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Add Level 3 Keycard Slots To Training Rooms. - Accepted


Creamey

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With the new map update, I have noticed that the Security Bunks have lost their keycard slot. Because of this, Security Trainees have been getting out of bunks and roaming through LCZ. To fix this, I suggest that Training Rooms across all branches be given a level 3 keycard slot so that only Trainers and other responsible personnel are able to access the doors and prevent this problem from happening.

Edited by CreameyCheesey

[SCP-RP]   Retired Head Of Security   ||   Retired Field Work Manager   ||   Retired OM3   ||   Retired Event Team Member

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3 hours ago, Sinnik said:

+Support.

The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 2 one. 

++++++++ Support. Something that needs to be added.

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3 hours ago, Sinnik said:

+Support.

The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 2 one. 

I think the bunks needs a lvl 1 because I believe 912 still spawns there?

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2 minutes ago, Rektify said:

I think the bunks needs a lvl 1 because I believe 912 still spawns there?

Yes, you're 100% right, woops. Level 3 on the training room, level 1 on the bunks. 

Edited by Sinnik
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1. Format

2. +support

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

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+Support, and please do the same for UTIL Trainee spawn, just with a LVL2 keycard instead.

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14 hours ago, Sinnik said:


The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 1* one. 

We had tried putting keycard scanners on the trainee door and the main bunk door before we released the map 

We couldnt get i lt to fully work (if it worked at all) for both sides 

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1 hour ago, Rangiatea said:

We had tried putting keycard scanners on the trainee door and the main bunk door before we released the map 

We couldnt get i lt to fully work (if it worked at all) for both sides 

What do you mean? These are the same scanners as before are they not? What's different?

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7 hours ago, Rangiatea said:

We had tried putting keycard scanners on the trainee door and the main bunk door before we released the map 

We couldnt get i lt to fully work (if it worked at all) for both sides 

Ooh... That's unfortunate. Guess we gotta do without then.

Edited by Sinnik
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7 hours ago, Gunther said:

What do you mean? These are the same scanners as before are they not? What's different?

Thats a great question seems to be something with the door we spent about 30 minutes before giving up

"A good soldier obeys without question. A good officer commands without doubt."

 

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