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Epsilon-11 Branch Update - Accepted


Curtis

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  • Manager

Huge Huge Huge Thank you to @Calamity for working on digital design of the models
and @Bread for working on the Hit boxes
Weapon updates were provided By @[GL] Zeus, and HP/Armor Updates was provided by Curtis and Zeus.
Branch Update was revised by Curtis before Posting. 
Any questions regarding guns please go to @[GL] Zeus anything regarding anything else please come to Curtis 



Name of Job:
MTF E-11 Commander

Job Model (Model Paths):
Remove: models/tlsaudrl2548/player/mask1_5.mdl
Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

Job Description:
Same

Job Weapons:
Remove: tfa_m416, tfa_mossberg590
Add: tfa_csgo_ak47, tfa_m3

Job Salary:
Same

Job HP:
Same (225)

Job Armor:
Same (225)

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647


 

Name of Job:
MTF E-11 Officer

Job Model (Model Paths):
Remove: models/tlsaudrl2548/player/deltar5.mdl
Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

Job Description:
Same

Job Weapons:
Remove: tfa_an94, tfa_csgo_sawedoff
Add: tfa_csgo_aug, tfa_csgo_nova

Job Salary:
Same

Job HP:
Same (200)

Job Armor:
Same (175)

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647


 

Name of Job:
MTF E-11 NCO

Job Model (Model Paths):
Remove: models/tlsaudrl2548/player/deltar.mdl
Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

Job Description:
Same

Job Weapons:
Remove: tfa_csgo_m4a1, tfa_csgo_mac10
Add: tfa_csgo_m4a4,  tfa_csgo_elite

Job Salary:
Same

Job HP:
175 was 150

Job Armor:
150

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647


 

Name of Job:
MTF E-11 Enlisted

Job Model (Model Paths):
Remove: models/tlsaudrl2548/player/deltar3.mdl
Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.md

Job Description:
Same

Job Weapons:
Remove: tfa_tar21, tfa_tec9
Add: tfa_csgo_galil, tfa_csgo_tec9

Job Salary:
Same

Job HP:
150

Job Armor:
150

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647



 

Name of Job:
MTF E-11 Combat Engineer

Job Model (Model Paths):
Remove: models/tlsaudrl2548/player/deltar4.mdl
Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

Job Description:
Same

Job Weapons:
Remove: N/A
Add: weapon_armorkit

Job Salary:
Same

Job HP:
175 (was 150) Matching NCO HP like was before.

Job Armor:
150

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647
Armor kit is for a new rank called Quarter Master, only QMs will be able to use them, if anyone is caught using it that is not a QM will be removed from Combat Engineer and 2 X Strike, QMs will be very selective if you want any more information please talk to @Clistro on discord. Discord tag is Clistro#0001
 

Name of Job:
MTF E-11 Ranger

Job Model (Model Paths):
Remove: models/elan/scpunity/guard/guard_new_texture.mdl
Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

Job Description:
Same

Job Weapons:
Remove: tfa_m4a1
Add: tfa_csgo_famas 

Job Salary:
Same

Job HP:
175 (was 150) Matching NCO HP like was before.

Job Armor:
150

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647


 

Name of Job:
Ordnance Specialist 

Job Model (Model Paths):
Remove: models/piket_playermodel/piket_playermodel.mdl
Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

Job Description:
Same

Job Weapons:
Remove: N/A
Add: weapon_slam

Job Salary:
Same

Job HP:
Same (175)

Job Armor:
Same (175)

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647
Removed the extra bullets and added slams instead Zeus wanted the changed
 

 

 

Name of Job:
MTF E-11 Coldsilver

Job Model (Model Paths):
Remove: models/nigt_sentinel_1.mdl
Add: models/nigt_sentinel_2.mdl, models/player/tf2_holopilot.mdl

Job Description:
Same

Job Weapons:
Remove: tfa_csgo_scar20, tfa_fg42
Add: tfa_csgo_awp, tfa_csgo_sg556, tfa_m3 

Job Salary:
Same

Job HP:
Same (250)

Job Armor:
Same (200)

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2167128406
 

 

 


Remove Job

Name of Job:
MTF E-11 Trainer



 

Name of Job:
MTF E-11 Recruit

Job Model (Model Paths):
Remove: models/tlsaudrl2548/player/deltar3.mdl
Add:  models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

Job Description:
Same

Job Weapons:
Same

Job Salary:
Same

Job HP:
Same

Job Armor:
Same

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647




Below was approved by Rang
Add Job

Name of Job:
MTF E-11 Corpsman

Job Model (Model Paths):
models/payday2/units/medic_player.mdl

Job Description:

 Mobile Task Force Unit Epsilon-11 Corpsman is a medical personnel of Clearance Level 3 that is trained to heal during the heat of combat while protecting their patient.

They may not heal while under fire so they are Equipped with a Smoke to get to safety while also equipped with a shotgun.
 

Job Weapons:
tfa_csgo_smoke
tfa_csgo_nova
tfa_glock
dradio
weapon_m9
weapon_cuff_elastic
weapon_keycard_level3

Job Salary:
160

Job HP:
150

Job Armor:
150 

Extra Info (Ex. Workshop link for models):
Models already on the server. Ability to buy medical supplies from the F4 menu.

