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Nerf of the Auto 5 Shotgun - Accepted


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What you want to see? - Something I would absolutely love to see would be the nerfing of the Browning Auto 5 shotgun (tfa_browningauto5)

Why should we add it? - The reason you should nerf is actually very simply.. It's absolutely broken. It one shots roughly half of the Gensec jobs, It has a very quick reload, It has extremely long range as well. 

What are the advantages of having this? - 1 - Gensec wont get absolutely destroyed instantly by one shotting shotguns || 2 - Gensec wont be getting camped by CI in LCZ/D-Block for almost an hour (No clue if this is even against the rules) || 3 - It'll make it possible to counter CI raids. || 4 - People can stop getting mad about how absolutely broken it is. 

Who is it mainly for? - This is mainly to benefit the foundation as a whole. With the large job changes that recently passed, the browning auto 5 has been absolutely tearing everything and everyone and is the main reason CI is even able to take D-block. 

Links to any content - N/A

Edit 03/08/2020 - Just a note to those who have - Supported, I would strongly suggest watching to see how powerful it really is. Because when it comes to being a Gensec member, it is quite litterally one shotting majority of us. If not two shots us. And there is very little we can do to counter it. 

Edit 03/09/2020 - Some suggestions on how to resolve this problem can be simple. If not read below, I'll put them here.
1. Reduce the Damage so that it's not absolutely one shotting gensec when it takes over 5 mags to kill them 
2. Reduce the bullet spread - There are A LOT of shotguns with 50' Barrels, but they're not snipers. Not even with slugs.
3. Reduce Fire Speed - Instead of Firing like a Spaz or a AA-12, make it fire like a Benelli

4. Another way to resolve it would be to impliment rules for D-block/LCZ so We don't get killed the moment we walk out of spawn. Potentially including - Upon initial entry, CI have 3 minutes to hold and escort D-class out into LCZ and are not eligible to return after this grace period. 
- They are not to shoot into the doorway of Security Bunks when it's opened
- They are not to Sit in LCZ after breaching D-block for more then 10 minutes
I'm sure more can be posted here but those are just some other suggestions

Edited by [Hotwyer]Drake_The_Dragon
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how would you suggest nerfing it there is no reasonable way to nerf a gun to a point where the other guns are when it is built to be so powerfull. it already has only 4 shots in a mag

Edited by Jakub

Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT.hpvmtjxv.gif.746119ffc4a9f625fc2b45279f09c097.gif

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spread is appropriate for a 50 inch barrel and the recoil isn't a problem because it can easily be combated. 

You expect a shotgun to deal 20 damage?

Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT.hpvmtjxv.gif.746119ffc4a9f625fc2b45279f09c097.gif

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+Support 

 

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-support

17 minutes ago, Jakub said:

spread is appropriate for a 50 inch barrel and the recoil isn't a problem because it can easily be combated. 

You expect a shotgun to deal 20 damage?

 

25 minutes ago, Jakub said:

how would you suggest nerfing it there is no reasonable way to nerf a gun to a point where the other guns are when it is built to be so powerfull. it already has only 4 shots in a mag

 

 

 

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-/+ support 

I don't believe the gun is super powerful but more that it is a pain to deal with when there's 5 CI Shades raiding d block with them.

I feel like a better solution to this problem would be to work on maybe having a set of rules CI must follow when raiding d block so Gensec actually doesn't get destroyed in d block or at least has somewhat of a chance.

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6 minutes ago, Cryolast said:

-/+ support 

I don't believe the gun is super powerful but more that it is a pain to deal with when there's 5 CI Shades raiding d block with them.

I feel like a better solution to this problem would be to work on maybe having a set of rules CI must follow when raiding d block so Gensec actually doesn't get destroyed in d block or at least has somewhat of a chance.

 

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

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9 minutes ago, Cryolast said:

-/+ support 

I don't believe the gun is super powerful but more that it is a pain to deal with when there's 5 CI Shades raiding d block with them.

I feel like a better solution to this problem would be to work on maybe having a set of rules CI must follow when raiding d block so Gensec actually doesn't get destroyed in d block or at least has somewhat of a chance.

 

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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How bout we decrease the damage a like by x1 or x2 then increase the mag size to like 5.

literally just make it like the SPAS, its pretty much a auto shotty like the others anyway.

I'm leaning to a +support but honestly I don't want to see this thing get hammered.

 

 

15 hours ago, Bread said:

Shouldn't be nerfed but should be removed from shades. No point in them having it.

Just nerf it and stop mass people from using it, we should go back to the sawed off meta cause it was more skillful honestly

Edited by starr

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15 minutes ago, Bread said:

Shouldn't be nerfed but should be removed from shades. No point in them having it.

This is my opinion as shades shouldn't be the best class in the game as they out-do Branch Commanders and $300 CC's

Although while the shotgun is powerful and may need some small tuning it shouldn't be hammered because it'll slap an SO as many weapons can do that
+/- Support
 

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2 hours ago, starr said:

How bout we decrease the damage a like by x1 or x2 then increase the mag size to like 5.

literally just make it like the SPAS, its pretty much a auto shotty like the others anyway.

I'm leaning to a +support but honestly I don't want to see this thing get hammered.

 

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3 hours ago, starr said:

How bout we decrease the damage a like by x1 or x2 then increase the mag size to like 5.

literally just make it like the SPAS, its pretty much a auto shotty like the others anyway.

I'm leaning to a +support but honestly I don't want to see this thing get hammered.

^ yes.

also please chill, I feel tension in this post so chill

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-Support Im not trying to argue but you gonna get mad when shades use the gun but then theres like 10 cc's in the foundation in it when they kill ci and d class with it?

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+support, and i dont support nerfing it into oblivion, just so that its in-line with the other shotty's.

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On 3/7/2020 at 5:10 PM, [Hotwyer]Drake_The_Dragon said:

1. Nerf the Damage
2. Increase spread
3. Heavily increase recoil
- Three simple solutuons

 

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On 3/7/2020 at 9:23 PM, frog said:

-Support Im not trying to argue but you gonna get mad when shades use the gun but then theres like 10 cc's in the foundation in it when they kill ci and d class with it?

thats a very good point Frog, i think ill +support the suggestion so we don't have like 10 CC's in the foundation killing CI and D class with it using the auto 5 🙂

 

On 3/7/2020 at 8:11 PM, Skela said:

^ yes.

also please chill, I feel tension in this post so chill

i dont feel any tension

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