poptarts Posted May 24, 2020 Share Posted May 24, 2020 3 hours ago, oscar.hollingsoworth2 said: +support, they have the almost the exact same stats as 049-2, and the same weapon. The only difference is that they can go invisible, which is not overpowered. If somebody is invisible all you have to type "/advert Thermals (966)" and they have to uncloak. They can only force them to uncloak if they see the scp before they die, it really all depends on how well you play as the scp 1 | SCP-RP | Senior Moderator | Link to comment Share on other sites More sharing options...
Blank Posted May 24, 2020 Share Posted May 24, 2020 2 hours ago, poptarts said: They can only force them to uncloak if they see the scp before they die, it really all depends on how well you play as the scp if you see the cc door broken everyone who has thermals can call it. Link to comment Share on other sites More sharing options...
Meridian Posted May 24, 2020 Share Posted May 24, 2020 +Support I've played 966 a few times and i only ever play him when i'm with the rest of the jacks, even as a group of 5 when you're communicating, two decent players can take you down easily, I personally got 1 v 3'd by an MTF CC with the ares strike and we weren't even close to killing him. || Retired GenSec || STARS || J04 "Crest" || Foul Tarnished || Link to comment Share on other sites More sharing options...
Igneous Posted May 29, 2020 Share Posted May 29, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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