Creamey Posted March 30, 2020 Share Posted March 30, 2020 (edited) With the new map update, I have noticed that the Security Bunks have lost their keycard slot. Because of this, Security Trainees have been getting out of bunks and roaming through LCZ. To fix this, I suggest that Training Rooms across all branches be given a level 3 keycard slot so that only Trainers and other responsible personnel are able to access the doors and prevent this problem from happening. Edited March 30, 2020 by CreameyCheesey [SCP-RP] Retired Head Of Security || Retired Field Work Manager || Retired OM3 || Retired Event Team Member [JvS no more] Former FIRST The Grand Inquisitor Link to comment Share on other sites More sharing options...
Sinnik Posted March 30, 2020 Share Posted March 30, 2020 (edited) +Support. The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 1* one. Edited March 31, 2020 by Sinnik 1 Link to comment Share on other sites More sharing options...
BadAim Posted March 30, 2020 Share Posted March 30, 2020 +Support Would stop mingy enlisted from letting out trainees 1 Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Sir Willy Posted March 30, 2020 Share Posted March 30, 2020 +support, I do agree with this good sir 1 You are breaking my immersion Link to comment Share on other sites More sharing options...
a frog Posted March 30, 2020 Share Posted March 30, 2020 +support E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]"The fuck is a ethics committee?" Link to comment Share on other sites More sharing options...
MalfunctioningTurnip Posted March 30, 2020 Share Posted March 30, 2020 26 minutes ago, Sinnik said: +Support. The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 2 one. 1 Retired Gensec Captain/DHFTO | Vegetable Link to comment Share on other sites More sharing options...
Mike_da_noob Posted March 30, 2020 Share Posted March 30, 2020 Please, especially because this is a good suggestion, use the suggestion format. 1 Link to comment Share on other sites More sharing options...
TheHumanPiano Posted March 31, 2020 Share Posted March 31, 2020 3 hours ago, Sinnik said: +Support. The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 2 one. ++++++++ Support. Something that needs to be added. 1 Gensec MAJ l SFTO l DHWD l S.T.A.R.S. l CI R&D AIN l Exspira Nyx XV7 l Certified Bozo Link to comment Share on other sites More sharing options...
Rektify Posted March 31, 2020 Share Posted March 31, 2020 3 hours ago, Sinnik said: +Support. The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 2 one. I think the bunks needs a lvl 1 because I believe 912 still spawns there? ~Your Local SCP Lead Admin~ Aka: Rekti-HighThe REAL Don Godfather 527 | CEO of the Minge Team | The Baby Joe | Leader of the Fish Mafia Link to comment Share on other sites More sharing options...
Sinnik Posted March 31, 2020 Share Posted March 31, 2020 (edited) 2 minutes ago, Rektify said: I think the bunks needs a lvl 1 because I believe 912 still spawns there? Yes, you're 100% right, woops. Level 3 on the training room, level 1 on the bunks. Edited March 31, 2020 by Sinnik Link to comment Share on other sites More sharing options...
The Judge Posted March 31, 2020 Share Posted March 31, 2020 3 hours ago, BadAim said: +Support Would stop mingy enlisted from letting out trainees Link to comment Share on other sites More sharing options...
Chief_ Posted March 31, 2020 Share Posted March 31, 2020 1. Format 2. +support Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
Phillers Posted March 31, 2020 Share Posted March 31, 2020 +Support, and please do the same for UTIL Trainee spawn, just with a LVL2 keycard instead. 1 "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Rangiatea Posted March 31, 2020 Share Posted March 31, 2020 14 hours ago, Sinnik said: The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 1* one. We had tried putting keycard scanners on the trainee door and the main bunk door before we released the map We couldnt get i lt to fully work (if it worked at all) for both sides 1 1 "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
Gunther Posted March 31, 2020 Share Posted March 31, 2020 1 hour ago, Rangiatea said: We had tried putting keycard scanners on the trainee door and the main bunk door before we released the map We couldnt get i lt to fully work (if it worked at all) for both sides What do you mean? These are the same scanners as before are they not? What's different? 1 Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Dr. Shaw who is inactive Posted March 31, 2020 Share Posted March 31, 2020 15 hours ago, Sinnik said: +Support. The security bunks training room specifically should have a level 3 keypad, and the bunks should ALSO have a keypad, but a level 1* one. Please yes Oh Shit! A Rat! Link to comment Share on other sites More sharing options...
Elysian Posted March 31, 2020 Share Posted March 31, 2020 +Support 100% I agree with you Retired CPT ll Retired Staff Link to comment Share on other sites More sharing options...
Sinnik Posted March 31, 2020 Share Posted March 31, 2020 (edited) 7 hours ago, Rangiatea said: We had tried putting keycard scanners on the trainee door and the main bunk door before we released the map We couldnt get i lt to fully work (if it worked at all) for both sides Ooh... That's unfortunate. Guess we gotta do without then. Edited March 31, 2020 by Sinnik Link to comment Share on other sites More sharing options...
Rangiatea Posted March 31, 2020 Share Posted March 31, 2020 7 hours ago, Gunther said: What do you mean? These are the same scanners as before are they not? What's different? Thats a great question seems to be something with the door we spent about 30 minutes before giving up "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
Igneous Posted April 4, 2020 Share Posted April 4, 2020 Well we can still technically make the doors "Keycard Required" instead of having the physical scanners so I'll do that. Link to comment Share on other sites More sharing options...
Igneous Posted April 4, 2020 Share Posted April 4, 2020 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. Link to comment Share on other sites More sharing options...
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