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CI Branch Update 7/6/20 - Accepted


Orange 🍊

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+/- Support

I understand CI is "outnumbered" to 3 to 1, but with MTF/CI's Activity, often times it can be equal. If you guys want to make it fair giving many classes meta weapons is not the way to go imo.

Edited by [GL] Inaccurate
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7 minutes ago, Jack II said:

- support

 

 

I just think Shades is good where it is, it doesnt need weapons like the vikhr or remington because they are both extremely good, all around CI is a lot stronger than MTF classes too, this update is more of a unneeded buff in my opinion.

But isn't the SF of any branch supposed to have the best weapons they can equip them with? 

 

Also wheres hotshots 250 250 buff?

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54 minutes ago, October said:

I’m probably about to get a bunch of thumbs down for this comment but -support. 

Initially before I joined O9 I was firm believer that CI needed to be the best and the strongest and they deserved the best weaponry. I still partially believe that, but MTF classes are far behind in their load outs. No offense to Bread, but this is like when he purposely put the overpowered famas on Nu7 to gain an advantage except you did that all across the board. You can call me “mad cuz bad” (admittedly I am bad lol), but still this is unfair. 

O9 and CI are meant to be more of a stalemate, and after 1 day in O9 I can partially understand why we have less activity. It’s because of CI being so much stronger than us. The E4 class is a perfect example of you blatantly attempting to buff CI. You traded 2 mediocre weapons for better weapons. Both the Winchester and vikhr outclass the weapon previously filling it’s role. 

CI is meant to be stronger then a single MTF branch because it's a 3v1. If it was a stalemate between a single branch, let alone 3. It would it literally impossible to raid.

There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus.

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-Support 

As a member of AARP (omi9) I think that it is already hard enough with the weapons, HP, armor you have currently.  Furthermore I do believe that JFK did indeed have sexual relations with that woman. Also I  believe the Reagan was a crook (jokes).  In other words I feel as though you do not need such weaponry or higher stats that you currently obtain. 

I honestly I dont understand why you have separated your branch into two different branches if you were going to keep RND as a Combatant. With that said I already thought that RND already joins in CI Raids to capture SCPs.

17 minutes ago, CreameyCheesey said:

Overall, I would say +/-support leaning towards minus. This branch update is very clearly attempting to buff most of not all CI classes being changed in the update, and provides barely any fairness to other branches. Some bits of the branch update are balanced as CI is occasionally heavily outnumbered, but most of it seems simply one-sided. I’m not looking for an argument, I am simply stating my opinion.

I agree with what is said here. When it comes to other branches updates we ALSO have to be considerate of CI. But I feel as though CI isn't considering other branches in this updated. As stated before CI is already has good stats. Ci are already able to get from Gate-B to D-Block in a matter of minutes so to say that Ci is to get these weapons and stats is a bit outlandish. 

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I think you guys need to realize something

3 MTF branches, 1 Security Branch, each are able to come back into action after death. Once CI dies, that's it. Not to mention how many SF's are on in MTF, along with the fact that E11 seems to be in the facility a bunch, which I'm not totally against as they need something to do, but CI is one branch, which needs to stay in bunks for 50% of the time they are playing. I do not think that you understand this.

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also just to note activity shouldn't be used as an argument because that can fluctuate and change. If you are talking on a based description between CI classes and MTF. CI should have better classes all around to duel with a 3v1. I understand as of late CI has had a huge boost in activity and MTF has been slacking but that is going to change down the line because it's always been that way with every branch. 

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There are gods in Alabama: Jack Daniel's, high school quarterbacks, trucks, big tits, and also Jesus.

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6 minutes ago, Silver3504 said:

But isn't the SF of any branch supposed to have the best weapons they can equip them with? 

 

Also wheres hotshots 250 250 buff?

I really think balance outweighs "lore"

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The amount of unfairness that comes from some of these replies actually surprises me.

Armor kits

Tech has the exact same thing, to which is being merged into maintenance anyway. To my understanding armor kits are gonna be much more present for MTF to use, not only this but CI lack armor kits entirely, I don't consider CI a 'branch' more as an entirely independent organisation that should be treated with the same perks as the foundation.

So having such classes as OMI9 Genetic specialist to which is a Nu7 close range and an advanced combat medic combined , with increased health and reduced armor so that he can regenerate much more just doesn't make sense when we are complaining about CI having something as simple as a armor kit on one class when CI stats aren't as broken and are in fact evened out and fair.

Meta guns

Nu7 wanted the famas as it was a meta gun, zero foundation have any complaints about unfair it would be for MTF to bend the meta into their jobs, in fact they encouraged it. Stop thinking about how it will kill you and think about how can we counter it or just think how the people on the classes the guns are being added to struggle as it is with outdated guns to which seem to change in damage, behavior and joy to use a lot...

