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Add keypads too the utility training room - Accepted


pixalgamer99

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What are you suggesting? - add keypads too the utility training room

How would this change better the server? - utility trainees will not run around 

Are there any disadvantages of making this change to the server? If so, explain. - None 

Who would this change mostly benefit? - Utility trainers

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

I know it’s possible because they accepted the one for high command offices and every other training room has a keypad somewere too stop them from leaving research bunks has a level 2 too protect against D class and stop trainees from leaving and Gensec bunks has 2 keycard sections too stop trainees from leaving their bunks but utility spawns and utility training room do not have a keycard at all

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Has been suggested MULTIPLE times before. Will be fixed in the next map update. We can't add the keypad because of the door that is installed. If they are leaving, minging, etc., contact a Utility command member and we will go through the proper channels as necessary.

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1 hour ago, Sparkle said:

Has been suggested MULTIPLE times before. Will be fixed in the next map update. We can't add the keypad because of the door that is installed. If they are leaving, minging, etc., contact a Utility command member and we will go through the proper channels as necessary.

See I would say that besides the fact that the high command offices got their suggestion accepted too add keypads and this suggestion was denied for some reason

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8 minutes ago, pixalgamer99 said:

See I would say that besides the fact that the high command offices got their suggestion accepted too add keypads and this suggestion was denied for some reason

We've acknowledged the issue already back in May and again, requires a map update to actually make it possible.

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Big +Support

It would help a lot, cause many trainees just run out of bunks, however I think is already being considered for implementation during the next map update. 

Edited by [GL] Zeus

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Like other people have said +Support but needs a map edit, key card scanners can not be added to "wooden" doors.

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6 hours ago, MiniLeopard said:

Like other people have said +Support but needs a map edit, key card scanners can not be added to "wooden" doors.

See the thing is I would belive you if they didn’t just accept the app too make HCMD offices have a keypad and their doors are also wooden

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+Support It's annoying to see mingy trainees just running around and body blocking you or minging around.

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+Support

This should be fixed the next map edit, currently that door cannot have a keypad on it.   

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