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SCP Self Breaching reorganization and changes - Accepted


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What you want to see? - The Self breaching section be changed/updated heavily.

Why should we add it? - Server improvements.

What are the advantages of having this? - Helps with the current state of Self-Breaching.

Who is it mainly for? - Everyone, really.

Links to any content - All of my suggested changes are below. Feel free to suggest changes. There may be some mistakes or things I missed.


Changes

  • Added four new base rules.
  • Colored important parts of the base rules yellow.
  • Changed Circumstances/rules to Rules/Specifics.
  • Regulated percentage-based warnings to doors, the others are warnings. (For a majority of SCPs)
  • Grouped up Keters and Euclids.
  • Improved phrasing of certain text, such as "can be stopped by" changed to "SCP-'s self breaching process can be stopped by"
  • Reduced 682's timer from 25 minutes to 20 minutes.
  • Reduced the time it takes to breach 682's second door.
  • Replaced 106's guidelines.
  • Fixed 939 main door breach time.
  • Added D-Class rules for SCP 682, 939, and 076.
  • Added FailRP rules.
  • Removed terminating SCP-035 as an option to stop its self breaching.
  • Completely overhauled 1048s self breaching, because it didn't make much sense.
  • Increased 966 request time.
  • Limited terminating 966 as an option only if there are 3+ online.
  • Updated SCP-457's self breaching to accommodate for the two player slots.
  • Removed terminating 194 as an option to stop its self breaching.
  • Changed SCP-194's food from rats to Class-D, as the prior was too easy.
  • Simplified 1245's self breaching, added a preventative.
  • Updated 098's self breaching as their spawn was moved.
  • Added SCP-5208's self breaching 

SCP Self Breaching Rules:

Base Rules for SCP Breaches:

  • Required server population: 70 players 
  • If the server population was above 70 when a player started the process, it may continue until the player count falls below 65. After that the self breach process is void.
  • SCPs can not breach upon spawning in.
  • Once foundation staff / MTF fulfills the need of the SCP, the timer resets.
  • SCPs have a cooldown of 15 minutes each time they are recontained or their self breach is stopped 
  • In the absence of a technician or janitor, someone else can perform the task, however, they are required to roll at least a 75 to successfully complete the action.
  • MTF Nu-7 Field Experts may fill in the role of a Containment Cleaner or Containment Engineer if none are online.
  • SCPs can only breach their own cell doors. They cannot breach anything else.
  • SCP's must use @ to call staff when they have completed self breaching.
  • If there are multiple of the same SCP, only one should be adverting breaching statuses and requests.

Keter Class SCPs

SCP-682 - SCP-682 must be fed at least 3 Class D personnel every 20 minutes. If this task is not fulfilled, he will break through all three of his doors over a set time period.
Rules/Specifics:

  • SCP-682's self breaching process can be stopped by providing it 3 Class-D as food. If he is out of his main containment area, he has to be recontained by force.
  • If no MTF are available to escort a Class D to SCP 682’s CC, Gensec/RCF needs to escort the Class D in their Place.
  • SCP-682 must advert 4 warnings over a period of 20 minutes that it is hungry. [Example: SCP-682 requires 3 Class-D! (1/4)]
  • If 682 reaches its fourth warning, it will begin to breach its main containment doors. This is done by SCP-682 adverting in 50% increments every 3 minutes. SCP-682's smaller main needs 50% increments every 2 minutes.
  • Class-D must be thrown into the acid to feed SCP-682 properly.
  • If 682 makes it to the final and third door, he may breach it in 60 seconds.
  • Technicians must fix the doors if they are broken open, or damaged

SCP-106 - SCP-106’s Containment Cell is slowly withering away, and the base must be replaced within 20 minutes.
Rules/Specifics: 

  • SCP-106's self breaching process can be stopped by SCP-106’s base being replaced by a Containment Cleaner.
  • If no Containment Cleaners are online, an MTF Nu-7 Field Expert may replace the base.
  • SCP-106 must give 4 warnings to clean its cell, 1 at 0 minutes, 1 at 5 minutes, 10 minutes, and a breach warning at 20 minutes. [Example: SCP-106's cell is withering away. (1/4)]
  • Once SCP-106 has given its final warning, its Containment Chamber immediately fails and must be lowered, allowing SCP-106 to escape.
  • A Containment Engineer must repair SCP-106’s Containment Chamber if it has failed, and a Containment Cleaner must replace the base. An MTF Nu-7 Field Expert may do both tasks.

