NetworkParadox Posted March 2, 2020 Share Posted March 2, 2020 (edited) What you want to see? - The following balancing changes for 106, 049, and 096 SCP-106: Cooldown decreased to 10 seconds SCP-049: Cooldown decreased from 120 to 60 seconds SCP-096: Rage requirement decreased from 2 seconds to instant (if applicable). Health increased from 2500 to Inf. Why should we add it? - Adding these balance changes would make these scps more threatning and follow lore more closely. SCP-106s cooldown of 10 seconds will give people the chance to move out of the way of the next possible Victim. This'll also avoid stupid and awkward moments where you just stand still and stare 106 down because people know he has a long timer. SCP-096 is a considerably weak SCP with such easy containment procedures. Not only in lore does it make sense to be instant, but it makes 096 more playable and fun. SCP-049s cooldown is debatable, because I'm not sure of 049-2s strength. However 120 seconds seems a bit too weak and long for gameplay, and 60 seconds may prove more viable for 049. What are the advantages of having this? - More SCP playability and functionality. Who is it mainly for? - SCPs and those who are killed by them. Links to any content - Edited March 2, 2020 by NetworkParadox Link to comment Share on other sites More sharing options...
Samm Posted March 2, 2020 Share Posted March 2, 2020 +support on 049 -support on 096 +/- on 106 due to the fact 20 secs would fit better |Ex-Omi9 MAJ ||E-11 CPT|| Ex-SCPRP Senior Mod| Link to comment Share on other sites More sharing options...
starr Posted March 2, 2020 Share Posted March 2, 2020 2 hours ago, Samm said: +support on 049 -support on 096 +/- on 106 due to the fact 20 secs would fit better 106 to 15 seconds for just half 096 would just be enraged every five seconds and be chasing everyone 049 is chill +support there insert cliched signature Link to comment Share on other sites More sharing options...
Private Marksmen Posted March 3, 2020 Share Posted March 3, 2020 049 +support 096 -support 106 +/- Link to comment Share on other sites More sharing options...
Phillers Posted March 3, 2020 Share Posted March 3, 2020 +support, except for the 096 time thing, as that wouldn't be manageble for staff if they are spectating, as split second things just aren't easily visible. As for 106, definetly, as of current 106 has no way of handling groups as he is slow AF and can only take 1 person, meaning even if he has the element of surprise he will still be spotted. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Doggo0 Posted March 3, 2020 Share Posted March 3, 2020 42 minutes ago, Falxen said: +support, except for the 096 time thing, as that wouldn't be manageble for staff if they are spectating, as split second things just aren't easily visible. As for 106, definetly, as of current 106 has no way of handling groups as he is slow AF and can only take 1 person, meaning even if he has the element of surprise he will still be spotted. SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
Chief_ Posted March 3, 2020 Share Posted March 3, 2020 6 hours ago, Falxen said: +support, except for the 096 time thing, as that wouldn't be manageble for staff if they are spectating, as split second things just aren't easily visible. As for 106, definetly, as of current 106 has no way of handling groups as he is slow AF and can only take 1 person, meaning even if he has the element of surprise he will still be spotted. I would say 15-20 seconds for 106 then for 049 i agree Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
Protege Posted March 4, 2020 Share Posted March 4, 2020 -Support for SCP-096 health increase and instant enrage, if 096 had infinite HP that would ruin termination tests on him, make him immune to Tesla gates, and also immune to the actual nuke entity (if that ever gets used again/fixed) also instantly enraging would make him OP and almost impossible to recontain because he would be enraged all the time +Support to SCP-049 because in lore SCP-049 would be able to kill as many people as he wanted to but he would need some amount of time to actually make them into a 049-2 +/- support to 106 it would make more sense to have his cool down be 15 seconds Link to comment Share on other sites More sharing options...
Land1213 Posted March 4, 2020 Share Posted March 4, 2020 On 3/2/2020 at 3:20 PM, starr said: 106 to 15 seconds for just half 096 would just be enraged every five seconds and be chasing everyone 049 is chill +support there Link to comment Share on other sites More sharing options...
Igneous Posted March 4, 2020 Share Posted March 4, 2020 I buffed 049s, everything else is staying the same. Link to comment Share on other sites More sharing options...
Igneous Posted March 4, 2020 Share Posted March 4, 2020 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. Link to comment Share on other sites More sharing options...
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