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Da da da

966 Buff - Denied

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What you want to see? - 

966 Buffed with greater Hit detection and damage

Why should we add it? - 

966 is currently in my opinion in the bottom 3 SCPs to play, its so bad I can 1v3 them with a CS:GO knife, which I do. I am making this not as a 966 player but an MTF, its swep has horrible detection and when you do actually hit, you do pathetic damage. It is genuinely unfair that they are so bad that its gets annoying when they breach, because they are just a side piece to every other scp. Also their numbers don't mean anything when they never work together and like I said can be 1v3'd easy. Yes there can be 5 and go invis but one advert and a CS:GO knife seems to work well for MTF wanting to contain them.

What are the advantages of having this? -

Greater traction to 966, actually realistic damage. (Massive claws that seem to be made of play-doh)

Who is it mainly for? -

Everyone who wants a fair fight / SCP.

Links to any content -

N/A

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Posted (edited)
27 minutes ago, Da da da said:

966 is currently in my opinion in the bottom 3 SCPs to play, its so bad I can 1v3 them with a CS:GO knife, which I do.

To be fair, when you get all the 966's on, its breach time is much shorter than any other SCP, so what it lacks in HP it makes up in quicker breaches and the CS:GO knives are just really strong weapons due their fast hit rate, damage, and range. I was able to kill 2 of the Dino bois with a knife but failed on the 3rd due to an Event.

-/+Support

Edited by Gunther

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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966's are fine where they are at right now.


"Grinding for a new life".

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20 minutes ago, Neo said:

966's are fine where they are at right now.

 

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46 minutes ago, Neo said:

966's are fine where they are at right now.

 

1 hour ago, Da da da said:

its swep has horrible detection

Also I ain't so sure about that from my experience those zombie claws have pretty good hit reg and range.


Former Nu-7 CMDR Fool S117 (8/4/19-5/11/20) | Codename "Foolbar" 

"You're on your own, Noble... Carter out."   "I need a weapon."

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Hm, The SWEP's are quite fine IMO really, its just the fact that they are so easily outgunned by MTF all the time, Maybe a very slight HP buff but im not sure, as really 966's should be targetting individuals, not groups.


"Without morals, are we truly any better than the things we've set ourselves to contain?"

Head of Janitorial  EX-E11 1LT  |  Admin Senior Event Team Member Proffesional Organ Dealer

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2 hours ago, Neo said:

966's are fine where they are at right now.

 


MTF E11 HFTO CPT Zeus 420B/ MTF OMI9 WO Zeus NC8/Event Team

 

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9 hours ago, Falxen said:

Hm, The SWEP's are quite fine IMO really, its just the fact that they are so easily outgunned by MTF all the time, Maybe a very slight HP buff but im not sure, as really 966's should be targetting individuals, not groups.

 


 SCPRP Admin, Assistant head of technical, Ex Nu7 2LT

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-Support
This is really un needed. The zombie claws work just as intended and are pretty good. The reason your able to kill 3 of them with a knife is 1 knife range is little bit wack, and 2 they were probably not very organised


TTT Admin ~SCP:RP ModeratorNu7 LTCOL
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Posted (edited)
10 hours ago, CreameyCheesey said:

-support

They honestly seem very balanced as they are.

I dont even release 966 in any raid due to my fear of how good they can be.

Edited by Orange 🍊

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+Support. I was 966 once when a single MTF with a hammer killed literally every single on of us in a matter of seconds, and we couldn't get any hits in.

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-Support

As most people in here already stated, it is balanced as it is currently.


SCP-RP - Research Administrator | MTF Omicron-9 SSGT SS42 O5 Researcher

PoliceRP - Senior Patrol Officer     MilitaryRP - US Marine LCPL

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12 minutes ago, Your Local Soviet said:

-Support

As most people in here already stated, it is balanced as it is currently.

 

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-support , Its easy to overwhelm people with multiple on

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12 hours ago, Orange 🍊 said:

I dont even release 966 in any raid due to my fear of how good they can be.

-support, same^


Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex AdminCurrent CI SGM.

 

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-Support

With good coordination and some luck, you can do quite a bit of damage. It is ultimately down to how you play.

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+Support

 

They're supposed to be glass cannons in lore. Massive destruction but super super weak.

Dmg boost or changed swep, not an hp boost.

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-Support

Yea, I think they're fine as they are.


~Your Local Senior Admin~
 MTF Omi-9 High Vice Commander | Red Right Hand OH7 

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-Support
the 966 swep is already pretty good and balanced


"The first draft of everything is Shit" - Ernest Hemingway

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On 5/15/2020 at 4:41 PM, Falxen said:

Hm, The SWEP's are quite fine IMO really, its just the fact that they are so easily outgunned by MTF all the time, Maybe a very slight HP buff but im not sure, as really 966's should be targetting individuals, not groups.

 

On 5/21/2020 at 3:57 PM, fazfan1987 said:

-Support
the 966 swep is already pretty good and balanced

 


 MTF E11 MAJ February | Omi9 LCPL February | Retired E11 CPT | Old Name Curtis
 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

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-support

dude theyre so overpowered with the fact they can go invisible already


| SCP-RP | Trial Moderator | Security Sergeant Major

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13 hours ago, poptarts said:

-support

dude theyre so overpowered with the fact they can go invisible already

+support, they have the almost the exact same stats as 049-2, and the same weapon. The only difference is that they can go invisible, which is not overpowered. If somebody is invisible all you have to type "/advert Thermals (966)" and they have to uncloak.

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