Protoss Posted August 13, 2020 Share Posted August 13, 2020 (edited) What are you suggesting? - Removing the guns on trainer jobs like Security Trainer Research Recruiting Agent How would this change better the server? - Fits the purpose of the trainer job being OOC, not interacting with D Class that may attack them on accident Are there any disadvantages of making this change to the server? If so, explain. - Minges going to armory and buying something, but staff, /demote and forum report section exist for a reason Who would this change mostly benefit? - FTOs and new people joining Security or Research Edited August 14, 2020 by Protoss Link to comment Share on other sites More sharing options...
[GL] Zeus Posted August 13, 2020 Share Posted August 13, 2020 -Support I can just imagine the Security and Utility Trainees with 2500 HP running around and sometimes buying guns. Also Trainees are to be in bunks and if they escape which is commonplace in Util trainees, they are shot, which won't be possible as well if this is added. It would be a big nuisance. The current system we have now is fine imo Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
Protoss Posted August 13, 2020 Author Share Posted August 13, 2020 14 minutes ago, [GL] Zeus said: Security and Utility Trainees with 2500 HP running around and sometimes buying guns. You need a keycard to access leave bunks & open armory which is why this won't happen often Link to comment Share on other sites More sharing options...
Comrade Boekhom Posted August 13, 2020 Share Posted August 13, 2020 1 hour ago, [GL] Zeus said: -Support I can just imagine the Security and Utility Trainees with 2500 HP running around and sometimes buying guns. Also Trainees are to be in bunks and if they escape which is commonplace in Util trainees, they are shot, which won't be possible as well if this is added. It would be a big nuisance. The current system we have now is fine imo Chad of many names Professional Shit talker Link to comment Share on other sites More sharing options...
MiniLeopard Posted August 13, 2020 Share Posted August 13, 2020 (edited) -Support Trainees with 2500 hp would be crazy If trainees run away, the trainer can kill them if needed Class d like attacking the trainers/trainees "Not always but does happen" so they need the gun for self defence. If a trainer is killing people without reason like self defence or killing people because they got attacked by mistake please report them to their command "with proof" I don't know about other branches but for security the best people to go to is: Meridian "DHFTO" or Mind Stone "HFTO" Edited August 13, 2020 by MiniLeopard The United Kingdom, made up of England, Scotland, Wales and Northern Ireland, is an island nation in north-western Europe. England – birthplace of Shakespeare and The Beatles – is home to the capital, London, a globally influential centre of finance and culture. England is also site of Neolithic Stonehenge, Bath’s Roman spa and centuries-old universities at Oxford and Cambridge. Link to comment Share on other sites More sharing options...
Rookieblue Posted August 13, 2020 Share Posted August 13, 2020 I support removing weapons from the Trainer class. However the HP increases for Trainees is absolutely a horrid idea. 1 Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
BadAim Posted August 13, 2020 Share Posted August 13, 2020 42 minutes ago, MiniLeopard said: -Support Trainees with 2500 hp would be crazy If trainees run away, the trainer can kill them if needed Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
October Posted August 13, 2020 Share Posted August 13, 2020 1 hour ago, Rookieblue said: I support removing weapons from the Trainer class. However the HP increases for Trainees is absolutely a horrid idea. Yea no offense, but this just ain’t it chief. Link to comment Share on other sites More sharing options...
Jack (utility one) Posted August 13, 2020 Share Posted August 13, 2020 -support Yea 2500 HP utility trainee running around, HOW AM I GOING TO HAVE MY HUNTING SEASON THEN IF I CAN'T KILL THEM??? 1 There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted August 13, 2020 Share Posted August 13, 2020 5 hours ago, [GL] Zeus said: -Support I can just imagine the Security and Utility Trainees with 2500 HP running around and sometimes buying guns. Also Trainees are to be in bunks and if they escape which is commonplace in Util trainees, they are shot, which won't be possible as well if this is added. It would be a big nuisance. The current system we have now is fine imo CI CMDR / CA Link to comment Share on other sites More sharing options...