CI Field agent

Any complaints against this class make no sense, of course a branch that relies ENTIRELY on combat will require researchers to be combat ready in terms of self defense while literally breaching a massive foundation, packed with nothing but people wanting to stop / kill them. Research have the luxury of not getting shot with an awp while doing a test. Also, RND as zero SCPs outside the foundation to test on, making standing around hoping for an SCP to come pretty boring. The basis of adding this job is the same as adding Sleuth, it gives RND something to do, but I didn't see much complaining then.

That's me done ranting, as someone who plays or for now 'played' both MTF and CI a lot, I feel this is really unfair to call unfair.

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Im sorry but i see a lot of buffs and not many nerfs here.

Unless you guys are drastically weaker than ALL MTF branches i dont agree with this at all.  

upping a lot of jobs by 25 hp or armor or even both is unacceptable unless either you lose something or MTF is given something. 

and lastly, all of these weapons are just slightly better then their previous so unless MTF CMD/High CMD has agreed for your branch to get mass buffed like this its gunna be a no from me chief.

-Support 

Post was updated, I can support that now

+support

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1 hour ago, Orange 🍊 said:

Job Name: CI Shades Task Force E4

Adding
Tfa_vikhr 

I'm all for helping CI out, but I am STRONGLY against this specific weapon. This weapon is very good and does really good damage as well as RPM. The only job with this weapon are the Omi9 Experimentals. This only reason this job has it is due to us being "squishy" and vulnerable. Experimentals get 275 HP 125 AP, and it's really easy to kill them, and the Vikhr makes up heavily for that. Meanwhile, E4 get an SG553 which is still good, a Mossberg 590, and the AWP, and 225 health and 225 armor.

And if anyone even mention the stats Omicron-9 has, keep in mind it's easy to destroy 500 HP without AP,  and Omicron-9 are built to have good HP, but mediocre AP. Ours stats are also out of our control as we were designed to be like this.

Overall, -Support

Edited by TG_Kilo

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35 minutes ago, Rangiatea said:

Im sorry but i see a lot of buffs and not many nerfs here.

Unless you guys are drastically weaker than ALL MTF branches i dont agree with this at all.  

upping a lot of jobs by 25 hp or armor or even both is unacceptable unless either you lose something or MTF is given something. 

and lastly, all of these weapons are just slightly better then their previous so unless MTF CMD/High CMD has agreed for your branch to get mass buffed like this its gunna be a no from me chief.

 

I don't disagree with this I just don't think a lot of these changes are needing to happen as the jobs are already good so It's a +/- Support from me

Edited by [GL] Mike

 

 

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+/- Support

+Looks p good for the most part

+/- I have a feeling that the hitman model might look a bit out of place, maybe switch it out with something like this?: models/player/suits/robber_shirt.mdl

+/- Last time I checked the m82 does 175 DMG, I might be wrong tho.

-150/150 just ain't it for a job that should be focusing on research, neither is a good shotgun.

Edited by BadAim

Retired Imperial RP Super Admin and Grand General

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2 hours ago, October said:

I’m probably about to get a bunch of thumbs down for this comment but -support. 

Initially before I joined O9 I was firm believer that CI needed to be the best and the strongest and they deserved the best weaponry. I still partially believe that, but MTF classes are far behind in their load outs. No offense to Bread, but this is like when he purposely put the overpowered famas on Nu7 to gain an advantage except you did that all across the board. You can call me “mad cuz bad” (admittedly I am bad lol), but still this is unfair. 

O9 and CI are meant to be more of a stalemate, and after 1 day in O9 I can partially understand why we have less activity. It’s because of CI being so much stronger than us. The E4 class is a perfect example of you blatantly attempting to buff CI. You traded 2 mediocre weapons for better weapons. Both the Winchester and vikhr outclass the weapon previously filling it’s role. 

No offense but if this happens I believe Nu7 also needs a buff to their operative because the CI alpha is currently 125 | 100 whereas Nu7 operative is 100 | 100. 

As the retired head of longshots I thought that everyone had agreed upon pushing for either 150 | 175 or something along those lines. You ignored all other changes that were wanted universally. 

 

  Retired Super Admin Blackbeard (SCPRP) | Retired Director of Containment: Blackbeard | Retired Director of Task Forces: Blackbeard | The One and Only Omicron-9 Commander | Retired O5-6 "The American" (SCPRP)

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2 hours ago, October said:

I’m probably about to get a bunch of thumbs down for this comment but -support. 

Initially before I joined O9 I was firm believer that CI needed to be the best and the strongest and they deserved the best weaponry. I still partially believe that, but MTF classes are far behind in their load outs. No offense to Bread, but this is like when he purposely put the overpowered famas on Nu7 to gain an advantage except you did that all across the board. You can call me “mad cuz bad” (admittedly I am bad lol), but still this is unfair. 

