October Posted July 7, 2020 Share Posted July 7, 2020 What are you suggesting? - Bring back ID checkpoints How would this change better the server? - It would add more RP for MTF (specifically for O9 because at times it feels as tho our RP is lacking). The idea behind an ID checkpoint is it’s a stationery thing that would get deployed post CI raid as that makes sense from an RP standpoint, a high security foundation would want to confirm the identity of people post raid. Are there any disadvantages of making this change to the server? If so, explain. - Sleuths would be disadvantaged, but they would still be able to roll to pass through. Who would this change mostly benefit? - O9 Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - 2 Link to comment Share on other sites More sharing options...
Ritz Posted July 7, 2020 Share Posted July 7, 2020 -Support no ID checkpoints exist only to annoy people Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Propane Posted July 7, 2020 Share Posted July 7, 2020 Just now, Ritz said: -Support no ID checkpoints exist only to annoy people 5 MTF at a gate Sleuth walks through Show your ID as 3 of them hold cuffs Sleuth: /roll Sleuth has rolled a 78 MTF: /roll 15 73 58 37 92 Yeah no Link to comment Share on other sites More sharing options...
October Posted July 7, 2020 Author Share Posted July 7, 2020 20 minutes ago, Propane said: 5 MTF at a gate Sleuth walks through Show your ID as 3 of them hold cuffs Sleuth: /roll Sleuth has rolled a 78 MTF: /roll 15 73 58 37 92 Yeah no Sleuth can’t enter without a CI raid so this statement doesn’t make sense. Link to comment Share on other sites More sharing options...
Da da da Posted July 7, 2020 Share Posted July 7, 2020 -support 24 minutes ago, October said: Who would this change mostly benefit? - O9 This is such a one sided suggestion it gives headaches. This does huge damage to RND and sleuth players making the entire job rely on nothing but luck, getting into the facility without getting called out is hard enough. I can see nothing coming from this but an excuse to metagame and annoy people, this suggestion alone will destroy the sleuth job. I am now waiting for the Thermal gate checkpoints suggestion that sound alarms when invisible people go through, to which does nothing but destroy infiltrator in the exact same way this suggestion destroys sleuth. Link to comment Share on other sites More sharing options...
Bionicle Posted July 7, 2020 Share Posted July 7, 2020 (edited) -support Hey maynard, i gotta check your perfectly valid ID that has nothing wrong with it oh well looks like i rolled higher sucks for you because you are CI (ID checks shouldnt work on maynard at all IMO, but thats for a later time) also people dont join the branch whose main focus is combat for the RP. Edited July 7, 2020 by Bionicle Link to comment Share on other sites More sharing options...
October Posted July 7, 2020 Author Share Posted July 7, 2020 2 minutes ago, Bionicle said: (ID checks shouldnt work on maynard at all IMO, but thats for a later time) They wouldn’t because he is a foundation doctor. I’m posting this to clarify: yes it is a one sided suggestion, but you have to consider that this server isn’t meant to be just point and shoot. There’s some RP behind it, and it makes RP sense for the foundation to have ID checkpoints. As I mentioned in my suggestion they would be stationery meaning they’d be in 1 spot. Want a solution to make it fair for sleuth, just take a different route. Yes I was one sided with this suggestion but when you talk about it hurts sleuth you’re doing the same thing. I would love to have a sit down with R&D command to explain how this will be kept fair for everyone. Link to comment Share on other sites More sharing options...
Propane Posted July 8, 2020 Share Posted July 8, 2020 59 minutes ago, October said: How would this change better the server? - It would add more RP for MTF When players join the server, they have 2 lives, utility does not count until Command, they can join one of those 1 Link to comment Share on other sites More sharing options...
Meridian Posted July 8, 2020 Share Posted July 8, 2020 (edited) 12 minutes ago, Propane said: When players join the server, they have 2 lives, utility does not count until Command, they can join one of those so what cause we're MTF we aren't allowed to rp? anyway +Support, not only does it make sense in character, it also makes sleuths need to be a bit smarter, not just wait until someones typing or till they have there back turned to whip out the gun and blast em, I also agree with 1 hour ago, Propane said: 5 MTF at a gate Sleuth walks through Show your ID as 3 of them hold cuffs Sleuth: /roll Sleuth has rolled a 78 MTF: /roll 15 73 58 37 92 cause this makes no sense and would be ridiculously unfair, so i'd limit it to the designated doorman or whatever you might wanna call it rolls, and if they pass they pass, if they don't they get interrogated. This also gives the foundation more of a chance to learn about CI, as of now we have to rely on other peoples mistakes to capture someone and this happens very rarely. Edited July 8, 2020 by Meridian || Retired GenSec || STARS || J04 "Crest" || Foul Tarnished || Link to comment Share on other sites More sharing options...
