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Starfighter Sentry Addition- Accepted


Shock STFAL COL Sully

Should the Sentry be added?  

14 members have voted

  1. 1. Should the Sentry be added?

    • Yes
    • No
      0
    • With Changes it Could Work.


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What do you want to see?

A Sub-division addition to the Starfighter Corps, the Sentry. 

Why should we add it? 

The Starfighter Corps Sentry is a subdivision to the SF battalion, The job of the sentries are to both guard SHB during events (Both to decrease lag from more LFS ships in the sky, also to hold off enemies while other SF deploy), as well as guarding our Vice Marshall and Marshall. The members of this subdivision will be under strict watch by a lead, following a SOP, and a rigorous Tryout as to weed out any unprepared members of SF. The battalion will have certain tasks depending on what is going on and who is currently on. During events the subdivision will watch SHB, Moonpool, and Tie Hangar Bays to clear them of any enemies coming from other parts of the ship and from dropods, so SF dealing with air combat can launch with ease. During passive rp depending on who's online, The sentries will have at least one guard with the Vice Marshall and Marshall at all times. If no starfighter command is online or we have more sentries on then needed for the VM and M, then the sentries will protect SHB Doors, SHB Control room, and Command Office (These are areas of high minging when SF are doing things). The Sentries will be prepared for anything: Spamming SHB buttons, running in bunks, stolen TIEs, RDMing STs, and any other thing that can be thrown at them. 

What are the advantages of having this?

The first advantage of having this subdivision is that Starfighter Corp’s insane amount of activity recently proves that sometimes during events, we can’t have all 12+ of us flying at the same time. An easy fix is adding this class, a unit which doesn’t have to fly, but has the ability to if activity in SF is lack-luster. A second reason this is an advantage is because this gives some SF more passive-rp, being stationed at an sector or an VIP, as well as making SF a more serious battalion.

Who is it mainly for? 

Starfighter Corps, as well as helping out security for SHB, as there usually isn’t Shock stationed there, when the occasional minge goes into SHB Control Room the Sentries will have it handled. This also can help SF during any important time, when we are deploying they can make sure there isn’t any minge ready to steal our TIEs, as well as protect Training Officers when doing tryouts from any disturbance.

Links to any content:

N/A

Job Name:

Starfighter Sentry 

Model Path: 

models/player/markus/swbf2/characters/hero/imperial_pilots/pilot_imperial_orig_01/pilot_imperial_orig_01.mdl

Weapon Kit: 

rw_sw_bino_dark

alydus_fusioncutter

Keys

rw_sw_scoutblaster

wos_inventory

rw_sw_e11

rw_sw_e11_noscope

rw_sw_tl40

rw_sw_dlt20a

garde_a_vousv1.1

dradio

cross_arms_swep

Health: 

450

Armor: 

200

Slots: 

10

Entities:

 kingpommes_tie_interceptor

Description (Optional): 

N/A

Extra Information:

- We also have an entire SOP + Tryout Guideline as well as an lead for this sub-division ready. -

- Hotshot replied to the Tactical Intelligence Division, that if we changed the name it would have a higher chance of being accepted, we did that and created everything ready for this to be added. -

-If this gets accepted, Starfighter Captain+ should be able to whitelist

Edited by Shock STFAL COL Sully
  • Like 1

|                       Imperial                       |

Retired Starfighter Marshall 47th OS Glutton  Retired Shock Commander

 

 

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+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

Retired 1st Starfighter Senior Marshall Ptob |

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Just now, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

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After another read, 

-Support | SF's job to protect the bays. 

Edited by Kieran ♡

𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒮𝒞𝒫-𝑅𝒫 𝐸𝓋𝑒𝓃𝓉 𝒯𝑒𝒶𝓂 𝐿𝑒𝒶𝒹𝑒𝓇
𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁-𝑅𝒫 𝒢𝑒𝓃𝑒𝓇𝒶𝓁 / 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎 - 𝟨𝓉𝒽 𝑜𝒻 𝒜𝓊𝑔𝓊𝓈𝓉
𝐻𝒶𝓋𝑜𝒸 𝒮𝑒𝓃𝒾𝑜𝓇 𝒞𝑜𝓂𝓂𝒶𝓃𝒹𝑒𝓇 / 𝟨𝓉𝒽 𝑜𝒻 𝐹𝑒𝒷𝓇𝓊𝒶𝓇𝓎 - 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎
𝐸𝓍-𝒵𝑒𝓊𝓈 𝒢𝒶𝓂𝒾𝓃𝑔 𝒮𝓊𝓅𝑒𝓇𝒶𝒹𝓂𝒾𝓃 / 𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒞𝒽𝒶𝑜𝓈 𝐼𝓃𝓈𝓊𝓇𝑔𝑒𝓃𝒸𝓎 𝒞𝑜𝓁𝑜𝓃𝑒𝓁

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9 hours ago, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

However did you get permission from Army Command to make this?