Edited by Mr. February
Fixing some complaints people had with nitro. More Edits: Fixed Scar20 code and updating Commander Job for Zeus.
  • Like 1

 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

Retired Director of Intelligence(2023) &  Former Epsilon-11 Commander (2020/2023)

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+Support

 

E-11 really needed this! Your guys old modeles were so broken. 

Edited by Calamity

Gaminglight PoliceRP Retired Superadmin

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  • Manager
Just now, Bionicle said:

I can support all but this

I can understand that we wanted to add it mainly because the grenade launcher currently doesn't do any damage unless its a direct hit, and then we have C4 but we must get close and hope yall don't run away and the sticky grenade is decent as well. But is understandable. If lots of people disagree with it I can remove it from the update. 

 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

Retired Director of Intelligence(2023) &  Former Epsilon-11 Commander (2020/2023)

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3 minutes ago, Mr. February said:

I can understand that we wanted to add it mainly because the grenade launcher currently doesn't do any damage unless its a direct hit, and then we have C4 but we must get close and hope yall don't run away and the sticky grenade is decent as well. But is understandable. If lots of people disagree with it I can remove it from the update. 

I'd be fine with something a bit less, powerful, but the nitro is just too strong

 

 

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11 minutes ago, [LN] jaideb said:

 

 

11 minutes ago, Bionicle said:

 

 

11 minutes ago, Neo said:

 

Updated it to say more ammo to the M79 because right now we only get 1 bullet. 

Edit: Nitro can cause people to crash so I removed it, also it is very very strong from what I was told now. 

Edited by Mr. February

 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

Retired Director of Intelligence(2023) &  Former Epsilon-11 Commander (2020/2023)

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you got to understand, the ordinance specialist isn't that good. The grenade launcher is honestly the worst weapon in the entire game, single shot, can't even kill a 125 125 on a direct hit, explosion itself isn't that big or powerful. The C4 is good...if the person (or people) you wan't dead are trapped and either can't hear you push the buttons or can't see the microwave size bomb on the floor with glowing numbers for 10 seconds. The sticky is pretty good if you can aim with it, which takes practice. It can seem the nitro is overpowered but I believe it is also situational as it can destroy either your side or the enemies as if accidently push M1 or just a teammate happens to walk in front of you well then....your all dead.

There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus.

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40 minutes ago, big man Dempsy said:

+Support E11s For the side of the models, they have been a point of annoyance for everyone with the T-Pose glitch, and it really wouldn’t hurt anybody for a new model to be in place, it would just improve gameplay. Also about the Tar-21, I have yet to see anybody say they like the gun.

Shiny boys

 

 

Edited by Kami- Amaterasu

[SCP-RP] Retired: CI RND DHOR/RA/CIN,  Engineer/OS, Omi9 Maj, SET.

[IMP-RP] Previous: CMO Captain, SFL, Tank VCMDR Shock VCMDR GMVIII

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1 hour ago, Mr. February said:

Name of Job:
MTF E-11 Coldsilver

Job Model (Model Paths):
Remove: models/nigt_sentinel_1.mdl
Add: models/nigt_sentinel_2.mdl, models/player/tf2_holopilot.mdl

 

Extra Info (Ex. Workshop link for models):
https://steamcommunity.com/sharedfiles/filedetails/?id=2167128406

+Support for everything but this model change since I don't really get CS vibes from it

Retired Imperial RP Super Admin and Grand General

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+Support

 

E11 good branch now

       MTF Nu7 Major || E11 1LT || Old CI SGT || Ret.LeadResearcher ||

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7 minutes ago, Zone said:

now d4 won't look fucking stupid anymore, but rip color changing

 

3 hours ago, Calamity said:

+Support

 

E-11 really needed this! Your guys old modeled were so broken. 

All these new models look SO GOOD! 

[ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member

 

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The only -supports I have is for getting 2 or 3 shots for the launcher and the nitro, if you look at ci who only has 1 shot or any of the other explosives it would prove unfair as getting the direct hit does great damage, offering multiple shots to only 1 branches class could lead to unfair situations

                                                      192412312_screenshot_2020-02-26_at_9-24-(1).png.43e614bc17bbf87004d3acba288c52df.png
                                                                             Chad of many names       Professional Shit talker

                                                                                       

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47 minutes ago, Comrade Boekhom said:

The only -supports I have is for getting 2 or 3 shots for the launcher and the nitro, if you look at ci who only has 1 shot or any of the other explosives it would prove unfair as getting the direct hit does great damage, offering multiple shots to only 1 branches class could lead to unfair situations

We have replaced the Nitro with slams and we decided not to get 2-3 shots in our grenade launcher 

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21 minutes ago, [GL] Zeus said:

We have replaced the Nitro with slams and we decided not to get 2-3 shots in our grenade launcher 

then it looks all good from me

                                                      192412312_screenshot_2020-02-26_at_9-24-(1).png.43e614bc17bbf87004d3acba288c52df.png
                                                                             Chad of many names       Professional Shit talker

                                                                                       

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5 hours ago, Neo said:

+Support.
E-11 been lacking for a bit now, Time to get spicy.


 

Spice it up.

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