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939 Buff - Accepted


icee jay

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What are you suggesting? - Up 939 Hp up to around 5000 or higher and allow MTF/CI to be able terminate or tranq 939 (tranqing hp will still be at the same as is now )

How would this change better the server? - More more ways to RC 939. And more people will play on 939

Are there any disadvantages of making this change to the server? If so, explain. - 939 may be more of a issue to deal with ( A little too op)

Who would this change mostly benefit? - 939

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -N/A

Note in lore 939s subjects are not immortal. This can give more variety with dealing with 939s

 

The old E11 CMDR Jay 

 

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-Support their are two instances of 939's on the server meaning that 10k health spread out between two people an 939 can already be annoyin as it is to handle specially with his extreme speed , Aswell would change alot of sops on re-containing wether its fail rp or correct to kill or tranq 

Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec |  No officer that 24Pounds of plutonium isn't mine

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22 minutes ago, Propane said:

3.5k seems more reasonable 

Honestly i'd be fine witha 500 HP buff 

Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec |  No officer that 24Pounds of plutonium isn't mine

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-Support

Ah yes, 682 2.0. I can see a slight HP buff feasible but this is too much.

[ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member

 

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4 minutes ago, Sixx said:

-Support

Ah yes, 682 2.0. I can see a slight HP buff feasible but this is too much.

Funnie dog health go brrrrrrr

"The first draft of everything is Shit" - Ernest Hemingway

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1 hour ago, Jack (utility one) said:

-support
I would say a +500 HP would be perfect actually.

 

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+support

HP should be around 4K with 2k or 1.5k tranq

ever since the tranq update 939 is way too easy to contain, only 500 hp is needed and then an op 3 tranq until instant down.

i feel the tranq update didn’t at all have 939 in mind and has subsequently nerfed it to prices being nothing but a shadow of what it used to be, and that is a keter class SCP.

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+/- Support

While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682.

939 is a Keter but it's not 682 so here are some better options

1. Raise HP to 3k
2. Make it to where the tranqable HP is 1.5k
3. Allow 939 to kill people for opening doors next to them as it would make noise
4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.

-Support for 5k HP but if any of these options are used I'll change it to a +Support  ^

 

 

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2 minutes ago, [GL] Mike said:

+/- Support

While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682.

939 is a Keter but it's not 682 so here are some better options

1. Raise HP to 3k
2. Make it to where the tranqable HP is 1.5k
3. Allow 939 to kill people for opening doors next to them as it would make noise
4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.

-Support for 5k HP but if any of these options are used I'll change it to a +Support  ^

Change the Support to what CMDR Mike +support to what he suggested 

Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec |  No officer that 24Pounds of plutonium isn't mine

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2 minutes ago, [GL] Mike said:

+/- Support

While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682.

939 is a Keter but it's not 682 so here are some better options

1. Raise HP to 3k
2. Make it to where the tranqable HP is 1.5k
3. Allow 939 to kill people for opening doors next to them as it would make noise
4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.

-Support for 5k HP but if any of these options are used I'll change it to a +Support  ^

Yea Same thing

 

Edited by General bacon

Retired MTF Nu7 LTCOL| Retired Nu7 HFTO | Retired OH1 |  Retired Admin | French Canadian Man
Custom Classes: Raptor Team Jeff the killer

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+support but

dont increase it that much, rn 1000hp removal over two isnt that bad, people crouch walk, wait till scp runs, shoots, goes quiet. 1.5k to remove or something will be better.

Grinding with Nu7  |Past SGT in A1, Gensec and CI  Was a great Tech Saved Beanz from doom thrice Didn't save Rang Gets bullied by Surge Loves all in the server

Custom Classes: Spy, D-Class 2304  | CNTN Bot , Raptor Team |Tango - 14, CTF

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+/- Support

Just buff his SWEP since it has poor hit registration and does little damage. It takes like 2-4 hits with the 939 SWEP to kill a single Combat Operative.

Edited by TG_Kilo

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21 hours ago, Sixx said:

-Support

Ah yes, 682 2.0. I can see a slight HP buff feasible but this is too much.

 

       MTF Nu7 Major || E11 1LT || Old CI SGT || Ret.LeadResearcher ||

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On 7/30/2020 at 8:32 PM, [GL] Mike said:

+/- Support

While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682.

939 is a Keter but it's not 682 so here are some better options

1. Raise HP to 3k
2. Make it to where the tranqable HP is 1.5k
3. Allow 939 to kill people for opening doors next to them as it would make noise
4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.

-Support for 5k HP but if any of these options are used I'll change it to a +Support  ^

Agreed, 5k is too much.

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On 7/30/2020 at 8:32 PM, [GL] Mike said:

+/- Support

While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682.

939 is a Keter but it's not 682 so here are some better options

1. Raise HP to 3k
2. Make it to where the tranqable HP is 1.5k
3. Allow 939 to kill people for opening doors next to them as it would make noise
4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.

-Support for 5k HP but if any of these options are used I'll change it to a +Support  ^

dude this is a better suggestion then mines plz guys look at this 

The old E11 CMDR Jay 

 

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- Support

IDK what crack you were smoking that made you think this is a good idea

this would be the biggest pain to deal with for anyone, they already move at the speed of light 

Former E11 1LT/Head Ranger,  Former Event Team/Staff Member| GENSEC SGT Foundation Chef

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On 7/31/2020 at 2:32 AM, [GL] Mike said:

+/- Support

While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682.

939 is a Keter but it's not 682 so here are some better options

1. Raise HP to 3k
2. Make it to where the tranqable HP is 1.5k
3. Allow 939 to kill people for opening doors next to them as it would make noise
4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.

-Support for 5k HP but if any of these options are used I'll change it to a +Support  ^

 

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