[GL] Inaccurate Posted February 23, 2020 Share Posted February 23, 2020 What you want to see? - The addon provided being added for medical, In which is the EFT medicines and status effects Why should we add it? - Due to the proposed rework for medical being denied, we need something new to make medical more interesting and appealing. This addon would not only increase reliance on medical, but also the variety of things that medical staff would have to treat, making every checkup/procedure different. The supplies for this would be given to medical staff and CI sawbones What are the advantages of having this? - Makes medical more relevant in the foundation, gives CI more of a reason to fearrp medical, and gives medical more to do. Who is it mainly for? - everyone Links to any content https://steamcommunity.com/sharedfiles/filedetails/?id=1997211683 "Pay increase declined. Welcome to the Foundation, get used to it." -O5-6 3rd time Head of Medical Staff | Ex-Director of Research and Security | Ex-Director of Utility | Ex-Senior Admin for SCP-RP | Ex-Admin for TTT Link to comment Share on other sites More sharing options...
Phillers Posted February 23, 2020 Share Posted February 23, 2020 +support, as it would increase RP and be better for medical. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
starr Posted February 23, 2020 Share Posted February 23, 2020 I love the idea, however, not sure on the execution of this. Otherwise +support insert cliched signature Link to comment Share on other sites More sharing options...
Rhodes. Posted February 23, 2020 Share Posted February 23, 2020 +support Sounds like a good idea! ImpRP Retired Marshall SCPRP Retired Foundation Doctor Link to comment Share on other sites More sharing options...
M8VP ツ Posted February 23, 2020 Share Posted February 23, 2020 9 minutes ago, Falxen said: +support, as it would increase RP and be better for medical. Retired CI LTCMDR | Proud Enuzer | Roblox Pro Link to comment Share on other sites More sharing options...
R̦̺̐ͫő̼̺͊c̘k̄ Posted February 23, 2020 Share Posted February 23, 2020 + support Basically forces people to come to medbay to remove the status effects so that are branch doesn't die. Also gives a better use for medical and what we can do Rock. Link to comment Share on other sites More sharing options...
[GL] Smokey Posted February 23, 2020 Share Posted February 23, 2020 (edited) +support This would make surgery's and everything in medical so much more fun. Edited February 23, 2020 by |-ICE-| Jake from state farm Link to comment Share on other sites More sharing options...
CookieHugger21 Posted February 23, 2020 Share Posted February 23, 2020 46 minutes ago, Falxen said: +support, as it would increase RP and be better for medical. Would love too see this implemented cause it might increase cross rp from all branches +support -DOU Cookie Ex-Ahome Cookie | Chicken Pot Pie is good Link to comment Share on other sites More sharing options...
CanOBeanz Posted February 23, 2020 Share Posted February 23, 2020 +Support Cool mod, adds lots of immersion & RP Potential Doesn't seem to add "Too many" status effects to deal with; seems like just the right amount. The new status effects don't seem to severely hamper gameplay in any major way; I don't think players would get annoyed at these new status ailments. The new status effects don't happen all of the time, they have a percentage chance to happen based on how you get hurt. This will likely be nice & balanced. Would HUGELY increase traffic to medbay out of necessity. Small addon size!!! (less than 1/2 of a single MB) O5-9: "Misfortune" A.K.A. "Mr. Unlucky" "Accidents Happen-- Mostly to me!" Link to comment Share on other sites More sharing options...
BadTimeInbound Posted February 23, 2020 Share Posted February 23, 2020 This addition has the potential to completely change the way medbay and medical personnel interact with the other departments. We would be useful instead of an alternative to healing yourself. +Support Link to comment Share on other sites More sharing options...
MickeyTheMouse Posted February 23, 2020 Share Posted February 23, 2020 + SUPPORT GET THIS DONE! PLEASE FOR THE LOVE OF... [Former Head of Medical Staff SCP-RP] [Vice Sovereign in Royal Guards] Link to comment Share on other sites More sharing options...
[GL] Dtscalice Posted February 23, 2020 Share Posted February 23, 2020 6 hours ago, Falxen said: +support, as it would increase RP and be better for medical. Truth is just a matter of perspective. The duty of every soldier is to protect the innocent ~Captain Price (Modern Warfare 2) Former CMD Positions: E11 1LT, Medical Chief Manager, CI LT and SRIC, Alpha 1 CPL, RRH Squad Lead. Link to comment Share on other sites More sharing options...
Pie/Box (The first) Posted February 23, 2020 Share Posted February 23, 2020 (edited) As a ex Field medic I think its good + support P.S I think surgury will be funner Edited February 23, 2020 by Mystery man Ah fuck I looked at 96 . . . Link to comment Share on other sites More sharing options...
[CCG] Camo Posted February 24, 2020 Share Posted February 24, 2020 +support I am a doc. after all Link to comment Share on other sites More sharing options...
Corners Posted February 24, 2020 Share Posted February 24, 2020 4 hours ago, Mystery man said: As a ex Field medic I think its good + support P.S I think surgury will be funner Loves Corners, Corner. Corner. Former Imperial Commandos VCMDR Fixer Link to comment Share on other sites More sharing options...