BadTimeInbound Posted August 13, 2020 Share Posted August 13, 2020 (edited) 6 hours ago, [GL] Zeus said: -Support I can just imagine the Security and Utility Trainees with 2500 HP running around and sometimes buying guns. Also Trainees are to be in bunks and if they escape which is commonplace in Util trainees, they are shot, which won't be possible as well if this is added. It would be a big nuisance. The current system we have now is fine imo We have enough problems with trainees as they are now. -Support. Edited August 13, 2020 by BadTimeInbound 1 Link to comment Share on other sites More sharing options...
Sixx Posted August 13, 2020 Share Posted August 13, 2020 5 hours ago, MiniLeopard said: -Support Trainees with 2500 hp would be crazy If trainees run away, the trainer can kill them if needed Class d like attacking the trainers/trainees "Not always but does happen" so they need the gun for self defence. If a trainer is killing people without reason like self defence or killing people because they got attacked by mistake please report them to their command "with proof" I don't know about other branches but for security the best people to go to is: Meridian "DHFTO" or Mind Stone "HFTO" [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
Gh0pit Posted August 13, 2020 Share Posted August 13, 2020 7 hours ago, Protoss said: What are you suggesting? - Removing the guns on trainer jobs like Security Trainer Research Recruiting Agent Replacing that with 2500 health alongside the trainee job How would this change better the server? - Causes less problems when a trainee or trainer is killed. Fits the purpose of the trainer job being OOC, not interacting with D Class that may attack them on accident Are there any disadvantages of making this change to the server? If so, explain. - Minges going to armory and buying something, but staff and forum report section exist for a reason Who would this change mostly benefit? - FTOs and new people joining Security or Research nah i usually just shot the mingy trainee. Retired CMDR of Epsilon-11 D-Class Main/CI gang/RHO 36 Detective ~You say stop it, I say Gh0pit~ Link to comment Share on other sites More sharing options...
Ritz Posted August 13, 2020 Share Posted August 13, 2020 i think he meant 2500 hp for the trainer since he's saying replace the guns with the hp and trainees don't have guns Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Gunther Posted August 14, 2020 Share Posted August 14, 2020 12 hours ago, MiniLeopard said: -Support Trainees with 2500 hp would be crazy If trainees run away, the trainer can kill them if needed Class d like attacking the trainers/trainees "Not always but does happen" so they need the gun for self defence. If a trainer is killing people without reason like self defence or killing people because they got attacked by mistake please report them to their command "with proof" I don't know about other branches but for security the best people to go to is: Meridian "DHFTO" or Mind Stone "HFTO" Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Protoss Posted August 14, 2020 Author Share Posted August 14, 2020 (edited) I guess just take the gun away, that should fix most things and get staff to demote the trainee off the job as a better solution Edited August 14, 2020 by Protoss Link to comment Share on other sites More sharing options...
Surge Posted August 14, 2020 Share Posted August 14, 2020 13 hours ago, MiniLeopard said: -Support Trainees with 2500 hp would be crazy If trainees run away, the trainer can kill them if needed Class d like attacking the trainers/trainees "Not always but does happen" so they need the gun for self defence. If a trainer is killing people without reason like self defence or killing people because they got attacked by mistake please report them to their command "with proof" I don't know about other branches but for security the best people to go to is: Meridian "DHFTO" or Mind Stone "HFTO" Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec | No officer that 24Pounds of plutonium isn't mine Link to comment Share on other sites More sharing options...
Jack II Posted August 14, 2020 Share Posted August 14, 2020 Trainers should be able to KOS D class that attack them, as they are breaking the rules. Rejected from the gaminglight community Link to comment Share on other sites More sharing options...
Meridian Posted August 14, 2020 Share Posted August 14, 2020 -Support Trainees do sometimes manage to escape from bunks, buy guns, run away from trainers. I understand that staff can /demote and we can call staff on dclass that attack us and our trainees but sometimes staff aren't available, most trainers don't instantly attack dclass that attack them, for example, usually if a dclass attacks me I back off and tell them to stop i'm ooc and if they don't, I shoot them, it's not a very powerful weapon that security FTO's get anyway so even if we do decide to fire back there is no guarantee we'll win. I've also been in a few circumstances while when showing trainees the armory they decide to buy guns and go on a rampage, and yes we could call staff for this and maybe make a forums report, but in the meanwhile this trainee would be going around killing people, FTO's in security do not have the ability to /demote meaning if staff isn't available there is no telling how long they could go on for, maybe they'd be stopped by another player, maybe they wouldn't, but trainers having a gun means they can hopefully quickly stop this trainee at which point they spawn back in the trainee room where they can't leave, then you can call staff or make a forums report if no staff are available. || Retired GenSec || STARS || J04 "Crest" || Foul Tarnished || Link to comment Share on other sites More sharing options...
