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Fear RP negated when gun on safety suggestion - Denied


Nao

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What you want to see? - The rule where if you have your gun on safety you cannot be put under Fear RP for muggings or kidnappings to be removed.

Why should we add it? - It makes no RP sense not to surrender to someone who has a gun out ready to fire as someone with a gun down and on safety. It only makes sense if you have your gun up and ready against someone. The part where you can't put someone under Fear RP with a gun on safety is still good though. 

What are the advantages of having this? - More realistic RP encounters.

Who is it mainly for? - Criminals. 

Links to any content - None.

Just want to know what you guys think of this.

No it's not "Nano" or "Noah" it's just "Nao"

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While I disagree with the above suggestion, I think it should have a clearly defined ratio so people can better understand what outnumbered means to better follow the rules

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If you have a gun out you cant be mugged/kidnapped. This is mostly for this you are out numbered 

In the MOTD "If the person has a gun out, you cannot kidnap"

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Pretty sure the whole point is that your gun is very close to being ready to fire, at that point we might as well say you can FearRP the entire SWAT team because their guns aren't aimed at you so you can shoot first. Also, in RP it's unlikely you can see whether a gun is or isn't safetied - the point is you're just holding it, not aiming it. This would essentially mean that aiming your gun randomly around the place made you more ready to fire than holding it otherwise. Realistically you just need to re-aim the gun a little and you're in a standoff. From a gameplay perspective this would also mean effectively that you could kidnap pretty much any government official at any time anywhere unless you were actively being held at gunpoint by them. Also, the fact that you can have a gun not out but also not on safety would mean that with this rule change, you'd be able to reach into your pocket, grab hold of an assault rifle or LMG that you store in it, pull it all the way out and aim it towards someone faster than they can just aim at you.

It's worth noting that you can just bring backup, order the person to put their gun away under FearRP and then kidnap them.

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Former SCO19 Chief Constable | Reserve HRT Commander | Reserve FBI Assistant Director

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3 hours ago, Cecil Stedmen said:

- Support

While I disagree with the above suggestion, I think it should have a clearly defined ratio so people can better understand what outnumbered means to better follow the rules

But i think it’s find the way the system is currently though to add onto what Cecil said.. slims and example with ratio would be good otherwise nothing else should be changed really tbh 

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Pulling out a gun is one thing, this is an action that takes a lot longer than simply raising your firearm and switching off safety. With that being said the MOTD could use a quick amend to further explain Fear RP rules. I have seen sits where one doesn't understand what it means to be outnumbered, I have also seen sits where one doesn't understand that even if you have a gun out and there are gov on scene all pointing guns at you and you have not shot yet then you must put the weapon down.

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8 hours ago, BruceyBoyo said:

-Support

Pretty sure the whole point is that your gun is very close to being ready to fire, at that point we might as well say you can FearRP the entire SWAT team because their guns aren't aimed at you so you can shoot first. Also, in RP it's unlikely you can see whether a gun is or isn't safetied - the point is you're just holding it, not aiming it. This would essentially mean that aiming your gun randomly around the place made you more ready to fire than holding it otherwise. Realistically you just need to re-aim the gun a little and you're in a standoff. From a gameplay perspective this would also mean effectively that you could kidnap pretty much any government official at any time anywhere unless you were actively being held at gunpoint by them. Also, the fact that you can have a gun not out but also not on safety would mean that with this rule change, you'd be able to reach into your pocket, grab hold of an assault rifle or LMG that you store in it, pull it all the way out and aim it towards someone faster than they can just aim at you.

It's worth noting that you can just bring backup, order the person to put their gun away under FearRP and then kidnap them.

 

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On 8/29/2021 at 1:44 AM, BruceyBoyo said:

-Support

Pretty sure the whole point is that your gun is very close to being ready to fire, at that point we might as well say you can FearRP the entire SWAT team because their guns aren't aimed at you so you can shoot first. Also, in RP it's unlikely you can see whether a gun is or isn't safetied - the point is you're just holding it, not aiming it. This would essentially mean that aiming your gun randomly around the place made you more ready to fire than holding it otherwise. Realistically you just need to re-aim the gun a little and you're in a standoff. From a gameplay perspective this would also mean effectively that you could kidnap pretty much any government official at any time anywhere unless you were actively being held at gunpoint by them. Also, the fact that you can have a gun not out but also not on safety would mean that with this rule change, you'd be able to reach into your pocket, grab hold of an assault rifle or LMG that you store in it, pull it all the way out and aim it towards someone faster than they can just aim at you.

It's worth noting that you can just bring backup, order the person to put their gun away under FearRP and then kidnap them.

 

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IRL situation if my gun is on safety and out. I'm shooting back or first

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