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✰ iNPC - General NPC Improvements [Denied]


TAlila | Tay Keith!

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What do you want to see?:

iNPC be added to the server.

Why should we add it?:

improve event quality for the server, This addon enables & adds features that can improve aspects of entities on our PVE Imperial Roleplay Server. Allowing for more unique events and difficult ways of  keeping players engaged & entertained. With the low content size, I believe it is worth giving the addon a try. 

What are the advantages of having this?:

Based on what the Addon is saying, This can 100% improve event quality, making more events unique, & a difficult challenge, keeping players engaged & entertained. If you're worried about lag, The addon has an Automatic cleanup meaning dead NPCs, dropped weapons and decals get cleaned up, preventing lag. I believe some of these minor changes to the NPC's can 100% benefit event quality in the future. 

Examples of Small but major changes:
NPCs will now move off spawn platforms & coordinate with other NPCs.
NPCs will now engage enemies on sight, instead of players having to initially start a combat engagement 

NPCs now patrol when idle.
NPCs slowly regenerate health over time.
NPCs move around in combat instead of standing still.



Full list of changes:

Enable and disable individual features of iNPC such as automatic cleanup, unlimited NPC vision, no NPC friendly fire, all from the Options menu!
NPCs recognize players depending on their playermodel! Join the Combine, or fight with the Zombies!
Players can force the faction of NPCs they spawn, allowing Combine to work with Rebels, or Zombies and Rebels to fight together against the Combine, or even getting members of the same faction to fight each other!
NPCs have unlimited vision range. NPCs can see enemies from across the map!
NPCs have better accuracy and will work as a team.
Many NPCs have recieved a major AI change, completely changing the way they fight, including all Zombie types, Fast Zombies, Antlions and Antlion Workers, Antlion Guards, Hunters, and Vortigaunts!
Melee NPCs will attack faster and faster as they continue to attack, making them deadly in combat. The attack speed bonus quickly reduces to normal while the NPC is not attacking.
Antlion Guards will accelerate as they charge. They can catch up to sprinting players now!
Antlion Guards use a new attack at close range.
Fast Zombies use a special AI that makes them extremely aggressive.
Metropolice spawn with manhacks and use them when encountering an enemy.
Manhack AI: Deployed manhacks now follow their deployer around.
Hunters attack and charge faster.
Vortigaunts attack faster and are more aggressive.
Previously invulnerable enemies such as the Floor Turret and the Strider are now damageable by bullets, allowing NPCs a chance to destroy them!
Players can order NPCs to follow them by pressing "Use", if they are the same faction.
NPCs slowly regenerate health over time.
NPCs no longer damage and kill allies.
NPCs now patrol when idle.
NPCs move around in combat instead of standing still.
Automatic cleanup - dead NPCs, dropped weapons and decals get cleaned up, preventing lag.

Who is it mainly for?:

The server

Links to any content:

https://steamcommunity.com/sharedfiles/filedetails/?id=632126111
 

  • Heart-Eyes 1

𝐒𝐂𝐏𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐆𝐚𝐦𝐦𝐚 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 - 𝐂𝐡𝐚𝐨𝐬 𝐋𝐭. 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐞𝐫
𝐈𝐦𝐩𝐞𝐫𝐢𝐚𝐥𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 𝐑𝐞𝐩𝐫𝐞𝐬𝐞𝐧𝐭𝐚𝐭𝐢𝐯𝐞 ₋ 𝐆𝐫𝐚𝐧𝐝 𝐆𝐞𝐧𝐞𝐫𝐚𝐥

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3 hours ago, Cryptic said:

+/-Support

This will definitely benefit events, as of now. Most events feel like the same copy paste of going down to a planet/staying on a ship and shooting NPCs.

With this, we'll be able to divide up the events and make the game more enjoyable.

Many of the comments of the post are stating that the mod is abandoned and it results in low FPS, Multiple errors, And most if not all of the features are broken.

It would require more testing to see if it works, but if it turns out fine there's no reason to not add it

Edited by JustMe.

R. MC EMS LTCOL

Ex. Medical Vice-Commander
"Cringe."

 

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5 hours ago, Cryptic said:

+/-Support

This will definitely benefit events, as of now. Most events feel like the same copy paste of going down to a planet/staying on a ship and shooting NPCs.

With this, we'll be able to divide up the events and make the game more enjoyable.

Many of the comments of the post are stating that the mod is abandoned and it results in low FPS, Multiple errors, And most if not all of the features are broken.