Cogs Posted July 8, 2020 Share Posted July 8, 2020 +support Rp epic As long as it only affects sleuth "The first draft of everything is Shit" - Ernest Hemingway Link to comment Share on other sites More sharing options...
Comrade Boekhom Posted July 8, 2020 Share Posted July 8, 2020 I will give this a +/- support, the only way I will +support this is if its made where only 1 person could roll against said fake id, as having 5 rolls vs 1 is extremely unfair Chad of many names Professional Shit talker Link to comment Share on other sites More sharing options...
Jack (utility one) Posted July 8, 2020 Share Posted July 8, 2020 +support Just because it's a combat branch doesn't mean it can't have RP. That's saying that because utility can't have a combatant class since it's a non-combatant branch. CI is literally trying to add a RnD combatant class so that argument is invalid at this point. There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus. Link to comment Share on other sites More sharing options...
Lefty Posted July 8, 2020 Share Posted July 8, 2020 2 hours ago, Ritz said: -Support no ID checkpoints exist only to annoy people D - Class will have no chance of getting out of LCZ at this point Link to comment Share on other sites More sharing options...
[GL] Dtscalice Posted July 8, 2020 Share Posted July 8, 2020 +/- Support Pros Gives more RP to O9 Makes Lore Sense for a High Security Foundation to have ID checkpoints Neutral Needs a Limit on how many Checkpoints Needs a limit on how many people at the checkpoint/How many can roll against the sleuth (maybe 1 or 2 person limit) Cons Makes things harder for Sleuth Multiple people could roll against the Sleuth D class wouldnt Escape LCZ Truth is just a matter of perspective. The duty of every soldier is to protect the innocent ~Captain Price (Modern Warfare 2) Former CMD Positions: E11 1LT, Medical Chief Manager, CI LT and SRIC, Alpha 1 CPL, RRH Squad Lead. Link to comment Share on other sites More sharing options...
TG_Kilo Posted July 8, 2020 Share Posted July 8, 2020 Major + Support -Playing sleuth is too easy. There is an abundance of wardrobes in HCZ, EZ, etc. I even see some sleuths wearing their disguise while in CI base. Sleuths can easily just change their disguise at a wardrobe if their fake persona has gotten noticed, and you can’t really do anything against sleuths unless they kill someone or breach SOP. This adds more RP because after a CI raid, wouldn’t one expect some spies to slip in? It’s not one-sided as it can easily be avoided or just try to bypass them somehow. It makes sleuths want to be more creative, and to make this suggestion fair, only ONE PERSON can roll against the sleuth. And even if the sleuth DOES lose the roll, it’s up to them to use a creative excuse. Just because they lose the roll doesn’t mean they instantly die. It would usually result in some questioning, and depending on their excuse over the failed roll, they could just get away Scott free. And example after losing a roll could be “Oh sorry, my higher ups are still working on getting my ID set up due to resource funding issues, so they tried to draw my face on some paper since there is no printer ink.” Although this excuse is kind of overkill, it’s still a good example of how to get out of a situation like that even if they lose the roll. 57 minutes ago, Lefty said: D - Class will have no chance of getting out of LCZ at this point It’s not supposed to be easy. In RP this is a heavily guarded facility, and D-Class aren’t even supposed to have an advantage if this were serious RP. They have the gift of guns and melee weapons as well as the armory. "L’Eggo My Eggo" ||Omi9|| E11 PFC || CI RND Researcher || Link to comment Share on other sites More sharing options...
Comrade Boekhom Posted July 8, 2020 Share Posted July 8, 2020 12 minutes ago, TG_Kilo said: Major + Support -Playing sleuth is too easy. There is an abundance of wardrobes in HCZ, EZ, etc. I even see some sleuths wearing their disguise while in CI base. Sleuths can easily just change their disguise at a wardrobe if their fake persona has gotten noticed, and you can’t really do anything against sleuths unless they kill someone or breach SOP. This adds more RP because after a CI raid, wouldn’t one expect some spies to slip in? It’s not one-sided as it can easily be avoided or just try to bypass them somehow. It makes sleuths want to be more creative, and to make this suggestion fair, only ONE PERSON can roll against the sleuth. And even if the sleuth DOES lose the roll, it’s up to them to use a creative excuse. Just because they lose the roll doesn’t mean they instantly die. It would usually result in some questioning, and depending on their excuse over the failed roll, they could just get away Scott free. And example after losing a roll could be “Oh sorry, my higher ups are still working on getting my ID set up due to resource funding issues, so they tried to draw my face on some paper since there is no printer ink.” Although this excuse is kind of overkill, it’s still a good example of how to get out of a situation like that even if they lose the roll. It’s not supposed to be easy. In RP this is a heavily guarded facility, and D-Class aren’t even supposed to have an advantage if this were serious RP. They have the gift of guns and melee weapons as well as the armory. Sleuths arent allowed to start off in ci base with a disguise, we can only have them once we find a closet IN the foundation, if thats seen please report it also sleuths arent allowed to breach scps, only maynard Chad of many names Professional Shit talker Link to comment Share on other sites More sharing options...