icee jay Posted August 14, 2020 Share Posted August 14, 2020 -support The old E11 CMDR Jay Link to comment Share on other sites More sharing options...
Coltable Posted August 15, 2020 Share Posted August 15, 2020 On 8/13/2020 at 3:58 PM, Rookieblue said: I support removing weapons from the Trainer class. However the HP increases for Trainees is absolutely a horrid idea. Link to comment Share on other sites More sharing options...
pixalgamer99 Posted August 15, 2020 Share Posted August 15, 2020 On 8/13/2020 at 8:44 AM, [GL] Zeus said: -Support I can just imagine the Security and Utility Trainees with 2500 HP running around and sometimes buying guns. Also Trainees are to be in bunks and if they escape which is commonplace in Util trainees, they are shot, which won't be possible as well if this is added. It would be a big nuisance. The current system we have now is fine imo See the thing about that is utility trainers don’t have guns unless you bought a gun but now off that topic you have mingey trainers and if they escape or go on the run in utility we usually AOS them because we also don’t get cuffs but I have a gun so I tell them too head back and if they don’t we shoot them and we keep doing it like 3 or 4 times until we get tired of it get their steam id and put them on a DNT guns are needed for trainers and their is no reason people should be thinking of removing them plus it’s a good way too punish trainers that are interrupting Link to comment Share on other sites More sharing options...
Mind Stone Posted August 16, 2020 Share Posted August 16, 2020 (edited) - Support Yeah... No. The reason the Security Trainer has a gun is to kill D Class in self defense. How would a trainer defend them self and their trainees if attacked? Staff aren't always on to deal with these situations. Also, please contact me (Head Field Training Officer) or a member of security HCDM first if you would like to discuss something getting changed about the FTO program. As for the trainee health, thats unnecessary. Edited August 16, 2020 by Mind Stone Retired LCZ Manager : Pingas Link to comment Share on other sites More sharing options...
Propane Posted August 16, 2020 Share Posted August 16, 2020 1 minute ago, Mind Stone said: - Support Yeah... No. The reason the Security Trainer has a gun is to kill D Class in self defense. How would a trainer defend them self and their trainees if attacked? Staff aren't always on to deal with these situations. Also, please contact me (Head Field Training Officer) or a member of security HCDM first if you would like to discuss something getting changed about the FTO program. Link to comment Share on other sites More sharing options...
Creamey Posted August 16, 2020 Share Posted August 16, 2020 On 8/14/2020 at 3:01 AM, Meridian said: -Support Trainees do sometimes manage to escape from bunks, buy guns, run away from trainers. I understand that staff can /demote and we can call staff on dclass that attack us and our trainees but sometimes staff aren't available, most trainers don't instantly attack dclass that attack them, for example, usually if a dclass attacks me I back off and tell them to stop i'm ooc and if they don't, I shoot them, it's not a very powerful weapon that security FTO's get anyway so even if we do decide to fire back there is no guarantee we'll win. I've also been in a few circumstances while when showing trainees the armory they decide to buy guns and go on a rampage, and yes we could call staff for this and maybe make a forums report, but in the meanwhile this trainee would be going around killing people, FTO's in security do not have the ability to /demote meaning if staff isn't available there is no telling how long they could go on for, maybe they'd be stopped by another player, maybe they wouldn't, but trainers having a gun means they can hopefully quickly stop this trainee at which point they spawn back in the trainee room where they can't leave, then you can call staff or make a forums report if no staff are available. 1 [SCP-RP] Retired Head Of Security || Retired Field Work Manager || Retired OM3 || Retired Event Team Member [JvS no more] Former FIRST The Grand Inquisitor Link to comment Share on other sites More sharing options...
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