SCP-076 - Needs a Challenger every 15 minutes, or it becomes enraged and attempts to break open its doors.
Rules/Specifics: 

  • SCP-076's self breaching process can be stopped by providing him a challenger.
  • The only personnel to be used as challengers for SCP-076-2 are to be Class D.
  • SCP-076 must advert 3 warnings over a period of 15 minutes that he requires a Class-D. [Example: SCP-07 requires Class-D! (1/3)]
  • If no MTF is available to escort a Class D to SCP 076’s CC, Gensec/RCF needs to escort the Class D in their Place.
  • SCP-076 must advert in 50% increments every minute for each door until it breaks open at 100%.
  • Technicians must fix the doors if they are broken open, or damaged.
  • If a challenger is provided, he must run into SCP-076-2’s containment to lure him in, which MTF/RCF would close.
  • It is FailRP for Class-D to refuse to fight SCP-076.
  • It is FailRP for SCP-076 to run out of his cell.

SCP-939/939-2 - Every 20 minutes (15 if there’s 2), SCP-939/939-2 needs two Class D each to consume. If not fed, it starts to bash through its doors.
Rules/Specifics: 

  • SCP-939's self breaching process can be stopped by feeding SCP-939 2 Class-D each.
  • If no MTF are available to escort two Class D to SCP 939’s CC, Gensec/RCF needs to escort the Class D in their Place.
  • SCP-939/939-2 must advert four warnings over a period of 20 minutes, or three warnings over a period of 15 minutes if both 939's are on. [Example: SCP-939 requires 2 Class-D! (1/4)]
  • SCP-939/939-2  must advert in 20% increments every minute for 5 minutes for its main Containment Door.
  • SCP-939/939-2 must advert in 50% increments every minute for 2 minutes for the outer door.
  • Class-D must jump into SCP-939's CC to feed it properly. It is FailRP if Class-D crouch/don't move while in its cell, as they do not know they need to do that.
  • Technicians must fix the doors if they are broken open, or damaged.

SCP-035 - SCP-035 can request a Class D subject to take control of every 15 minutes. If he is not provided a subject, he will attempt to break out of his cell using his corrosive viscous liquid.
Rules/Specifics: 

  • SCP-035's self breaching process can be stopped by giving it a new host.
  • SCP-035-01 must advert three warnings over a period of 15 minutes that it requires a new host. [Example: SCP-035 requires a new host. (1/3)]
  • If SCP-035-01 reaches its third warning and doesn’t receive a new host, he becomes enraged and begins to breach his cell.
  • SCP-035-01 can advert in 50% intervals every 3 minutes for 6 minutes that it is breaking through its glass.
  • If SCP-035-01 makes it out of his main containment, he can break down his door instantly.
  • Containment Cleaners must clean SCP-035’s CC if it attempts to breach with its viscous liquid.
  • If SCP-035-01’s glass is destroyed, utility staff must replace it while MTF keeps 035 in custody (in RP).
  • It is FailRP for SCP-035 to leave its cell while a new host is being provided.
  • It is FailRP to gas SCP-035 when it is self-breaching. This only applies to self breaching.

SCP-1048-A - SCP-1048-A lies dormant, awaiting SCP-1048 to summon it.
Rules/Specifics: 

  • SCP-1048-A's self breaching process can be stopped by the termination of SCP-1048.
  • SCP-1048-A must wait for SCP-1048 to collect three ears.
  • SCP-1048 must collect ears by approaching a human and rolling to cut their ear off. If they are successful, they must cut the human with its knife and advert [1/3 ears collected.]
  • This process must be repeated two more times. There is a one-minute cooldown per ear.
  • Anyone with a cut ear cannot report it for 2 minutes, as they are unconscious.
  • Once SCP-1048 has acquired all three ears, it must use @ to call staff to bring SCP-1048-A to it.
  • It is FailRP to know that SCP-1048 is collecting ears unless it was reported or seen by Security/MTF.

Euclid Class SCPs

SCP-173 - SCP-173’s Containment Cell gets extremely dirty with blood and feces which angers SCP 173. If it is not cleaned within 10 minutes, SCP-173 will breach.
Rules/Specifics: 

  • SCP-173's self breaching process can be stopped by its cell being cleaned by a Containment Cleaner. If no Containment Cleaners are online, a Janitor or MTF Nu-7 Field Expert may clean it.
  • SCP-173 must give 3 warnings to clean its cell, 1 at 0 minutes, 1 at 5 minutes, and a breach warning at 10.
  • Once SCP-173 has given its final warning, its cell door will malfunction within 2 minutes.
  • SCP-173 must advert in 50% intervals every minute for its main door. Technicians must fix the door if it is broken open, or damaged.

