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SCP 682 (A realistic buff) - Denied


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Post name: “A more realistic 682 Buff "

What are you suggesting? -  I'm hoping 682 can get a buff (Specifically adding armor) Like a max of (200) or more?  Also maybe hoping if it can be regenerative like SCP 194's hp but instead it being able to regenerate its armor? Also I would love for the 682 to be fixed so when it moves it does the walking and running animations (if that's possible)

How would this change better the server? -  It would give 682 a buff that would realistically make him more like what the SCP wiki make him seem like or in more of threat since he is one of the most dangerous SCP's out there. This is also my first time ever making a suggestion so sorry if the format is not the way it was supposed to be.

Are there any disadvantages of making this change to the server? If so, explain. -  MTF are not going to like this.

Who would this change mostly benefit? -  This would give 682 a more of an advantage of going againt MTF with Negevs.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - image.thumb.png.fdec87e667ad86b5ea2f708e40482a67.png

             Fun fact, I don't actually like Gum.

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+/-Support I'm fine with the addition of adding regenerative armor if and only if it doesn't count towards the HP for tranquilizing. If it were to, it would cause too many issues especially with staff.

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4 minutes ago, Sparkle said:

+/- Support

Regenerative armor makes sense in a way and also wouldn't cause confusion with the HP adverts. Only if it is possible to do, I think it will be a nice small buff.

 

                                                      192412312_screenshot_2020-02-26_at_9-24-(1).png.43e614bc17bbf87004d3acba288c52df.png
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26 minutes ago, Sparkle said:

+/- Support

Regenerative armor makes sense in a way and also wouldn't cause confusion with the HP adverts. Only if it is possible to do, I think it will be a nice small buff.

 

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40 minutes ago, Starstep said:

+/-Support I'm fine with the addition of adding regenerative armor if and only if it doesn't count towards the HP for tranquilizing. If it were to, it would cause too many issues especially with staff.

sounds cool

 

 

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+Support kinda

I like this idea but I would like a 682 to receive at least a small health nerf to correspond with this buff because when put simply, 682 is already powerful with his swep having a sizable range

maybe like 500 shaved off to account for his regenerative powers coming into play

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Oh yeah I forgot to add 1 more thing, the armor doesn't affect the tranq stuff so if you are still below 4000 hp then you will still be tranqable and armor won't affect that in any way.

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-/+support 682 is way to op rn chief but i love the idea

 

 

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6 hours ago, Sparkle said:

+/- Support

Regenerative armor makes sense in a way and also wouldn't cause confusion with the HP adverts. Only if it is possible to do, I think it will be a nice small buff.

 

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+support     I think it would make 682 a bigger threat then just plugging him full of bullets and recapturing him in 10 minutes.

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+support
Adding armor to 682 would make it more realistic in a sense, making it regenerative would also be nice. On a old server I used to play on it had it to where armor did regenerate but sadly I have forgotten that addon (if it was one).

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9 hours ago, Sparkle said:

+/- Support

Regenerative armor makes sense in a way and also wouldn't cause confusion with the HP adverts. Only if it is possible to do, I think it will be a nice small buff.

 

It may also be possible to have regenerative armor if he is given an armor kit or  something like SCP 457 except for armour

 

Edited by TrickTroll
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10 hours ago, Sparkle said:

+/- Support

Regenerative armor makes sense in a way and also wouldn't cause confusion with the HP adverts. Only if it is possible to do, I think it will be a nice small buff.

 

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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-support

682 is too OP at the moment. Here’s a screenshot of the max range 682’s swep can reach (the green line is his swep). DF938044A0F6CC498CC77E3E79E62C33C7927456
Combined with the fact that he survives multiple waves of MTF he doesn’t need a buff. Of course, in lore 682 is an unkillable lizard, but on this server we have to keep balance in line, so buffing him is unneeded. 

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+/- Support

+Would be Interesting as 682s Scales Could act as armor since in Lore he evolves to whatever harms him so this "Evolution" Would be him gaining a resistance to Bullets

-682s Distance on the SWEP and speed is insane and i would like for 682 to also lose a little HP for this Buff

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On 7/20/2020 at 6:26 PM, Starstep said:

+/-Support I'm fine with the addition of adding regenerative armor if and only if it doesn't count towards the HP for tranquilizing. If it were to, it would cause too many issues especially with staff.

 

On 7/21/2020 at 9:29 PM, October said:

-support

682 is too OP at the moment. Here’s a screenshot of the max range 682’s swep can reach (the green line is his swep). DF938044A0F6CC498CC77E3E79E62C33C7927456
Combined with the fact that he survives multiple waves of MTF he doesn’t need a buff. Of course, in lore 682 is an unkillable lizard, but on this server we have to keep balance in line, so buffing him is unneeded. 

Ive seen 682 get yeeted by a single CC within two minutes of breach

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+support ngl this shit sounds cool as hell

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On 7/20/2020 at 6:26 PM, Starstep said:

+/-Support I'm fine with the addition of adding regenerative armor if and only if it doesn't count towards the HP for tranquilizing. If it were to, it would cause too many issues especially with staff.

 

The old E11 CMDR Jay 

 

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On 7/22/2020 at 9:29 AM, October said:

-support

682 is too OP at the moment. Here’s a screenshot of the max range 682’s swep can reach (the green line is his swep). DF938044A0F6CC498CC77E3E79E62C33C7927456
Combined with the fact that he survives multiple waves of MTF he doesn’t need a buff. Of course, in lore 682 is an unkillable lizard, but on this server we have to keep balance in line, so buffing him is unneeded. 

682 doesn't survive multiple waves of MTF as he will only sustain over 2k-3k damage for one wave plus since most people have 300+ ping you cant always kill them even with the long range because of the laggy hitbox of running people and crouch jumping strats.

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+/-Support

I think 682 is at a good spot but if this was added I would lower his health

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