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Add a rule to the MOTD saying thermals expire after 3 minutes. - Denied


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Post name: “General Suggestion - Add a rule to the MOTD saying thermals expire after 3 minutes.

What are you suggesting? - As people say that thermal adverts expire after 3 minutes, I believe that everyone who has access to thermals should have to re-advert thermals after 3 minutes.

How would this change better the server? -  Well, it would help with fail-rp. I say this because people advert thermals once and for the next 30 minutes they just shoot cloaked units and say, "Oh, I had thermals." Then an admin checks logs to see if they adverted and see they adverted 25 minutes ago. Also for example let's say 966 breaches, MTF calls thermals once and they can't be cloaked pretty much. However if they don't re-advert 966 can have more of breach time. SCP's take a long time to breach themselves, but MTF adverts thermals once and SCP-966 finds it's doom. It's also unfair for cloaked units in both MTF and CI. If one adverts thermals once they meet their demise. This also brings up the fact that it makes it unfair for the other side because they also then have to wait NLR.

Are there any disadvantages of making this change to the server? If so, explain. -  Well, it might have chat a little crowded, but the time could be adjusted to 3-5 minutes. 

Who would this change mostly benefit? -  966, 280, CI Infiltrator, and MTF Stealth Operative.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

 

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I'd say Thermals expire after death and you aren't allowed to toggle them back on until you receive a reason to (In RP).
(And if it's for the same reason you'd have to wait until someone calls it out again fulfilling the New Life Rule).

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12 minutes ago, Neo said:

I'd say Thermals expire after death and you aren't allowed to toggle them back on until you receive a reason to (In RP).
(And if it's for the same reason you'd have to wait until someone calls it out again fulfilling the New Life Rule).

Perfect Idea IMO as thermals wouldnt just randomly turn off after 3 Minutes ^

 

 

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-Support, this would complicate thermals further. The current system where they simply work for as long as the reason they were activated for works just fine.

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2 hours ago, Falxen said:

-Support, this would complicate thermals further. The current system where they simply work for as long as the reason they were activated for works just fine.

 

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13 hours ago, Da da da said:

Thermals should only last as long as they are required for an event, if a CI raid ends so do thermals meaning no one can say 'well actually I kept my thermals on' which is bullshit.

The MOTD already states this. This rule seems unnecessary, -support. 

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19 hours ago, Neo said:

I'd say Thermals expire after death and you aren't allowed to toggle them back on until you receive a reason to (In RP).
(And if it's for the same reason you'd have to wait until someone calls it out again fulfilling the New Life Rule).

Yeah, I feel like a timer doesn't make sense, like do the thermals just run out of battery? 

Edited by BrickHead

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This is not really a good idea because what happens if thermals turn off in the middle of a fight Maybe making it so you auto take it off after Ci or 966 
 

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Interesting, I see your reasoning behind it but it doesn't make sense for thermals to expire in 3 minutes (ran out of battery?)  CI have the advantage of being already grouped when raiding the facility, and as they say; "For the strength of the pack is the wolf, and the strength of the wolf is the pack." It takes MTF time to re-group since we are spread throughout the site doing our jobs.

Even if this were to be implemented I see it as redundant, we'd just turn them back on with a bind, and even with the possibility that we'd have a CD on our thermals after the 3 minutes, how much would it really benefit an infiltrator?

Now, thermals should expire during the end of every situation that is the following; SCP-966 Breach, CI Raid, and or Power Outage. But as far as I've seen this has already been made a rule followed by MTF, even unknowingly.

 

-1

Edited by Kindred
Clarification

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8 hours ago, Kindred said:

Interesting, I see your reasoning behind it but it doesn't make sense for thermals to expire in 3 minutes (ran out of battery?)  CI have the advantage of being already grouped when raiding the facility, and as they say; "For the strength of the pack is the wolf, and the strength of the wolf is the pack." It takes MTF time to re-group since we are spread throughout the site doing our jobs.

Even if this were to be implemented I see it as redundant, we'd just turn them back on with a bind, and even with the possibility that we'd have a CD on our thermals after the 3 minutes, how much would it really benefit an infiltrator?

Now, thermals should expire during the end of every situation that is the following; SCP-966 Breach, CI Raid, and or Power Outage. But as far as I've seen this has already been made a rule followed by MTF, even unknowingly.

 

-1

See the thing about that is infills don’t run with the group they go off on their own and do their own things

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On 8/24/2020 at 10:53 AM, pixalgamer99 said:

See the thing about that is infills don’t run with the group they go off on their own and do their own things

Agreed, with the new rules in place everything has changed, I think this is a better resolve to the conundrum that stealth classes were facing. Understandably infiltrator is a strong Bishop for the Chaos Insurgency, I can see how they'd stir away from the pack to pick off the one's falling behind or overextended. In which case I'm excited for what this update will do for them, although the 3 minute timer is still ridiculous and hard to explain.

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1 hour ago, pixalgamer99 said:

What rule

To simplify it here are the new rules:

1. In order to call thermals you need to a reason, such as you see CI. A CI raid is no longer a reason to activate thermals.

2. Blanket adverts (things such as saying Thermals (MTF/CI/966/etc...)) are no longer allowed. 

3. If 1 MTF/CI activate thermals all of them have thermals, conversely if 1 person de-activates thermals (and you have to advert de-activation) all MTF no longer have thermals. 

4. You have to de-activate thermals the second that the reason you adverted thermals is over. 

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13 hours ago, October said:

To simplify it here are the new rules:

1. In order to call thermals you need to a reason, such as you see CI. A CI raid is no longer a reason to activate thermals.

2. Blanket adverts (things such as saying Thermals (MTF/CI/966/etc...)) are no longer allowed. 

3. If 1 MTF/CI activate thermals all of them have thermals, conversely if 1 person de-activates thermals (and you have to advert de-activation) all MTF no longer have thermals. 

4. You have to de-activate thermals the second that the reason you adverted thermals is over. 

nice

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On 8/25/2020 at 4:08 PM, October said:

To simplify it here are the new rules:

1. In order to call thermals you need to a reason, such as you see CI. A CI raid is no longer a reason to activate thermals.

2. Blanket adverts (things such as saying Thermals (MTF/CI/966/etc...)) are no longer allowed. 

3. If 1 MTF/CI activate thermals all of them have thermals, conversely if 1 person de-activates thermals (and you have to advert de-activation) all MTF no longer have thermals. 

4. You have to de-activate thermals the second that the reason you adverted thermals is over. 

Thanks 

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