Someone Posted October 21, 2021 Share Posted October 21, 2021 (edited) What are you suggesting? - 682 shouldn't have any knockback, he is a giant mass murdering lizard who is speedy and I'm pretty sure that one tiny bullet can't slow it down (this will not apply for the micro). For 076-2 I am not entirely sure but what I would say is knockback on heavy weapons such as snipers etc. And either decreased knockback or no knockback on normal guns such as Ak's or pistols. How would this change better the server? - more fun for lizard and sword man, makes more sense Are there any disadvantages of making this change to the server? If so, explain. - eh it will make him a bit harder to contain but not that big of an issue Who would this change mostly benefit? - people with Silver or gold+ Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Edited October 21, 2021 by Someone Link to comment Share on other sites More sharing options...
Ya Boi Sawrunner Posted October 22, 2021 Share Posted October 22, 2021 +support They are both melee oriented, and in lore shrug off insane amounts of damage of all kinds. A good combatant can choose their battles and flank to handle scps, and will be punished for failing. Knockback on these classes doesn't make sense both lore and gameplay wise. Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters) The Femboi With The Fubar Link to comment Share on other sites More sharing options...
Beepis Posted October 23, 2021 Share Posted October 23, 2021 +support Kinda hard to kill a group of MTF when you get sent to the stratosphere by knockback Retired E-11Captain Beepis 3R7H "It takes many good deeds to build a good reputation, and only one bad one to lose it" -Benjamin Franklin Link to comment Share on other sites More sharing options...
Domo775 Posted October 23, 2021 Share Posted October 23, 2021 +support but i thought 682 already had no knock back i’ve probably killed you more then once Link to comment Share on other sites More sharing options...
Pills Posted October 23, 2021 Share Posted October 23, 2021 +Support Anti-682 gravitational force Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
Coltable Posted October 31, 2021 Share Posted October 31, 2021 682 doesnt take knockback... Link to comment Share on other sites More sharing options...
Someone Posted November 5, 2021 Author Share Posted November 5, 2021 On 10/31/2021 at 10:11 PM, Coltable said: 682 doesnt take knockback... what bout sword man Link to comment Share on other sites More sharing options...
Avalon Levi Posted November 6, 2021 Share Posted November 6, 2021 On 10/21/2021 at 10:46 PM, Ya Boi Sawrunner said: +support They are both melee oriented, and in lore shrug off insane amounts of damage of all kinds. A good combatant can choose their battles and flank to handle scps, and will be punished for failing. Knockback on these classes doesn't make sense both lore and gameplay wise. "So do not fear, for I am with you; do not be dismayed, for I am your God" ~ Isaiah 41:10Currently: Head Of Research | HOSM Sub-Zero | Ghost OA0 | Emeritus Professor | R.A.U Grand Commissioner Former: Security 1LT | Medical Supervisor | Moderator | Event Team Member Link to comment Share on other sites More sharing options...
Grеg Posted November 7, 2021 Share Posted November 7, 2021 On 10/21/2021 at 9:46 PM, Ya Boi Sawrunner said: +support They are both melee oriented, and in lore shrug off insane amounts of damage of all kinds. A good combatant can choose their battles and flank to handle scps, and will be punished for failing. Knockback on these classes doesn't make sense both lore and gameplay wise. Ranks: Security SM Greg | RRH Guardian Whiskey 11 Security Logo Designer | Premiere Club | #FreeMe Link to comment Share on other sites More sharing options...
Chief_ Posted November 10, 2021 Share Posted November 10, 2021 682 doesn't take knockback. Just hold out the swep. The swep is what makes him not take no knockback not the model. Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
JUST A GAMER Posted November 15, 2021 Share Posted November 15, 2021 On 10/21/2021 at 10:46 PM, Ya Boi Sawrunner said: +support They are both melee oriented, and in lore shrug off insane amounts of damage of all kinds. A good combatant can choose their battles and flank to handle scps, and will be punished for failing. Knockback on these classes doesn't make sense both lore and gameplay wise. Link to comment Share on other sites More sharing options...
Igneous Posted November 23, 2021 Share Posted November 23, 2021 On 10/31/2021 at 3:11 PM, Coltable said: 682 doesnt take knockback... Link to comment Share on other sites More sharing options...
Igneous Posted November 23, 2021 Share Posted November 23, 2021 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. Link to comment Share on other sites More sharing options...
Kevlar_ Posted May 5, 2023 Share Posted May 5, 2023 Completed! This suggestion is now in the server Link to comment Share on other sites More sharing options...
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