SCP-049 - Can request a test subject or reading material every 15 minutes, and if he doesn’t receive one (or any), he starts to break through his door, which is done over a 5 minute period for each door. If he has 3 or more “cured” patients, he can immediately breach.
Rules/Specifics: 

  • SCP-049's self breaching process can be stopped by MTF terminating all 049-2 instances and FearRPing SCP-049, or it being provided Class-D or reading material before it has 049-2 instances.
  • Researchers who have the permissions to test on SCP-049 must give him reading material.
  • If no Researchers are available, 1 Class D must be used to give it to him and be terminated after.
  • SCP-049 must advert three warnings over a period of 15 minutes that it requires 1 Class-D or reading material.
  • SCP-049 must advert in 20% increments every minute for the main, heavy and outer door.
  • For every 049-2 SCP-049 has, they decrease the breach time per door by about 1 minute.
  • Technicians must fix the doors if they are broken open, or damaged.

SCP-966 - Every 15 minutes, SCP-966(s) may request 1 Class D per 966 as their prey. If they don’t receive anyone to hunt, they will attempt to breach their containment.
Rules/Specifics:

  • SCP-966's self breaching process can be stopped by having prey be put into their containment chamber.
  • If SCP-966 is attempting to breach and MTF cannot supply it Class-D, they can terminate them as a secondary option, but there must be at least three on-site. This only applies to self breaching.
  • SCP-966 must advert three warnings over a period of 15 minutes that they require 1 Class-D per 966.
  • Once they reach the final warning, they may attempt to break open their doors.
  • They must advert in 25% increments for each door every minute.
  • If there are 2 966’s on, their breach % Increases to 40 each minute
  • If there are 3 966’s on, their breach % Increases to 50 each minute
  • If there are 4-5 966’s on, they can instantly breach after they have finished their initial adverts.
  • Technicians must fix the doors if they are broken open, or damaged.

SCP-096 -  SCP-096's doors will begin to malfunction, which technicians would have to repair.
Rules/Specifics:

  • SCP-096's self breaching process can be stopped by Technical successfully fixing the door malfunction.
  • SCP-096 must advert that its door is malfunctioning in 50% increments every 5 minutes, and the same goes for its outer door.
  • MTF/RCF must roll to restrain SCP-096 if it has breached out of its main containment.
  • Technicians must fix the doors if they are broken open, or damaged.

SCP-457 - SCP-457 must be provided One gallon of gasoline every 10 minutes to provide to its flame. If it isn’t provided gasoline, it will attempt to breach containment.
Rules/Specifics:

  • SCP-457's self breaching process can be stopped by 3 MTF/Researches (That have thermal protective gear) equipped with fire extinguishers, all three need to hit SCP 457 with the extinguisher for 10 seconds if it starts to breach. If it hasn't, a researcher with a heat suit must provide SCP-457 gasoline by doing [ACT] Dumps gasoline into SCP-457's containment chamber.
  • SCP-457 can advert that it needs gasoline every 5 minutes two times.
  • If SCP-457 isn’t provided gasoline, it can advert that it is burning through its doors in 50% increments a minute, two minutes per door for it to breach.
  • If there are two SCP-457's on-site, it is one minute per door.
  • A Researcher must give SCP-457 it’s gasoline, as they are one of the only classes with a heat suit.
  • If there are no Researchers online, MTF may perform the task.
  • Containment Cleaners and Technicians must repair and clean SCP-457’s CC after an attempted breach.

SCP-098 - SCP-098 must be given 2 Class D to perform surgery on every 10 minutes. If no Class-D is provided, SCP-098 will break down their doors.
Rules/Specifics:

  • SCP-098's self breaching process can be stopped by providing them 2 Class-D.
  • If no MTF are available to escort Class D to SCP 098’s CC, Gensec/RCF needs to escort the Class D in their place.
  • SCP-098 must advert two warnings over a period of 10 minutes that they require one Class-D.
  • If a Class-D is not provided to the SCP-098's, they will attempt to breach their doors. 
  • SCP-098 must advert in 50% intervals every 5 minutes for the smaller doors, and 50% every 10 minutes for the heavy door.
  • If there are two or more SCP-098's, their breach time per door is reduced by 4.
  • If there are three or more SCP-098's, their breach time per door is reduced by 6.
  • If there are four or more SCP-098's, they breach through the small doors immediately, and it's heavy door in 10 minutes.
  • If MTF brings a 2 Class D subjects and gives them to SCP-098(s), they will be distracted, causing their timers to reset.
  • Technicians must fix the doors if they are broken open, or damaged.