 

Emperor Palpatine

| Ex. Shock Commander | Ex. Storm Trooper Captain | Ex. Nova Lieutenant-Colonel

 

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I tested the addon in singleplayer, & found no issues, All the features work as intended & I wasn't experiencing anything such as "broken NPCs" or "low FPS". However I'm not sure if the server has any conflicting addons that might change the results in-game 

𝐒𝐂𝐏𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐆𝐚𝐦𝐦𝐚 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 - 𝐂𝐡𝐚𝐨𝐬 𝐋𝐭. 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐞𝐫
𝐈𝐦𝐩𝐞𝐫𝐢𝐚𝐥𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 𝐑𝐞𝐩𝐫𝐞𝐬𝐞𝐧𝐭𝐚𝐭𝐢𝐯𝐞 ₋ 𝐆𝐫𝐚𝐧𝐝 𝐆𝐞𝐧𝐞𝐫𝐚𝐥

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+Support

- We really need better NPC's
- I've tested it also, No lag / fps drops

- Better events

 

Edited by Kieran ♡
  • Heart-Eyes 1

𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒮𝒞𝒫-𝑅𝒫 𝐸𝓋𝑒𝓃𝓉 𝒯𝑒𝒶𝓂 𝐿𝑒𝒶𝒹𝑒𝓇
𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁-𝑅𝒫 𝒢𝑒𝓃𝑒𝓇𝒶𝓁 / 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎 - 𝟨𝓉𝒽 𝑜𝒻 𝒜𝓊𝑔𝓊𝓈𝓉
𝐻𝒶𝓋𝑜𝒸 𝒮𝑒𝓃𝒾𝑜𝓇 𝒞𝑜𝓂𝓂𝒶𝓃𝒹𝑒𝓇 / 𝟨𝓉𝒽 𝑜𝒻 𝐹𝑒𝒷𝓇𝓊𝒶𝓇𝓎 - 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎
𝐸𝓍-𝒵𝑒𝓊𝓈 𝒢𝒶𝓂𝒾𝓃𝑔 𝒮𝓊𝓅𝑒𝓇𝒶𝒹𝓂𝒾𝓃 / 𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒞𝒽𝒶𝑜𝓈 𝐼𝓃𝓈𝓊𝓇𝑔𝑒𝓃𝒸𝓎 𝒞𝑜𝓁𝑜𝓃𝑒𝓁

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On 7/12/2021 at 8:22 AM, Cryptic said:

+/-Support

This will definitely benefit events, as of now. Most events feel like the same copy paste of going down to a planet/staying on a ship and shooting NPCs.

With this, we'll be able to divide up the events and make the game more enjoyable.

Many of the comments of the post are stating that the mod is abandoned and it results in low FPS, Multiple errors, And most if not all of the features are broken.

 

ImperialRP

Ret. Shadow Guard V Noir Ret. SF EP GSO Ret. MC HS VCMDR Flanbro - Ret. GMVI/Mod

1136393658_image(3).png.38d29dde09c4c4b898f756b644e3377a.png 

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On 7/12/2021 at 7:58 PM, TAlila | Tay Keith! said:

I tested the addon in singleplayer, & found no issues, All the features work as intended & I wasn't experiencing anything such as "broken NPCs" or "low FPS". However I'm not sure if the server has any conflicting addons that might change the results in-game 

 

On 7/12/2021 at 8:39 PM, Kieran ♡ said:

+Support

- We really need better NPC's
- I've tested it also, No lag / fps drops

- Better events

 

Testing something like this in single player isnt actually testing it as you are the only person in the single player server 🤔

hotshot manager.png

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On 7/12/2021 at 8:22 AM, Cryptic said:

+/-Support

This will definitely benefit events, as of now. Most events feel like the same copy paste of going down to a planet/staying on a ship and shooting NPCs.

With this, we'll be able to divide up the events and make the game more enjoyable.

Many of the comments of the post are stating that the mod is abandoned and it results in low FPS, Multiple errors, And most if not all of the features are broken.

More testing would need to be done but if it brings no performance issues this is a big +1 

 

Imperial RP | Ex Nova VCMDR Morpheus | Ex LTSL Val Kaiyo 

Police RP | PD CPL | Ex EMS EMT | Ex DOC CO | Bappo Family 

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On 7/12/2021 at 7:22 AM, Cryptic said:

+/-Support

This will definitely benefit events, as of now. Most events feel like the same copy paste of going down to a planet/staying on a ship and shooting NPCs.

With this, we'll be able to divide up the events and make the game more enjoyable.

Many of the comments of the post are stating that the mod is abandoned and it results in low FPS, Multiple errors, And most if not all of the features are broken.

 

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  • Manager

DENIED

Unfortunately, we do not feel that this suggestion is suitable for implementation. Please wait at least 2 Weeks before suggesting this again.

However, we do appreciate your attitude towards trying to help us improve, please feel free to show us some more ideas!

 

*SMT reserves the right to reverse this decision at any time, even after the suggested contents addition to the server*

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