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Camping in EZ - Denied


Propane

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What you want to see? - Disallowing camping in EZ/Gates

Why should we add it? -  Recently I've noticed RHO camping in Gate A, calling us out, then running away to get a ton of other MTF to help them or other RHO.

What are the advantages of having this? - CI get less discouraged to do raids when RHO seem to always know CI are raiding

Who is it mainly for? - CI

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This seems more like an issue with the Rho guys.

Anyhow, +/- Support, one one side i get how it can get frustrating, on the other it makes perfect sense for someone to be guarding the EZ.

Also, holdon a second, aren't half of the Rho 36 guys CI?

Edited by Falxen

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I do understand it makes sense for someone to guard in RP. But it doesn't work well in the server as a large part of CI is stealth, which doesn't work when a beefy CC with a CI Raid bind is your host when you enter the facility

Edited by Propane
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11 minutes ago, Da da da said:

+/- Support

A sub suggestion to this should be for CI custom jobs not to camp MTF spawn and even shoot into it with snipers.

Thats already against the rules

"A good soldier obeys without question. A good officer commands without doubt."

 

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So here's the thing
why don't you utilize the Gate B entrance with Maynard or use stealth ops to your advantage in combination with slueths

You have alot of tools that you can utilize in order to maintain stealth when doing a raid

 

Was Nu7 2LT

Shot Once

Was a Nu7 MSGT

also was a CI Captain once

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1 minute ago, Ritz said:

So here's the thing
why don't you utilize the Gate B entrance with Maynard or use stealth ops to your advantage in combination with slueths

You have alot of tools that you can utilize in order to maintain stealth when doing a raid

 

They're still pretty useless when you have 3 guys sitting in cafeteria watching every person go in and out

Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT.hpvmtjxv.gif.746119ffc4a9f625fc2b45279f09c097.gif

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23 minutes ago, Ritz said:

So here's the thing
why don't you utilize the Gate B entrance with Maynard or use stealth ops to your advantage in combination with slueths

You have alot of tools that you can utilize in order to maintain stealth when doing a raid

 

Well you see,

Maynard isnt given out to everyone

Gate B is MTF spawn

Sleuth have to enter the facility to disguise

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1 hour ago, Da da da said:

+/- Support

A sub suggestion to this should be for CI custom jobs not to camp MTF spawn and even shoot into it with snipers.

It makes perfect sense to guard the entrance to a secret facility that holds SCPs

Former
|| 
SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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2 hours ago, Ritz said:

So here's the thing
why don't you utilize the Gate B entrance with Maynard or use stealth ops to your advantage in combination with slueths

You have alot of tools that you can utilize in order to maintain stealth when doing a raid

 

Problem being we won't always have Maynard to get around this issue and we'll still have the problem of being seen by people in MTF spawn

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47 minutes ago, Protoss said:

 

Problem being we won't always have Maynard to get around this issue and we'll still have the problem of being seen by people in MTF spawn

what about moving MTFs spawn? we have a few rooms we can move them to

"A good soldier obeys without question. A good officer commands without doubt."

 

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30 minutes ago, Rangiatea said:

what about moving MTFs spawn? we have a few rooms we can move them to

 

5 hours ago, Falxen said:

This seems more like an issue with the Rho guys.

Anyhow, +/- Support, one one side i get how it can get frustrating, on the other it makes perfect sense for someone to be guarding the EZ.

 

1 hour ago, Propane said:
2 hours ago, [GL] Zeus said:

It makes perfect sense to guard the entrance to a secret facility that holds SCPs

In RP sure but it doesnt work for the server

 

 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

Retired Director of Intelligence(2023) &  Former Epsilon-11 Commander (2020/2023)

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25 minutes ago, Rangiatea said:

what about moving MTFs spawn? we have a few rooms we can move them to

Yes. there are a few suitable places

Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT.hpvmtjxv.gif.746119ffc4a9f625fc2b45279f09c097.gif

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21 minutes ago, [CCG] Camo said:

-Support hhhheehehehheeh Peepole be like hahhuhuhu lungh breck HAhahahe cwe Be huuhuhuhubfunny hhaha adman aaeee lol 

Firstly, what the hell is this? ^

Secondly,

+Support.

Had this happen in a raid I was a part of. Needless to say, it wasn't fun for anyone but the campers. The entire thing didn't even last five minutes.

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20 hours ago, Propane said:

What you want to see? - Disallowing camping in EZ/Gates

Why should we add it? -  Recently I've noticed RHO camping in Gate A, calling us out, then running away to get a ton of other MTF to help them or other RHO.

What are the advantages of having this? - CI get less discouraged to do raids when RHO seem to always know CI are raiding

Who is it mainly for? - CI

- support

Rejected from the gaminglight community

 

 

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16 hours ago, Rangiatea said:

what about moving MTFs spawn? we have a few rooms we can move them to

Would make Gate B significantly more viable

sounds hawt 

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Was Nu7 2LT

Shot Once

Was a Nu7 MSGT

also was a CI Captain once

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