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Minimum of government for money silos. - Accepted - In Progress - Completed


Inceptionist

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What you want to see? -  A minimum amount of GOV/TAC to spawn a money silo.

Why should we add it? - With the state of the economy, it makes it fair for government to raid a base with a silo because of the numbers, seeing as some people are placing silos with a bare minimum of tactical units on, making it near impossible to fairly raid a base.

What are the advantages of having this? - So, criminals can't spawn a money silo every 15 minutes and not completely be fought off by government.

Who is it mainly for? - The fairness for government.

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  SRT 1LT | UMC Management LVL 8

"A new day means a new beginning, forget about the past and focus on the future."

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+support 

it’s ridiculous that u can constantly spawn in money silos after one another when they been completed there should be a cool down to them aswell as u need certain amount of government online to spawn and use them like the same way with the gen store robberies and the crate robbery and bank robbery! 

DF Commander | CERT Commander | Gaming Light Legend Mr Top Donator

 

 

 

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13 minutes ago, Ecott said:

+support 

it’s ridiculous that u can constantly spawn in money silos after one another when they been completed there should be a cool down to them aswell as u need certain amount of government online to spawn and use them like the same way with the gen store robberies and the crate robbery and bank robbery! 

 

 

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