrella Corporation Operative

"Pathos"

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They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

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6 minutes ago, Nydekore said:

They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

Yeah they're just props, and I couldn't find an actual working locker sadly so yeah.

SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member

Custom Classes | Umbrella Corporation Operative

"Pathos"

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14 minutes ago, Nydekore said:

They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

 

  • Like 1

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1 hour ago, Nydekore said:

They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

 

  • Like 1

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1 hour ago, Nydekore said:

They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

Good suggestion
 

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1 hour ago, Nydekore said:

They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

 

  • Like 1

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4 hours ago, Nydekore said:

They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

 

  • Like 1
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4 hours ago, Starstep said:

+Support

This can benefit SCP-related roleplay on the server.

 

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+support

Though, we really could use some new interactable scps. 294 only scratches that itch so much.

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12 hours ago, [GL] Inaccurate said:

 

 

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On 12/4/2021 at 5:20 PM, Nydekore said:

They’re just props, right? Not actual interactables? If that’s the case, totally down for that, RP = Good and I’d hate to see constant abuse of the speedy cola for combat situations

 

It also gives JRs more to do as I don’t think any of these warrant any test level above that considering props are harmless.

 

Overall, I think this opens the door for more RP and the server currently feels way too combat heavy so this would be a good change.

 

+SUPPORT

Edit: working lockers would be better than that prop one though. Perhaps we could just keycard lock the SCP-005 room, take it out and put all those props in as not being able to grab these props would kill most of their benefit.

 

  • Like 1

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On 12/4/2021 at 2:27 PM, Starstep said:

+Support

This can benefit SCP-related roleplay on the server.

 

  • Like 1

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+support, research especially lower ranking ones are in desperate need of additional things to research on, what ever happened to the vending machine?

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1 minute ago, ZJ said:

+support, research especially lower ranking ones are in desperate need of additional things to research on, what ever happened to the vending machine?

I think the Vending Machine was glitched so it got removed.

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SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member

Custom Classes | Umbrella Corporation Operative

"Pathos"

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