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Restrict crims to 1 money silo per family - Accepted


Will

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What you want to see? - A rule added to the MOTD stating that criminal families can only have one money silo per family (or base at the very least).

Why should we add it? - I find it annoying and kinda OP for crims to throw down a crap ton of money silos in one base and then gov struggle to either destroy or simply push into the base (a recent example would be the bases that PED have been using.

What are the advantages of having this? - Keeps economy stable and disallows people from abusing money silos without resistance

Who is it mainly for? - Everyone (crim especially)

Links to any content - N/a

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ALs6j_EhXkr61kQS1B7NLXq2Y5mRM1v5siUmOqed

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4 minutes ago, Northy said:

This is already a rule.  You are not allowed to have more than one Silo Spawned per 15 minutes.

If that's so, the PED family needs a couple of warns to be issued

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https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

Edited by Kade
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1 hour ago, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

'you may see my struggle, but you won't see me quit'

'Success depends on the second letter'

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1 hour ago, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

 Returning soon 

 

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On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

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On 4/26/2020 at 12:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

TheJayden | Retired PoliceRP PD Colonel | Retired/Reserve Delta Squad Second Lieutenant | Street Crimes Unit Co-Commander | Member of Gaminglight since March 29, 2018 |

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read the damn motd yea  minge 

                       

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On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

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On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

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On 4/26/2020 at 12:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

 “The only way that we can live is if we grow. The only way we can grow is if we change. The only way we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we are exposed is if we throw ourselves into the open.” — C. Joybell

|| Proud Member of GamingLight since March 2018 ||

|| Former MTF Alpha-1 MAJ || Former NSA Director || Former MTF E-11 CPL || Former SWAT CMDR ||

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On 4/26/2020 at 7:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

100% agree with Kade here

Retired Major Cashtag 1L26

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On 4/26/2020 at 1:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

I 100% agree with Kade, recent confusion has sprung up in regards to this.

 

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On 4/25/2020 at 11:06 PM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

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On 4/26/2020 at 12:06 AM, Kade said:

https://prnt.sc/s61z6i
Already a rule, 15 minutes per base.

But then again, it doesnt specify it can't be a group...just after completion 15 minutes for the next "wave"

In the end, +Support to make the rule adjusted to this

  • Money Silo - 15 minutes after completion/failure (Per base)

change to

  • Money Silo - 1 Silo Per Base, Cooldown of 15 minutes after completion/failure

(or something along those lines)

 

No it's not "Nano" or "Noah" it's just "Nao"

EX S.W.A.T Commander

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