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SCP-682 Buff - Accepted


NetworkParadox

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What you want to see? - SCP-682s HP buffed to 10000, and tranq-able HP to 5000.

Why should we add it? - Because SCP-682 is suppose to be one of the hardest mobile SCPs for the Foundation to contain, yet too many times do I see a 682 die to the hands of standard weaponary because people ignore his adverts. All you really need is two people with a good shotgun and 682 could be contained with proper manueverability due to his swep hitbox being less than great.

What are the advantages of having this? - SCP-682 will not die nearly as much, and will live up to his name as "the hard to destroy reptile" rather than "the easy to destroy reptile". SCP-682 would also be more threatning and actually influence MTF to more rapidly respond to 682s requests.

Who is it mainly for? - SCP-682

Links to any content - N/A

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-Support, at least not for now.

With MTF's numbers being the way they are, having 682 be even stronger would force our remaining forces to focus on him as it would require more attention. Besides, from a lore perspective that sounds good, but from a playability standpoint, it would be annoying.

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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+/- Support

While the numbers of MTF are low right now, perhaps this post can be utilized when MTF is more active, and there are more people in the available branches.

I really do like this idea, as I've played 682 several times and it is nearly impossible to make it to the surface, it would create more of a stress on the fact that 682 is one of the most influential SCPs, and create more of an emphasis on why it would be a defcon 2. People would try and feed SCP 682 as fast as possible, rather than there being the thought that he is easy to take down. It would definitely lessen the amount of times 682 dies, and with all of the new CCs it would help these "Beefy" SCPs if they gained a bit of health.

Here are my thoughts.

- The idea is great, but right now it might not be good to put it into place.
- 682 should be feared, and I feel like new players to 682 have a hard time finding enjoyment in playing him, as it is so hard to kill a person with his swep if you aren't familiar with hitboxes or server lag. It might give them a bit more confidence if they had more health.
- It might be cool to see a regeneration aspect to 682, maybe a 1-2 hp every 5 seconds kind of thing, in case this post gets denied. And it would fit with lore a lot better while not being too op.
- It could cause issues if there is a low amount of MTF on at the time.

Thanks. :3

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+/- Support, 682 is a bit underpowered, sure, but with the current MTF/RCF Availability, it would be very difficult to handle such a increase. Without the assistance of Special Forces / Custom Class roles, its already difficult enough to contain 682 during prime-time. This would make recontaining SCP-682 during the early mornings / late nights when there aren't many MTF on near impossible to do.

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13 minutes ago, Falxen said:

+/- Support, 682 is a bit underpowered, sure, but with the current MTF/RCF Availability, it would be very difficult to handle such a increase. Without the assistance of Special Forces / Custom Class roles, its already difficult enough to contain 682 during prime-time. This would make recontaining SCP-682 during the early mornings / late nights when there aren't many MTF on near impossible to do.

 

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4 hours ago, Falxen said:

+/- Support, 682 is a bit underpowered, sure, but with the current MTF/RCF Availability, it would be very difficult to handle such a increase. Without the assistance of Special Forces / Custom Class roles, its already difficult enough to contain 682 during prime-time. This would make recontaining SCP-682 during the early mornings / late nights when there aren't many MTF on near impossible to do.

 

 SCPRP Director of Logistics, Event TeamFormer Nu7 2LT, Former Senior Admin

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+/- 

Reasons above. I think the focus on 682 should be getting a better swep, because as everyone knows, the SWEP is pretty bad

[[:: REDACTED Hunter Reaper OM6 // Status_Online ::]]

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On 3/27/2020 at 9:04 AM, Gunther said:

-Support, at least not for now.

With MTF's numbers being the way they are, having 682 be even stronger would force our remaining forces to focus on him as it would require more attention. Besides, from a lore perspective that sounds good, but from a playability standpoint, it would be annoying.

Lore wise I agree, but it would be annoying  to RP

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SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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lmao give 682 an instabilities invis scythe those things have godlike hit reg that made ppl complain and get them nerfed, that’s a buff 682 needs

 

but really -support as mtf will sometimes not have many on 

|Ex-Omi9 MAJ ||E-11 CPT|| Ex-SCPRP Senior Mod|

 

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On 3/27/2020 at 2:32 AM, Fool said:

Even with a hp buff his swep still has garbage hit reg

 

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On 3/27/2020 at 8:32 AM, Fool said:

Even with a hp buff his swep still has garbage hit reg

Yep lmao hahah

But yeah 682s ho should be buffed since weapon damage got buffed

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+Support

Honestly it would make killing/re-containing SCP-682 way more realistic because at the current moment literally a foxtrot could kill the thing in under 3 minutes. Speed should be slightly buffed.

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On 3/27/2020 at 2:32 AM, Fool said:

Even with a hp buff his swep still has garbage hit reg

Coming from the guy who killed 682 with a melee weapon.

the swep needs to be fixed

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