Gunther Posted February 25, 2020 Share Posted February 25, 2020 What you want to see? - Have the Molotovs be either a blacklisted weapon from CC's or if it is, have all CC's remove that from their loadout. Why should we add it? - Molotovs are OP. The CC's spawn with 3 of them, the damage it does is 30 plus 1 for a total of 15 seconds. D-Class are the only ones who own it, and it's a devastating weapon, considering it does AOE damage and create huge flames that block our vision and burn multiple people at once. And considering SMT made it so CC's could get the Flaregun, why is it allowed the CC's can get Molotovs. Also, since D-Class CC's have only a minute and a half NLR, that means they can hit us twice before any one of our NLR's are up. What are the advantages of having this? - D-Class don't have an OP weapon, it doesn't lag us, and it balances out CC's like Reznov and D-####. Who is it mainly for? - D-Class CC's Links to any content - Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Rangiatea Posted February 25, 2020 Share Posted February 25, 2020 I don't think we allow Molotovs anymore But any cc that had them prior to that rule got to keep them if I'm right about the rule But is it really that hard to get a fire extinguisher and put them out "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
Ritz Posted February 25, 2020 Share Posted February 25, 2020 22 minutes ago, Rangiatea said: But is it really that hard to get a fire extinguisher and put them out ^This^ I may be biased but -Support for that reason Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Gunther Posted February 25, 2020 Author Share Posted February 25, 2020 1 hour ago, Rangiatea said: I don't think we allow Molotovs anymore But any cc that had them prior to that rule got to keep them if I'm right about the rule But is it really that hard to get a fire extinguisher and put them out That's not the problem, we can get extinguishers but the fact is, the can take up the entire area with fire, and then mow us down with MP7's, trying to extinguish it leaves you wide open for an attack, and since the fires are so big and spread out, its hard to counter them since you are stuck behind fire. And then combine that with 3 CC's who all have the molotovs, that means there is nowhere to go since the entire area is up in flames. Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Cryolast Posted February 25, 2020 Share Posted February 25, 2020 I'm in security and I don't think molotavs are that big of a deal. It's called getting a fire extinguisher. I have beat HOS Killaz In minecraft parkour 1v1s any times. Link to comment Share on other sites More sharing options...
Fool Posted February 25, 2020 Share Posted February 25, 2020 -Support the Molotov is barely a problem also FIRE GOOD Link to comment Share on other sites More sharing options...
Matricies Posted February 25, 2020 Share Posted February 25, 2020 (edited) Hello Gunther, As annoying as they are, usually they can only throw 1 at a time per like 5-10s and having at least 2-3 people with a fire extinguisher whos jobs become to extinguish in this situation usually fixes it. I hate the things for the very same reason you state, it is an enclosed space and there is not much room to go if theres 2-3 fire pits in our security area. But its not annoying enough to the point of being broken like the hammers were. I did assume however that they got grandfathered. Because of these reasons, I'm going to -Support. Its annoying but its not broken. Edited February 25, 2020 by Matricies Link to comment Share on other sites More sharing options...
Bionicle Posted February 25, 2020 Share Posted February 25, 2020 1 hour ago, Rangiatea said: I don't think we allow Molotovs anymore But any cc that had them prior to that rule got to keep them if I'm right about the rule But is it really that hard to get a fire extinguisher and put them out Link to comment Share on other sites More sharing options...
starr Posted February 25, 2020 Share Posted February 25, 2020 1 hour ago, Fool said: -Support the Molotov is barely a problem also FIRE GOOD insert cliched signature Link to comment Share on other sites More sharing options...
BadAim Posted February 25, 2020 Share Posted February 25, 2020 I mean I’d be willing to make it one Molotov instead of 3. taking it off the class is just ridiculous Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
hoopsure Posted February 26, 2020 Share Posted February 26, 2020 -support - fires are easily put out - only a few CCs have them Link to comment Share on other sites More sharing options...
Some Weeb Posted February 26, 2020 Share Posted February 26, 2020 - support Sorry but the only time molotovs are dangerous is when you think it's a good idea to keep running into them like its literally a easier version of the floor is lava SCP-RP - Former: Moderator/ET, Security SFTO SM, Research Researcher, MTF Alpha-1 Sgt, MTF Alpha-1 "Alpha-6", Noob-7 Cpl, D5 RCT, R&D SIN, T-2 Blackjack, HFR, DHBI and E-11 DoFTO HCE SM | Current: CI Military DHLS SFTO SM Imperial-RP - Former - Moderator, Royal Guard Senior Guard, Shadow Guard Lead, Stormtrooper 2LT, 501st MSG Link to comment Share on other sites More sharing options...
Phillers Posted February 26, 2020 Share Posted February 26, 2020 -Support for this, but maybe we can add a rule so that only 1 molotov may be trown at a time? so that 1 CC cant create a sea of fire on his own? "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
༺﴾Λtherea ﴿༻ Posted February 26, 2020 Share Posted February 26, 2020 (edited) 17 hours ago, Matricies said: Hello Gunther, As annoying as they are, usually they can only throw 1 at a time per like 5-10s and having at least 2-3 people with a fire extinguisher whos jobs become to extinguish in this situation usually fixes it. I hate the things for the very same reason you state, it is an enclosed space and there is not much room to go if theres 2-3 fire pits in our security area. But its not annoying enough to the point of being broken like the hammers were. I did assume however that they got grandfathered. Because of these reasons, I'm going to -Support. Its annoying but its not broken. Only have problems when people don't get fire extinguishers. Literally gave the order for bout 5 enlisted to get fire extinguishers and none did, or at least none used them. It's balanced if You take certain steps. Edited February 26, 2020 by ༺﴾Λtherea ﴿༻ Link to comment Share on other sites More sharing options...
Skela Posted February 26, 2020 Share Posted February 26, 2020 -support Fire extinguishers... Yuh imm@ Thash Dat B¡tch!!*^€{ Link to comment Share on other sites More sharing options...
Igneous Posted February 27, 2020 Share Posted February 27, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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