〖  PoliceRP Senior Management Team | Manager

〖  Lead Account Manager  〗

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12 hours ago, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

Retired Starfighter Senior Marshall 

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On 11/11/2020 at 10:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

O5

 

 

Former: DT CPT , CGO - Tenn Graneet 31st VCMDR -> Havoc CMDR

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On 11/11/2020 at 10:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

YES

Former: Best CAO, Staff gm and whatever

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On 11/11/2020 at 7:20 PM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

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On 11/11/2020 at 4:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

Cat GIF

Stamped by Deaky

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On 11/11/2020 at 4:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

Retired Starfighter Senior Marshall 

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On 11/11/2020 at 3:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

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On 11/11/2020 at 4:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

Definitely not blacklisted 

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On 11/11/2020 at 1:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

Ex - Clone Wars RP Commander Cody Ex - Senior Moderator CWRP & Imperial RP | Ex - Imperial RP 501st VCMDR

"You eggs are going to be the death of me" - Guy Science

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On 11/11/2020 at 3:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

+++++ SUPORT

                                                              Former USMS DMAR || CC Owner || Bingus 4 life 

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On 11/11/2020 at 1:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

| Imperial Governor of Lothal and Tatooine |

"If you don’t take risks, you can’t create a future." - Monkey D. Luffy

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On 11/11/2020 at 9:20 AM, PTOB said:

+ Support

- Starfighters are currently really active, Averaging around 9-10 players at a time on occasion, with peaks of 17-18 players.

- Starfighters currently have no way of really protecting SHB (Ground Armor can only be used for Off-Maps)

- Too many Starfighters in LFS ships can cause frames to drop to around 5-15 FPS, Having a grounded division can help greatly reduce lag, as well as killing NPCs in SHB where they are usually grouped up for a long time before anyone shows up. 

 

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On 11/14/2020 at 10:53 PM, Rupert Monroe said:

Why not just let SF use ground Armor when on the ISD and give it the new weapon

-Support
The job is Better than IF Agent job (More Armor and more HP along with a Sniper rifle)
Has the Same sniper as Shock Special Task Force
When SHB is completely under siege, IF and other ground troops usually take care of it

(If they didn't have the same Sniper as a SPECIAL FORCES unit maybe I'll change it to a -/+)

 

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Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
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"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

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21 minutes ago, Echo Romeo said:

The job is Better than IF Agent job (More Armor and more HP along with a Sniper rifle)

-Inferno Squad have plenty of chances to increase HP of the job  (Battalion update)
-Inferno Squad has a Sniper Rifle  (Restricted to SL+)
 

21 minutes ago, Echo Romeo said:

When SHB is completely under siege, IF and other ground troops usually take care of it

-Inferno don't always defend SHB, They're special forces & they don't only want this job because of NPC's in SHB, In the post they said they wanted it for multiple reasons
-There is a specific reason they want this job added, They don't want to reply on another battalion for common needs, You've misread the reason why which below.

On 11/11/2020 at 4:12 AM, Shock STFAL COL Sully said:

Starfighter Corps, as well as helping out security for SHB, as there usually isn’t Shock stationed there, when the occasional minge goes into SHB Control Room the Sentries will have it handled. This also can help SF during any important time, when we are deploying they can make sure there isn’t any minge ready to steal our TIEs, as well as protect Training Officers when doing tryouts from any disturbance.


I wouldn't advise commenting on other peoples battalion update saying stuff like this, Let their respective command speak with them 1 on 1, and work something out if you don't like the idea. 

Edited by TAlila | Tay Keith!
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𝐒𝐂𝐏𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐆𝐚𝐦𝐦𝐚 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 - 𝐂𝐡𝐚𝐨𝐬 𝐋𝐭. 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐞𝐫
𝐈𝐦𝐩𝐞𝐫𝐢𝐚𝐥𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 𝐑𝐞𝐩𝐫𝐞𝐬𝐞𝐧𝐭𝐚𝐭𝐢𝐯𝐞 ₋ 𝐆𝐫𝐚𝐧𝐝 𝐆𝐞𝐧𝐞𝐫𝐚𝐥

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+/Support

N.1 It is a great sub branch and they do have a purpose and are helpful in SHB as most ground forces cant get there before almost all SF are dead

N.2 I could see it being useful kinda like RT in ST's and all its other benefits

N.3 I Dont think it really needs its own job, they could just have perms to be on "Starfighter Ground Armor"

N.4 If they are a ground type sub division it shouldn't have a "TIE Interceptor" and just have the basic "TIE Fighter"

I hope you can look at this the same way I do, and most importantly this is my opinion

If you don't agree or see anything to critique let me know!

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28 minutes ago, TAlila | Tay Keith! said:

-Inferno Squad have plenty of chances to increase HP of the job  (Battalion update)
-Inferno Squad has a Sniper Rifle  (Restricted to SL+)
 

-Inferno don't always defend SHB, They're special forces & they don't only want this job because of NPC's in SHB, In the post they said they wanted it for multiple reasons
-There is a specific reason they want this job added, They don't want to reply on another battalion for common needs, You've misread the reason why which below.


I wouldn't advise commenting on other peoples battalion update saying stuff like this, Let their respective command speak with them 1 on 1, and work something out if you don't like the idea. 

I understand where you're coming from and after reading this I have changed my mind a bit, I still believe it doesn't need a Sniper Rifle, but other than that, the idea is good.

Edited by Echo Romeo
  • Like 1

Imperial RP] Ex-Gamemaster| Ex-Starfighter Corps. Officer| Ex-Onyx Squad Officer| Ex-Inferno Squad Squadron Leader| Ex-Shadow Guard Officer VII| INO Chad. 
SCP RP] 
Retired-Nu7 1st Lieutenant| Ex-GENSEC Master Sergeant and Junior Warden| Retired-Chaos Insurgency 1st Lieutenant| Zeta-19| Epic Payday Gang(2nd ever)| Ex-A1 Guardian| Ex-Event Team Member.
"You are a quarter of a million strong, and you shoot well, but what if I showed of with 500,000 men? What would you do?" -Kaiser Wilhelm II "We would shoot twice, and we'd go home" -Swiss Militiaman

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