Sogieeeeeee Posted July 8, 2020 Share Posted July 8, 2020 3 hours ago, Bionicle said: -support Hey maynard, i gotta check your perfectly valid ID that has nothing wrong with it oh well looks like i rolled higher sucks for you because you are CI (ID checks shouldnt work on maynard at all IMO, but thats for a later time) also people dont join the branch whose main focus is combat for the RP. Link to comment Share on other sites More sharing options...
TG_Kilo Posted July 8, 2020 Share Posted July 8, 2020 23 minutes ago, Comrade Boekhom said: Sleuths arent allowed to start off in ci base with a disguise, we can only have them once we find a closet IN the foundation, if thats seen please report it also sleuths arent allowed to breach scps, only maynard I said SOP, not SCP. As in Standard Operating Procedures for what they are disguised as. 3 hours ago, Bionicle said: -support Hey maynard, i gotta check your perfectly valid ID that has nothing wrong with it oh well looks like i rolled higher sucks for you because you are CI (ID checks shouldnt work on maynard at all IMO, but thats for a later time) also people dont join the branch whose main focus is combat for the RP. Maynard is considered foundation personnel. If he does /me shows ID, we let him pass since he is considered foundation personnel until he does something super fishy/traitorous. 1 "L’Eggo My Eggo" ||Omi9|| E11 PFC || CI RND Researcher || Link to comment Share on other sites More sharing options...
Sixx Posted July 8, 2020 Share Posted July 8, 2020 7 hours ago, [GL] Dtscalice said: +/- Support Pros Gives more RP to O9 Makes Lore Sense for a High Security Foundation to have ID checkpoints Neutral Needs a Limit on how many Checkpoints Needs a limit on how many people at the checkpoint/How many can roll against the sleuth (maybe 1 or 2 person limit) Cons Makes things harder for Sleuth Multiple people could roll against the Sleuth D class wouldnt Escape LCZ [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
Phillers Posted July 8, 2020 Share Posted July 8, 2020 (edited) 10 hours ago, Propane said: 5 MTF at a gate Sleuth walks through Show your ID as 3 of them hold cuffs Sleuth: /roll Sleuth has rolled a 78 MTF: /roll 15 73 58 37 92 Yeah no Rolls don't work like this, there is 1 assist maximum. ID Checks wouldn't effect Maynard, as he is a legitimate Foundation Doctor. +Support, as of current there is no way to counter Sleuths as they are quite decently competent at singling out individuals to kill, and this would still allow the Sleuths to just, yaknow, not go through the checkpoint. Edited July 8, 2020 by Falxen "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
The Baguette Posted July 8, 2020 Share Posted July 8, 2020 11 hours ago, Ritz said: -Support no ID checkpoints exist only to annoy people Link to comment Share on other sites More sharing options...
[GL] Zeus Posted July 8, 2020 Share Posted July 8, 2020 -Support Not needed imo Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
MiniLeopard Posted July 8, 2020 Share Posted July 8, 2020 (edited) 12 hours ago, Comrade Boekhom said: I will give this a +/- support, the only way I will +support this is if its made where only 1 person could roll against said fake id, as having 5 rolls vs 1 is extremely unfair Same here, it wouldn't be fair if it was anything but a "1 v 1" +/-Support And of course it wouldn't work on Maynard because they don't know he is a spy/He has a valid ID Edit: If added only a certain rank+ can do it, like SGT+ or something Edited July 8, 2020 by MiniLeopard The United Kingdom, made up of England, Scotland, Wales and Northern Ireland, is an island nation in north-western Europe. England – birthplace of Shakespeare and The Beatles – is home to the capital, London, a globally influential centre of finance and culture. England is also site of Neolithic Stonehenge, Bath’s Roman spa and centuries-old universities at Oxford and Cambridge. Link to comment Share on other sites More sharing options...
TG_Kilo Posted July 8, 2020 Share Posted July 8, 2020 58 minutes ago, MiniLeopard said: Same here, it wouldn't be fair if it was anything but a "1 v 1" +/-Support And of course it wouldn't work on Maynard because they don't know he is a spy/He has a valid ID Edit: If added only a certain rank+ can do it, like SGT+ or something Maybe only 2nd Lieutenant+ can warrant one "L’Eggo My Eggo" ||Omi9|| E11 PFC || CI RND Researcher || Link to comment Share on other sites More sharing options...
Protoss Posted July 8, 2020 Share Posted July 8, 2020 -Support It'll just make it so that D Class absolutely need CI to break them out to the point of impossible rather very difficult Link to comment Share on other sites More sharing options...
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