Tusk Posted May 16, 2021 Share Posted May 16, 2021 What are you suggesting? - 939 As it is currently, cannot attack Cloaked units wither or not they are making noise. This doesn't make any sense, as cloaked or uncloaked 939 would still hear you making noise. CURRENT MOTD FOR 939: A keter class SCP. SCP-939 is extremely dangerous and should be contained at all times unless being tested on. It is the perfect killer as it is over 12 feet in length and has large extremities, but it has no sense of sight. It relies singularly on sound to identify its prey. To be recontained, SCP-939 must be shot with a tranquilizer round after being lowered to 1500 health. Once struck and unconscious, 939 must remain in the place it falls asleep for 15 seconds upon regaining control of their character. During this time personnel may approach and handcuff 939. 939 can then be returned to its containment cell. SCP-939 may attack anyone who is running, speaking, opening a door, or otherwise making noise. An individual who is crouching while walking is not making noise, however, if they speak or fire a weapon they become an eligible target. UPDATED MOTD A keter class SCP. SCP-939 is extremely dangerous and should be contained at all times unless being tested on. It is the perfect killer as it is over 12 feet in length and has large extremities, but it has no sense of sight. It relies singularly on sound to identify its prey. To be recontained, SCP-939 must be shot with a tranquilizer round after being lowered to 1500 health. Once struck and unconscious, 939 must remain in the place it falls asleep for 15 seconds upon regaining control of their character. During this time personnel may approach and handcuff 939. 939 can then be returned to its containment cell. SCP-939 may attack anyone who is running, speaking, opening a door, or otherwise making noise. An individual who is crouching while walking is not making noise, however, if they speak or fire a weapon they become an eligible target. All Stealth Units under cloak must Uncloak while near 939, this mean if you are in the direct vicinity(Same Room/Hallway, you must Uncloak) of 939, you must uncloak. You may re-cloak once 939 is no longer near you. How would this change better the server? - This would make sense from an RP standpoint, sense being Invisible doesn't prevent you from making noise. Are there any disadvantages of making this change to the server? If so, explain. - Possible Disadvantages of this would be Stealth units being caught by CI/MTF and having thermals called on them. Who would this change mostly benefit? - 939. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A EX Nu7 WO | EX HSU RagnarokRetired RRH The War Criminal -Proud owner of a Golden Chainsaw Link to comment Share on other sites More sharing options...
Roseeee Posted May 16, 2021 Share Posted May 16, 2021 +Support Makes sense in lore I've had this idea for a suggestion before, and I don't see too much wrong with it Possibly have a way so that MTF/CI can't call out units who are uncloaked because of 939? May be hard to implement though. If anything, 939 should be allowed to kill cloaked units making noise, even if they dont have to uncloak Link to comment Share on other sites More sharing options...
Alexxxx Posted May 16, 2021 Share Posted May 16, 2021 13 hours ago, Rats said: +Support Makes sense in lore I've had this idea for a suggestion before, and I don't see too much wrong with it Possibly have a way so that MTF/CI can't call out units who are uncloaked because of 939? May be hard to implement though. If anything, 939 should be allowed to kill cloaked units making noise, even if they dont have to uncloak O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Chief_ Posted May 18, 2021 Share Posted May 18, 2021 On 5/15/2021 at 11:04 PM, Rats said: If anything, 939 should be allowed to kill cloaked units making noise, even if they dont have to uncloak +support i would say he can just stick wherever he hears the noise. Like if he hears the door opening but nobody is there. Just spam your swep near the door and is button. Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted May 18, 2021 Share Posted May 18, 2021 +support CI CMDR / CA Link to comment Share on other sites More sharing options...
Blazzy Posted May 18, 2021 Share Posted May 18, 2021 (edited) +/- because of the disadvantages Chief is my stand point for the reason to add Edited May 18, 2021 by Blazzy Former CI 1st LT | Former Head Longshot | Former E4 (D4) Former ma blazzu | Former HLPR Bot aV4 Former SCP-RP Event Team | Former SCP-RP Moderator Link to comment Share on other sites More sharing options...
Franciscoo Posted May 18, 2021 Share Posted May 18, 2021 +Support, I like it, makes more sense and it is more specific than the actual MOTD, since not everybody knows about 939, It would be good to include this information and clarify some rules about the SCP Link to comment Share on other sites More sharing options...
Bulborb Posted May 19, 2021 Share Posted May 19, 2021 On 5/15/2021 at 8:04 PM, Rats said: +Support Makes sense in lore I've had this idea for a suggestion before, and I don't see too much wrong with it Possibly have a way so that MTF/CI can't call out units who are uncloaked because of 939? May be hard to implement though. If anything, 939 should be allowed to kill cloaked units making noise, even if they dont have to uncloak SCPRP | Mr. Inactive | Resigned Former: Admin | Maintenance Foreman Head Of H.L.P.R. Bot | MTF E11 SSGT Bulborb L1GT [On CC's] Frank West | MTF ETA 10 U2 "See No Evil" Link to comment Share on other sites More sharing options...
Consario Posted May 19, 2021 Share Posted May 19, 2021 +support I dont particularly agree with the uncloaking part, but I feel that having him able to kill cloaked units is pog Link to comment Share on other sites More sharing options...
islandtoad Posted May 19, 2021 Share Posted May 19, 2021 -support I thought about this idea a while ago and it seems like it will mainly cause issues for stealth personnel getting called out in comms, I suggest something along the lines of only requiring them to uncloak if they are attempting to engage with 939 or are staying in the vicinity for a while. Especially due to 939's speed you would almost never be able to cloak if one or both of them were patrolling LCZ THE BEST AMPHIBIAN Custom Classes | Cybernetic Protective Unit Owner | A Normal D-Class Owner Link to comment Share on other sites More sharing options...