[GL] Mike Posted February 24, 2020 Share Posted February 24, 2020 20 hours ago, CanOBeanz said: +Support Cool mod, adds lots of immersion & RP Potential Doesn't seem to add "Too many" status effects to deal with; seems like just the right amount. The new status effects don't seem to severely hamper gameplay in any major way; I don't think players would get annoyed at these new status ailments. The new status effects don't happen all of the time, they have a percentage chance to happen based on how you get hurt. This will likely be nice & balanced. Would HUGELY increase traffic to medbay out of necessity. Small addon size!!! (less than 1/2 of a single MB) Link to comment Share on other sites More sharing options...
Gunther Posted February 24, 2020 Share Posted February 24, 2020 22 hours ago, CanOBeanz said: +Support Cool mod, adds lots of immersion & RP Potential Doesn't seem to add "Too many" status effects to deal with; seems like just the right amount. The new status effects don't seem to severely hamper gameplay in any major way; I don't think players would get annoyed at these new status ailments. The new status effects don't happen all of the time, they have a percentage chance to happen based on how you get hurt. This will likely be nice & balanced. Would HUGELY increase traffic to medbay out of necessity. Small addon size!!! (less than 1/2 of a single MB) Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
hoopsure Posted February 24, 2020 Share Posted February 24, 2020 WAIT, Are you telling me that someone made an addon that adds the medical system that Escape from Tarkov uses?! HUGE +support Link to comment Share on other sites More sharing options...
Jakub Posted February 24, 2020 Share Posted February 24, 2020 On 2/23/2020 at 4:11 PM, starr said: I love the idea, however, not sure on the execution of this. Otherwise +support Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT. Link to comment Share on other sites More sharing options...
Doggo0 Posted February 24, 2020 Share Posted February 24, 2020 23 hours ago, CanOBeanz said: +Support Cool mod, adds lots of immersion & RP Potential Doesn't seem to add "Too many" status effects to deal with; seems like just the right amount. The new status effects don't seem to severely hamper gameplay in any major way; I don't think players would get annoyed at these new status ailments. The new status effects don't happen all of the time, they have a percentage chance to happen based on how you get hurt. This will likely be nice & balanced. Would HUGELY increase traffic to medbay out of necessity. Small addon size!!! (less than 1/2 of a single MB) SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
Elysian Posted February 26, 2020 Share Posted February 26, 2020 +Support sounds great Retired CPT ll Retired Staff Link to comment Share on other sites More sharing options...
Gh0pit Posted February 26, 2020 Share Posted February 26, 2020 I do think that this is very cool but these status effects with how the run and gun meta is might take a little bit of adjustment on all sides. Not just medical. What classes get what? Will we be able to buy it in an armoury? Will we be able to buy it in the f4 menu? I don't think adding the addon by itself will be enough because it seems like there will have to be a lot of work behind the scenes to make sure everything functions correctly i.e. class adjustment, armoury/f4 adjustment, document adjustments. also if this addon gets added in fully, i'm bringing back combat medics and nobody can stop me. Tarkov Gang. +Support 1 Retired CMDR of Epsilon-11 D-Class Main/CI gang/RHO 36 Detective ~You say stop it, I say Gh0pit~ Link to comment Share on other sites More sharing options...
[GL] Inaccurate Posted February 26, 2020 Author Share Posted February 26, 2020 (edited) 10 minutes ago, Gh0pit said: I do think that this is very cool but these status effects with how the run and gun meta is might take a little bit of adjustment on all sides. Not just medical. What classes get what? Will we be able to buy it in an armoury? Will we be able to buy it in the f4 menu? I don't think adding the addon by itself will be enough because it seems like there will have to be a lot of work behind the scenes to make sure everything functions correctly i.e. class adjustment, armoury/f4 adjustment, document adjustments. also if this addon gets added in fully, i'm bringing back combat medics and nobody can stop me. Tarkov Gang. +Support For the first few questions, here's what I would do: All medical staff would get the bandage and splint, except for a few exceptions: Field Medic wouldn't get the splint ACMs would also get the grizzly MTF medics would get both We would keep our current medkits, but in order to fix bleeding and fractures, you need medical, field medics would be able to fix bleeding, but to fix fractures you would need to find a ACM or go to medbay. I could see bandages and Vaseline maybe being in the armory, I don't know though Edited February 26, 2020 by [GL] Inaccurate "Pay increase declined. Welcome to the Foundation, get used to it." -O5-6 3rd time Head of Medical Staff | Ex-Director of Research and Security | Ex-Director of Utility | Ex-Senior Admin for SCP-RP | Ex-Admin for TTT Link to comment Share on other sites More sharing options...
Igneous Posted February 27, 2020 Share Posted February 27, 2020 This makes the entire server rely on medical extremely heavily. In theory its a good idea, but in actual execution, this would never happen. Link to comment Share on other sites More sharing options...
Igneous Posted February 27, 2020 Share Posted February 27, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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