icee jay Posted July 29, 2020 Share Posted July 29, 2020 What are you suggesting? - Up 939 Hp up to around 5000 or higher and allow MTF/CI to be able terminate or tranq 939 (tranqing hp will still be at the same as is now ) How would this change better the server? - More more ways to RC 939. And more people will play on 939 Are there any disadvantages of making this change to the server? If so, explain. - 939 may be more of a issue to deal with ( A little too op) Who would this change mostly benefit? - 939 Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -N/A Note in lore 939s subjects are not immortal. This can give more variety with dealing with 939s The old E11 CMDR Jay Link to comment Share on other sites More sharing options...
Surge Posted July 30, 2020 Share Posted July 30, 2020 -Support their are two instances of 939's on the server meaning that 10k health spread out between two people an 939 can already be annoyin as it is to handle specially with his extreme speed , Aswell would change alot of sops on re-containing wether its fail rp or correct to kill or tranq Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec | No officer that 24Pounds of plutonium isn't mine Link to comment Share on other sites More sharing options...
Propane Posted July 30, 2020 Share Posted July 30, 2020 19 hours ago, icee jay said: What are you suggesting? - Up 939 Hp up to around 5000 3.5k seems more reasonable 1 Link to comment Share on other sites More sharing options...
Surge Posted July 30, 2020 Share Posted July 30, 2020 22 minutes ago, Propane said: 3.5k seems more reasonable Honestly i'd be fine witha 500 HP buff Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec | No officer that 24Pounds of plutonium isn't mine Link to comment Share on other sites More sharing options...
Sixx Posted July 30, 2020 Share Posted July 30, 2020 -Support Ah yes, 682 2.0. I can see a slight HP buff feasible but this is too much. [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
Cogs Posted July 30, 2020 Share Posted July 30, 2020 4 minutes ago, Sixx said: -Support Ah yes, 682 2.0. I can see a slight HP buff feasible but this is too much. Funnie dog health go brrrrrrr "The first draft of everything is Shit" - Ernest Hemingway Link to comment Share on other sites More sharing options...
Jack (utility one) Posted July 30, 2020 Share Posted July 30, 2020 -support I would say a +500 HP would be perfect actually. There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
Comrade Boekhom Posted July 30, 2020 Share Posted July 30, 2020 1 hour ago, Jack (utility one) said: -support I would say a +500 HP would be perfect actually. Chad of many names Professional Shit talker Link to comment Share on other sites More sharing options...
Meridian Posted July 30, 2020 Share Posted July 30, 2020 +Support I find 939 pretty easy to deal with as long as there isn't a 682 around || Retired GenSec || STARS || J04 "Crest" || Foul Tarnished || Link to comment Share on other sites More sharing options...
Ardo Posted July 30, 2020 Share Posted July 30, 2020 7 hours ago, Propane said: 3.5k seems more reasonable i would support this hp buff more because of how easy to deal 500 hp to 939s and since MTFs usually come in groups Link to comment Share on other sites More sharing options...
Da da da Posted July 30, 2020 Share Posted July 30, 2020 +support HP should be around 4K with 2k or 1.5k tranq ever since the tranq update 939 is way too easy to contain, only 500 hp is needed and then an op 3 tranq until instant down. i feel the tranq update didn’t at all have 939 in mind and has subsequently nerfed it to prices being nothing but a shadow of what it used to be, and that is a keter class SCP. Link to comment Share on other sites More sharing options...
DooM Guy Posted July 30, 2020 Share Posted July 30, 2020 8 hours ago, Meridian said: +Support I find 939 pretty easy to deal with as long as there isn't a 682 around Link to comment Share on other sites More sharing options...
[GL] Mike Posted July 31, 2020 Share Posted July 31, 2020 +/- Support While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682. 939 is a Keter but it's not 682 so here are some better options 1. Raise HP to 3k 2. Make it to where the tranqable HP is 1.5k 3. Allow 939 to kill people for opening doors next to them as it would make noise 4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.-Support for 5k HP but if any of these options are used I'll change it to a +Support ^ Link to comment Share on other sites More sharing options...
Surge Posted July 31, 2020 Share Posted July 31, 2020 2 minutes ago, [GL] Mike said: +/- Support While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682. 939 is a Keter but it's not 682 so here are some better options 1. Raise HP to 3k 2. Make it to where the tranqable HP is 1.5k 3. Allow 939 to kill people for opening doors next to them as it would make noise 4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.-Support for 5k HP but if any of these options are used I'll change it to a +Support ^ Change the Support to what CMDR Mike +support to what he suggested Ret MTF Nu7 1LT SFTO Surge| Ret OH2 RRH , Retired SM Gensec | No officer that 24Pounds of plutonium isn't mine Link to comment Share on other sites More sharing options...
