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General Suggestion - Add env_fog_controller to current map - Accepted


Cosmicc

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What are you suggesting? - That in the next map update an env_fog_controller is added to the map

How would this change better the server? - This will help with optimising the server, with this you can shrink the render area in game meaning that players won't render everything going on in the map at once.

Are there any disadvantages of making this change to the server? If so, explain. - There really isn't any cons to this, just another method of optimising the map

Who would this change mostly benefit? - Anybody currently playing on the server.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Source - Valve Developer Community page

Here is an example configuration, although the fog start and end distances should be raised since there is larger open areas like the surface.

image.png.05dc48bac70ce17f296fd42c94bfc276.png

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