SCP-5208 - SCP-5208 must be provided a Class-D to play/interact with every 15 minutes. If they are not provided a Class-D, they become hostile and attempt to breach containment.
Rules/Specifics:

  • SCP-5208's self breaching process can be stopped by providing them 1 Class-D to interact with, or 2 if there are 3 or more 5208's online.
  • If no MTF are available to escort Class D to SCP-5208's CC, Gensec/RCF needs to escort the Class D in their place.
  • SCP-5208 must advert three warnings over a period of 15 minutes that they require two Class-D.
  • If SCP-5208 is not provided 1 Class-D (or 2 if there are 3 or more online), they will become hostile and attempt to breach.
  • SCP-5208 must advert in 50% intervals every 5 minutes to breach their main door.
  • If there are three or more SCP-5208'S on-site, their breach time for their door is reduced to 5 minutes.
  • SCP-5028 may kill their Class-D anytime but cannot attempt to self breach again until they've been killed, and the 15-minute cooldown has ended.
  • Technicians must fix the door if it is broken open, or damaged.

SCP-194 - SCP-194 must be fed 1 Class-D every 15 minutes. If it is not fed, it will attempt to breach containment.
Rules/Specifics:

  • SCP-194's self breaching process can be stopped by feeding SCP-194 1 Class-D.
  • SCP-194 can advert that it’s hungry every 5 minutes, up to 15 minutes.
  • If it is not fed Class-D, it will attempt to breach its doors.
  • It must advert in 50% increments every 2 minutes per door, to break it open.
  • Technicians must fix the doors if they are broken open, or damaged.
  • It is FailRP for SCP-194 to run out of its cell when it is being fed.

SCP-1245-2 - SCP-1245-2 will attempt to breach its door over a period of 15 minutes.
Rules/Specifics:

  • SCP-1245-2 must advert three warnings that it is breaching its door over a period of 15 minutes.
  • SCP-1245-2's self breaching process can be stopped by its door being reinforced by a technician.
  • Technicians must fix the door if it is broken open, or damaged.
Edited by Bread

lol, lmao even

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+Support for the looks and all. Only a slight comment, this says a lot about Field Experts, which i can understand as it is in your branch, but what about E-11 Combat Engineers? Shouldn't they be able to do things like this in the same way?

"Without morals, are we truly any better than the things we've set ourselves to contain?"

EX-Site Director   EX-Super Admin | EX-Event Team Lead | Otter Lover Regardless of what SMT Says, not a furry. R&D Senior Inspector

 

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+support

Overall good

Makes 035 playable

The one change I would make 

In RP 1048-A isn't already constructed, making 1048 safe. Yet I don't think 1048-A shouldn't be able to only breach with the help of others, maybe instead given them more of a chance to be played.

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3 hours ago, Falxen said:

+Support for the looks and all. Only a slight comment, this says a lot about Field Experts, which i can understand as it is in your branch, but what about E-11 Combat Engineers? Shouldn't they be able to do things like this in the same way?

To my knowledge Combat engineers had their ability to fix removed after the addition of field expert

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Former : Nu7 COL, HSU Founder (I wrote the SOP so I'm very important clearly), Nu7 MAJ x 2, E11 2LT, SCP Senior Mod, TTT SA, JvS Admin, TS Support 3,  HSU Commissar (💀), RRH Guardian 01
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Hello Bread,

- 194 should be only 1 D class. There are times where there are literally not enough D class on the upper level. This results in breaches that are impossible to stop at times.

- 966/035 need clarification. Do you mean that you can only terminate 966 when its trying to self breach if there are at least 3 online or if there are only 2 your not allowed to terminate them at all? And if the latter is true, how do you recontain them through Tranq? Same with 035, does this mean if he does breach he is no longer KOS-able and you have to potentially tranq him?

- 1048 ear cutting. Does 1048 knock the person out in regards to the failrp rule? As in, if he cuts my ear off, am I allowed to call KOS on him or am I unconscious and unable to remember?