General bacon Posted July 31, 2020 Share Posted July 31, 2020 (edited) 2 minutes ago, [GL] Mike said: +/- Support While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682. 939 is a Keter but it's not 682 so here are some better options 1. Raise HP to 3k 2. Make it to where the tranqable HP is 1.5k 3. Allow 939 to kill people for opening doors next to them as it would make noise 4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.-Support for 5k HP but if any of these options are used I'll change it to a +Support ^ Yea Same thing Edited July 31, 2020 by General bacon Retired MTF Nu7 LTCOL| Retired Nu7 HFTO | Retired OH1 | Retired Admin | French Canadian ManCustom Classes: Raptor Team | Jeff the killer Link to comment Share on other sites More sharing options...
MattOminigo3 Posted July 31, 2020 Share Posted July 31, 2020 +support but dont increase it that much, rn 1000hp removal over two isnt that bad, people crouch walk, wait till scp runs, shoots, goes quiet. 1.5k to remove or something will be better. Grinding with Nu7 |Past SGT in A1, Gensec and CI | Was a great Tech | Saved Beanz from doom thrice | Didn't save Rang | Gets bullied by Surge | Loves all in the server Custom Classes: Spy, D-Class 2304 | CNTN Bot , Raptor Team |Tango - 14, CTF Retired DoTF Link to comment Share on other sites More sharing options...
TG_Kilo Posted July 31, 2020 Share Posted July 31, 2020 (edited) +/- Support Just buff his SWEP since it has poor hit registration and does little damage. It takes like 2-4 hits with the 939 SWEP to kill a single Combat Operative. Edited July 31, 2020 by TG_Kilo "L’Eggo My Eggo" ||Omi9|| E11 PFC || CI RND Researcher || Link to comment Share on other sites More sharing options...
Mint Posted July 31, 2020 Share Posted July 31, 2020 21 hours ago, Sixx said: -Support Ah yes, 682 2.0. I can see a slight HP buff feasible but this is too much. MTF Nu7 Major || E11 1LT || Old CI SGT || Ret.LeadResearcher || || RHO-36 Penumbra Squad || || Mikes Favorite Son || OH3 RRH || Link to comment Share on other sites More sharing options...
Forehead man [GL] Posted July 31, 2020 Share Posted July 31, 2020 -support ah yes, 2 5000 hp 939 instances barelling around a hallway at the speed of light to kill you 1 MTF E11 VCMDR Mateo C0RN Link to comment Share on other sites More sharing options...
Ritz Posted July 31, 2020 Share Posted July 31, 2020 +Support for 3.5K because it's only 1k 5k would be so aids if even a single other dangerous keter was out such as 682 or 076 Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Sinnik Posted August 1, 2020 Share Posted August 1, 2020 On 7/30/2020 at 8:32 PM, [GL] Mike said: +/- Support While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682. 939 is a Keter but it's not 682 so here are some better options 1. Raise HP to 3k 2. Make it to where the tranqable HP is 1.5k 3. Allow 939 to kill people for opening doors next to them as it would make noise 4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.-Support for 5k HP but if any of these options are used I'll change it to a +Support ^ Agreed, 5k is too much. Link to comment Share on other sites More sharing options...
icee jay Posted August 1, 2020 Author Share Posted August 1, 2020 On 7/30/2020 at 8:32 PM, [GL] Mike said: +/- Support While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682. 939 is a Keter but it's not 682 so here are some better options 1. Raise HP to 3k 2. Make it to where the tranqable HP is 1.5k 3. Allow 939 to kill people for opening doors next to them as it would make noise 4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.-Support for 5k HP but if any of these options are used I'll change it to a +Support ^ dude this is a better suggestion then mines plz guys look at this The old E11 CMDR Jay Link to comment Share on other sites More sharing options...
OWNED Posted August 6, 2020 Share Posted August 6, 2020 - Support IDK what crack you were smoking that made you think this is a good idea this would be the biggest pain to deal with for anyone, they already move at the speed of light Former E11 1LT/Head Ranger, Former Event Team/Staff Member| GENSEC SGT Foundation Chef <- me when the quiet guy in D-block begins to reach into his pocket Link to comment Share on other sites More sharing options...
The G Man Posted August 6, 2020 Share Posted August 6, 2020 +Support but 3.5k would be better Link to comment Share on other sites More sharing options...
SaltyGrim Posted August 10, 2020 Share Posted August 10, 2020 On 7/31/2020 at 2:32 AM, [GL] Mike said: +/- Support While buffing 939 is a good idea 5000 is WAYYY to much. We should do 3k for EACH 939 so it would equal to 6k. 3.5k is still a tad bit to much as 3.5+3.5 = 7k Total which would make it near equal to 682. 939 is a Keter but it's not 682 so here are some better options 1. Raise HP to 3k 2. Make it to where the tranqable HP is 1.5k 3. Allow 939 to kill people for opening doors next to them as it would make noise 4. Make 939 SWEP do more damage as of right now it takes 3 Hits to kill my 225 225 Commander job and 2 Hits for my 200 200 HSU Class.-Support for 5k HP but if any of these options are used I'll change it to a +Support ^ Link to comment Share on other sites More sharing options...
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