Cosmicc Posted December 28, 2020 Share Posted December 28, 2020 What are you suggesting? - That in the next map update an env_fog_controller is added to the map How would this change better the server? - This will help with optimising the server, with this you can shrink the render area in game meaning that players won't render everything going on in the map at once. Are there any disadvantages of making this change to the server? If so, explain. - There really isn't any cons to this, just another method of optimising the map Who would this change mostly benefit? - Anybody currently playing on the server. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Source - Valve Developer Community page Here is an example configuration, although the fog start and end distances should be raised since there is larger open areas like the surface. Link to comment Share on other sites More sharing options...
Bread Posted December 28, 2020 Share Posted December 28, 2020 That could be done in the next map edit if Igneous would like to, only the surface really needs that lol, lmao even Link to comment Share on other sites More sharing options...
Crazyhorse Posted December 31, 2020 Share Posted December 31, 2020 +Rep Reason: Could prevent the game from crashing for some people (Additions): You could maybe add it in the Menu where you change your character color (Bind by default(C)) Link to comment Share on other sites More sharing options...
Igneous Posted January 20, 2021 Share Posted January 20, 2021 Will be noted. Link to comment Share on other sites More sharing options...
Igneous Posted January 20, 2021 Share Posted January 20, 2021 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. Link to comment Share on other sites More sharing options...
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