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Lowering the player requirement for self breaching - Accepted


Jack II

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What are you suggesting? - The playercount for self breaching to be lowered from 75 to 70 or 65

How would this change better the server? - More SCPs on, and it gives MTF more stuff to do, also I don't really see a reason why not to have it.

Are there any disadvantages of making this change to the server? If so, explain. - Don't know really.

Who would this change mostly benefit? - SCPs

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

Rejected from the gaminglight community

 

 

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48 minutes ago, gamikzone said:

+Support

SCP self breach is a good way to keep the server busy.

65 players is still a good chunk

 

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1 hour ago, BadAim said:

-Support

we already have trouble getting class D at the current requirements 

 

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+Support

It used to be 70 until early April of this year. With the reasons for the increase no longer being apparent and school starting back in just weeks, I believe we are ready to go back to 70. Sure, the D-Class problem is a thing but we accepted allowing Gensec/MTF to go into LDB for that reason.

 

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3 hours ago, Sparkle said:

+Support

It used to be 70 until early April of this year. With the reasons for the increase no longer being apparent and school starting back in just weeks, I believe we are ready to go back to 70. Sure, the D-Class problem is a thing but we accepted allowing Gensec/MTF to go into LDB for that reason.

 

70 sounds like a good spot for me rather than 65

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5 hours ago, Sparkle said:

+Support

It used to be 70 until early April of this year. With the reasons for the increase no longer being apparent and school starting back in just weeks, I believe we are ready to go back to 70. Sure, the D-Class problem is a thing but we accepted allowing Gensec/MTF to go into LDB for that reason.

 

Yeah Lets have it at 70

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+Support, i think we can lower it back to 70.

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On 7/26/2020 at 11:06 PM, gamikzone said:

+Support

SCP self breach is a good way to keep the server busy.

65 players is still a good chunk

 

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On 7/26/2020 at 9:35 PM, October said:

At 65 players usually 30-40 are d-class and at top there’s 10 MTF. This would be very difficult. Also the server is usually above 75 players so this wouldn’t make a difference. 

-support 

The old E11 CMDR Jay 

 

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-Support

I don't see a big issue with the self-breach requirement being at 75 currently. Self-breaching seems to still be happening often enough for us to still get stuck in those hour-long defcon 2 scenarios and the site still needs to get nuked fairly often between self breaches and people releasing SCPs. 

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On 7/26/2020 at 9:07 PM, BadAim said:

-Support

we already have trouble getting class D at the current requirements 

 

E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]
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23 hours ago, Ritz said:

-Support

with the new bonus money and xp this will only cause a problem

 

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+support 

Nu7 have to wait till like 730 pm est to actually have fun in doing their job so yes i love this idea.

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