Domo775 Posted May 19, 2021 Share Posted May 19, 2021 +support a new swep would be better tho i’ve probably killed you more then once Link to comment Share on other sites More sharing options...
Star Posted May 19, 2021 Share Posted May 19, 2021 +Support This may be difficult to regulate appropriately from a staff level, if we're going off the uncloaking method. An easier solution would be to click where you hear noise, or simply look for the Level text above the individual's head when they make noise. However, the general concept makes sense in a roleplay aspect, and I believe it should be implemented. Link to comment Share on other sites More sharing options...
Tusk Posted May 19, 2021 Author Share Posted May 19, 2021 8 hours ago, Domo775 said: +support a new swep would be better tho True!!!!! EX Nu7 WO | EX HSU RagnarokRetired RRH The War Criminal -Proud owner of a Golden Chainsaw Link to comment Share on other sites More sharing options...
Ghost05 Posted May 20, 2021 Share Posted May 20, 2021 On 5/15/2021 at 11:04 PM, Rats said: +Support Makes sense in lore I've had this idea for a suggestion before, and I don't see too much wrong with it Possibly have a way so that MTF/CI can't call out units who are uncloaked because of 939? May be hard to implement though. If anything, 939 should be allowed to kill cloaked units making noise, even if they dont have to uncloak Link to comment Share on other sites More sharing options...
Gamersquadman Posted May 23, 2021 Share Posted May 23, 2021 On 5/19/2021 at 10:26 AM, Starstep said: +Support This may be difficult to regulate appropriately from a staff level, if we're going off the uncloaking method. An easier solution would be to click where you hear noise, or simply look for the Level text above the individual's head when they make noise. However, the general concept makes sense in a roleplay aspect, and I believe it should be implemented. Link to comment Share on other sites More sharing options...
Bread Posted May 25, 2021 Share Posted May 25, 2021 939 should just be able to click where noise is heard. Uncloaking is too hard to regulate and can give others an excuse to spot them. lol, lmao even Link to comment Share on other sites More sharing options...
Chief_ Posted May 25, 2021 Share Posted May 25, 2021 36 minutes ago, Bread said: 939 should just be able to click where noise is heard. Uncloaking is too hard to regulate and can give others an excuse to spot them. Yea i’d see that working. It would make clear rp reason. Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
Ya Boi Sawrunner Posted May 26, 2021 Share Posted May 26, 2021 +/- support I think him being allowed to kill moving cloakers is good, but having to uncloak could cause issues for them caused by other players. Like if you uncloaked near 939, and exposed yourself to a shit ton of the enemy faction. Is bad. But otherwise, yes. Daddy D Boi |Previously CI SGM XB1 and RAM|Formerly Agent Starboi| CCs: Frank West | Doctor Samuel Hayden | Solid Snake | CI Recon Force | Drip Hank Hill | The O7 Bois (Owner of Sunsetters) The Femboi With The Fubar Link to comment Share on other sites More sharing options...
Sprink Posted June 1, 2021 Share Posted June 1, 2021 On 5/19/2021 at 10:26 AM, Starstep said: +Support This may be difficult to regulate appropriately from a staff level, if we're going off the uncloaking method. An easier solution would be to click where you hear noise, or simply look for the Level text above the individual's head when they make noise. However, the general concept makes sense in a roleplay aspect, and I believe it should be implemented. Deputy Head of Security | Executive Event Team | Admin | Forum Diplomat | Link to comment Share on other sites More sharing options...
Loki Himself Posted June 2, 2021 Share Posted June 2, 2021 +Support, However a new swep would be better CI Military Sergeant Major | CI R&D Assistant Archivist and Lead of Sleuths Link to comment Share on other sites More sharing options...
GAM3 Posted June 14, 2021 Share Posted June 14, 2021 On 5/18/2021 at 8:36 PM, Bulborb said: On 5/15/2021 at 11:04 PM, Rats said: +Support Makes sense in lore I've had this idea for a suggestion before, and I don't see too much wrong with it Possibly have a way so that MTF/CI can't call out units who are uncloaked because of 939? May be hard to implement though. If anything, 939 should be allowed to kill cloaked units making noise, even if they dont have to uncloak 1 Link to comment Share on other sites More sharing options...
Dick Grayson Posted June 18, 2021 Share Posted June 18, 2021 On 5/24/2021 at 7:14 PM, Bread said: 939 should just be able to click where noise is heard. Uncloaking is too hard to regulate and can give others an excuse to spot them. EX MAJ In MIL EX A2 In E4 Current VCMDR Of Sarkic Link to comment Share on other sites More sharing options...
Toasty Posted June 20, 2021 Share Posted June 20, 2021 On 5/19/2021 at 10:26 AM, Starstep said: +Support This may be difficult to regulate appropriately from a staff level, if we're going off the uncloaking method. An easier solution would be to click where you hear noise, or simply look for the Level text above the individual's head when they make noise. However, the general concept makes sense in a roleplay aspect, and I believe it should be implemented. Former: O5-10 "The Mad General" / SCP-RP Head Admin / CI 2LT / Security CPT Link to comment Share on other sites More sharing options...
Rangiatea Posted June 22, 2021 Share Posted June 22, 2021 In Progress! "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
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