icee jay Posted June 8, 2020 Share Posted June 8, 2020 What you want to see? - Make it where when 106 gets femured a admin can TP to 106 he can then roll if he gets 75 or higher MTF will have to re femur in 10 minuets. To add on this each D-class should only be able to be femured 4 times if 106 gets lucky and roll high each time. The reason for D-class only being femured 4 times 2 legs 2 heels Why should we add it? - I think 106 is to easy to re-contain. In lore he will not all ways come the first time a femur is done. What are the advantages of having this? - more of a challenge for facing 106. Just a better 106 Who is it mainly for? - SCP-106 and MTF having more work to do Links to any content - N/A The old E11 CMDR Jay Link to comment Share on other sites More sharing options...
TheeReaper Posted June 8, 2020 Share Posted June 8, 2020 +Support 1 No one Remembers me ~ AHOT Reaper Link to comment Share on other sites More sharing options...
Phillers Posted June 8, 2020 Share Posted June 8, 2020 (edited) -Support, while i agree that 106 needs to be improved somehow, this would just leave it up to pure chance, and IMO there is nothing more infuriating then losing due to pure luck. Edited June 8, 2020 by Falxen Spelling Edit 1 "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
icee jay Posted June 8, 2020 Author Share Posted June 8, 2020 39 minutes ago, Falxen said: -Support, while i agree hat 106 needs to be improved somehow, this would just leave it up to pure chance, and IMO there is nothing more infuriating then losing due to pure luck. Thats the point. Thats how it will be blanched due to it be lucky base. Thank you for the input The old E11 CMDR Jay Link to comment Share on other sites More sharing options...
Protoss Posted June 8, 2020 Share Posted June 8, 2020 (edited) 1 hour ago, Falxen said: -Support, while i agree that 106 needs to be improved somehow, this would just leave it up to pure chance, and IMO there is nothing more infuriating then losing due to pure luck. I'm sure Technical and Nu7 Field Experts got used to it. It's been awhile since self breach rules were added back in the server. +Support Edited June 8, 2020 by Protoss 1 Link to comment Share on other sites More sharing options...
F1ghter Posted June 8, 2020 Share Posted June 8, 2020 +Support I believe this would be beneficial because at the moment I believe 106 is too easy to contain. 106 cant "puppy guard " his cc which allows him to be contained quite easily without difficulty. Anyway's I don't see a problem with a roll deciding containment because we use rolls in everyday RP to decide situations. 096,173 and even cleaning cc's. If this suggestion gets accepted, It would make it fairer to 106 and make it to where he has more of a chance to avoid containment like other SCP's can. Although I do think instead of 10 minutes, 5 minutes would work better to avoid 106 just walking around and MTF not being able to do anything for 10 minutes. 1 Former SCP Moderator PoliceRP - Senior Patrol Officer Link to comment Share on other sites More sharing options...
[GL] Inaccurate Posted June 8, 2020 Share Posted June 8, 2020 2 hours ago, Falxen said: -Support, while i agree that 106 needs to be improved somehow, this would just leave it up to pure chance, and IMO there is nothing more infuriating then losing due to pure luck. "Pay increase declined. Welcome to the Foundation, get used to it." -O5-6 3rd time Head of Medical Staff | Ex-Director of Research and Security | Ex-Director of Utility | Ex-Senior Admin for SCP-RP | Ex-Admin for TTT Link to comment Share on other sites More sharing options...
Dr. Lee Posted June 8, 2020 Share Posted June 8, 2020 3 hours ago, Falxen said: -Support, while i agree that 106 needs to be improved somehow, this would just leave it up to pure chance, and IMO there is nothing more infuriating then losing due to pure luck. -support, I think that this shouldn't be the way 106 gets reworked. Femboy Hooters. No Cogs he's mine. Omi9 2LT Lee JL6 Link to comment Share on other sites More sharing options...
Creamey Posted June 8, 2020 Share Posted June 8, 2020 +/-support I support the idea of 106 being harder to contain, although I believe the roll to have to re-femur should be 80-85+ and the cooldown to femur again should be around 5 mins, to avoid having to put up with 106 wreaking havoc while you can do absolutely nothing to stop it. [SCP-RP] Retired Head Of Security || Retired Field Work Manager || Retired OM3 || Retired Event Team Member [JvS no more] Former FIRST The Grand Inquisitor Link to comment Share on other sites More sharing options...
Gunther Posted June 8, 2020 Share Posted June 8, 2020 8 hours ago, Falxen said: -Support, while i agree that 106 needs to be improved somehow, this would just leave it up to pure chance, and IMO there is nothing more infuriating then losing due to pure luck. Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Forehead man [GL] Posted June 9, 2020 Share Posted June 9, 2020 -support MTF E11 VCMDR Mateo C0RN Link to comment Share on other sites More sharing options...
Blank Posted June 9, 2020 Share Posted June 9, 2020 -support. 106 needs something but this just aint it. Link to comment Share on other sites More sharing options...
Propane Posted June 9, 2020 Share Posted June 9, 2020 -/+support 106 is easy to rc but this ain't it tbh Link to comment Share on other sites More sharing options...
Kratos™ Posted June 9, 2020 Share Posted June 9, 2020 - Support This ain't it, Chief. [[:: REDACTED Hunter Reaper OM6 // Status_Online ::]] Confirmed Epsilon-11 Special Forces Kills: 4 // Still waiting for a HaloRP Server. Link to comment Share on other sites More sharing options...
Rookieblue Posted June 11, 2020 Share Posted June 11, 2020 Not necessarily a bad idea, would help with the overall balance issues with his recontainment, making him a larger threat. + Support Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
Catsro Posted June 11, 2020 Share Posted June 11, 2020 (edited) 1 hour ago, Rookieblue said: Not necessarily a bad idea, would help with the overall balance issues with his recontainment, making him a larger threat. + Support I agree this makes him more of a keter level threat. Edited June 11, 2020 by Catsro SCPRP Head Admin | Ex SCPRP Event Team Leader | Ex CI LTCMDR | O5-13 Catsro Link to comment Share on other sites More sharing options...
PandaInShitpostLand Posted June 11, 2020 Share Posted June 11, 2020 +support 106 needs to be buffed, however, its more he needs a randomized Pocket Dimension, because he isn't that much of a threat, only to inexperienced players The God Gamer of the Shitpost Squadron Link to comment Share on other sites More sharing options...
BadTimeInbound Posted June 11, 2020 Share Posted June 11, 2020 +Support. Of all the keters 106 poses the least threat. That needs to change. Link to comment Share on other sites More sharing options...
SaltyGrim Posted June 11, 2020 Share Posted June 11, 2020 +support Link to comment Share on other sites More sharing options...
Igneous Posted June 18, 2020 Share Posted June 18, 2020 On 6/11/2020 at 6:52 AM, Rookieblue said: Not necessarily a bad idea, would help with the overall balance issues with his recontainment, making him a larger threat. + Support Go for it rookie! Link to comment Share on other sites More sharing options...
Igneous Posted June 18, 2020 Share Posted June 18, 2020 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. Link to comment Share on other sites More sharing options...
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