O9 and CI are meant to be more of a stalemate, and after 1 day in O9 I can partially understand why we have less activity. It’s because of CI being so much stronger than us. The E4 class is a perfect example of you blatantly attempting to buff CI. You traded 2 mediocre weapons for better weapons. Both the Winchester and vikhr outclass the weapon previously filling it’s role. 

No offense but if this happens I believe Nu7 also needs a buff to their operative because the CI alpha is currently 125 | 100 whereas Nu7 operative is 100 | 100. 

As the retired head of longshots I thought that everyone had agreed upon pushing for either 150 | 175 or something along those lines. You ignored all other changes that were wanted universally. 

 

Retired Omicron-9 First Lieutenant S Stevens || "We don't get points for not trying."

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3 hours ago, M8VP said:

We were in need of a branch update!
+Support

 

E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]
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+/- Support, i understand wanting some change but i dont think that swapping out all of these weapons is a good move.

For Specifics, i don't think that the Shades needs a buff, from most of what i see they win a large part of their engagements anyways and as they have healthkits and are often around armories, they can't really be chipped down.

The Armorkits i am a bit on the fence about, i understand that its for for CI to have them however Maintenance is only allowed to use them in the Medical area's, if CI can just regain Armor anywhere on the map that'd be a bit unfair.

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People are completely ignoring the skill factor in this situation.
If you put the stats out on the table our Special Forces class if not equal barley over special forces in other branches.
Replies to this post a portraying a scenario basically saying " I get killed by class a lot so they don't deserve these changes".
Let's compare Special forces classes in sense that's what everyone cares about.
Nu-7 HSU 200/200 (400)
MP5SD- Hard hitting slower rate of fire submachine gun.
AWP- Long distance moderate damage shooter.
Ithacam- Hard hitting shotgun with lower mag size than others.
OMI-9 Experimental Expert 275/125 (400) Lower armor for health pool. Some people fail to realize that not only you can buy armor in certain places, You can mitigate a lot more damage than normal classes. (Not to mention 100 armor costs $1500) and a box of hemo's cost $10-1000 and can heal up to 300 HP. 
AW50- Harder hitting sniper rifle in sacrifice of range.
Vikhir- Decent RPM with devastating damage per hit.
Chainsaw- A chainsaw.
E-11 Coldsilver 250/200 (450)
Not going to lie ever since the FG-42 nerf the weaponry on this class has been not too good.
(Don't forget the broken hitbox on their model though!)
CI Shades Task Force 225/225 (450)
Mossberg- Tight choke and good damage makes great pick at decent range.
AWP- Long distance moderate damage shooter.
SG556-  Moderate RPM and damage with low accuracy.
To me right here I don't see the "Shades is much stronger" argument being to much of a valid reason.
With one extra weapon then 2 classes and and 50 extra stats over 2 classes (Out of 3) we are tasked with combating 3 branches.
And before you start typing out that "MTF have lower number" reason hold your tongue. MTF activity has nothing to do with CI and is completely controllable by command in those branches. And another not to mention Nu-7 activity has been higher than ours as of recently.
Each class has a unique trait about it to balance it out with others.
And the point of this reply to hopefuly have some people understand that there is really no difference between the classes so SMT please don't take it another way.

Edited by Neo
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7 hours ago, Orange 🍊 said:

Job Name: CI Sawbones

Adding
Weapon_armorkit
Armor: 125

+/-Support
I think a rule would need to be placed like "Can only use them in armory" and of course no combat healing with it.

7 hours ago, Orange 🍊 said:

Job Name: CI Long Shot

Adding
tfa_barret_m82

-Support 
This sniper can 2 shot most of security and low ranked MTF units and from what I have heard is a low ranked job to join? 🤔

Also the job has 10 slots, I can only imagine the chaos that would cause with one of the strongest sniper in the game right now.

But if the job slots are set to around 3 - 5 and the rank requirement was higher I would be fine with it.

 

But +Support to everything else unless I am missing something.

 

Edited by MiniLeopard
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I think its fine with giving CI an armor kit, as tech really cant give it to them. The sniper is fine as long as it isn't abused. I do think maybe the longshot max player count could be lowered to ~6 or so

Edited by Bread

lol, lmao even

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6 hours ago, Propane said:

I think you guys need to realize something

3 MTF branches, 1 Security Branch, each are able to come back into action after death. Once CI dies, that's it. Not to mention how many SF's are on in MTF, along with the fact that E11 seems to be in the facility a bunch, which I'm not totally against as they need something to do, but CI is one branch, which needs to stay in bunks for 50% of the time they are playing. I do not think that you understand this.

We do perfectly well Propane the issue is that you guys are plain and simply currently stronger than the rest of MTF/GENSEC. 

That’s why I couldn’t support a full buff to basically each class 

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