- 457 heat suit thing. I feel like this should be changed in some way so that more then 1 branch can deal with him appropriately. He can be dealt with when breached by extinguishing him with 3 fire extinguishers, so it shouldn't necessarily require a heat suit all the time.

The above should problely be addressed.

 

Edited by Matricies
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9 minutes ago, Matricies said:

- 966/035 need clarification. Do you mean that you can only terminate 966 when its trying to self breach if there are at least 3 online or if there are only 2 your not allowed to terminate them at all? And if the latter is true, how do you recontain them through Tranq? Same with 035, does this mean if he does breach he is no longer KOS-able and you have to potentially tranq him?

You can't exterminate 035 to prevent him from self breaching, once he is breached he's good to kill. If there are 2 966 you can't kill them to stop the self breach, once out they're KOS.

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Hello Igneous,

I remember being told this awhile ago back that we should only be pulling D class from the line and D class that are not in the line are to be left alone to give them the choice of not being forced into a test/feeding they don't want to do. If this is not the case, D class don't have to obey fearRP either as far as I'm aware from my time on the server so if they don't want to they'd just suicide off the elevator or start fighting resulting in KOS situations. This results in LIMITED D class being available if its not peak hours.

@Igneous

Edited by Matricies
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@Matricies As far as I'm aware, there is no rule saying D-Class does not have to obey FearRP, and I do not see anything wrong with forcing D-Class to be fed to SCPs. For the purposes of SOME tests I can understand unwilling D-Class to be more of a burden than a benefit, however, at the end of the day, D-Class are prisoners and test dummies and you can take them if you please 🤷‍♂️

big cat running GIF

 

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Hello Igneous,

Thats the issue though, if you walk up to a D class and he doesn't want to be tested/fed, he runs away and jumps off the elevator or pulls fists and starts fighting. This happens with multiple D-class and if they have to follow FearRP, how do we enforce this staff wise? I'm all for being able to force D-class to go into tests/feedings, but I don't know how reliable this is when it comes to calling staff on D-class who aren't following FearRP in the D-block area when we're trying to pull them for tests/feedings.

Regardless, thank you for clarifying this issue. It does make it a lot easier to get D class. A ton of security/research have always thought this was the case and I will be informing them that it is not and that they can freely pull D class.

Edited by Matricies
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7 hours ago, Bread said:

SCPs have a cooldown of 15 minutes each time they are recontained or their self breach is stopped 

Now this will get confusing. As it already says 10 minutes if contained. And we use to use that for normal containment. 15 when your Self breaching gets stopped. 
MOTD: SCPs have a 10-minute cooldown after being re-contained before they are allowed to be breached again. This includes being recontained via accidental or combat death.

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18 minutes ago, Matricies said:

This happens with multiple D-class and if they have to follow FearRP, how do we enforce this staff wise

I agree it's very hard to enforce, but in my opinion fearrping d-class in d-block probably shouldn't happen, however fearrping d-class outside of d-block where there is no mass hordes of them should be a lot easier to enforce.

big cat running GIF

 

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7 hours ago, Falxen said:

+Support for the looks and all. Only a slight comment, this says a lot about Field Experts, which i can understand as it is in your branch, but what about E-11 Combat Engineers? Shouldn't they be able to do things like this in the same way?

E11 CE perms were taken away when field expert was added

 

Also, a lot of this was written very early in the morning, I will be fixing any issues you all suggest/point out

Edited by Bread

lol, lmao even

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30 minutes ago, Bread said:

E11 CE perms were taken away when field expert was added

 

Also, a lot of this was written very early in the morning, I will be fixing any issues you all suggest/point out

Huh, Apologies then, i wasn't actualy aware of that.

"Without morals, are we truly any better than the things we've set ourselves to contain?"

EX-Site Director   EX-Super Admin | EX-Event Team Lead | Otter Lover Regardless of what SMT Says, not a furry. R&D Senior Inspector

 

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@Matricies, I believe I addressed all your issues, just edited the post.

6 hours ago, Propane said:

In RP 1048-A isn't already constructed, making 1048 safe. Yet I don't think 1048-A shouldn't be able to only breach with the help of others, maybe instead given them more of a chance to be played.

Only changed it to the way it is on this post at the current one doesn't make sense, if you want to suggest something else feel free.

lol, lmao even

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  • Igneous changed the title to SCP Self Breaching reorganization and changes
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