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SCP - 106 Suggestion - Denied


Randy

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What you want to see? - New and improved version of 106

Why should we add it? - Because the one we have is easily abuseable and this one is perfect walks through doors/props (SUPERADMINS CAN BLACKLIST WHAT IT CAN WALK THROUGH) and it has sounds and trails so you know 106 has been there

What are the advantages of having this? -
Improves RP
Easy to use
Takes away the abuse if the clip through walls
Footsteps
TP to pocket dimention (Cant TP out)
Laugh

Who is it mainly for? - 106

Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=1783768332 (Requires: https://steamcommunity.com/workshop/filedetails/?id=1673048305) (VIDEO DEMO: https://streamable.com/hqtm0)

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+support, 106 is supposed to have complete control over the PD, he should be able to enter it, but not hide in it. Some changes in 106's rules would be necessary for this to work. Also, the breathing and footsteps enhances RP, so there really shouldnt be a reason to not use this on unless you cant go through doors.

 

 

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+support
Would cause 106 to actually be keter because atm if your at his cc you can make him harmless via running at him, constantly getting captured and simply just running out
(I may be incorrectly assuming that you can kill people in the PD)

Edited by Ritz

Was Nu7 2LT

Shot Once

Was a Nu7 MSGT

also was a CI Captain once

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21 minutes ago, Bionicle said:

+support, 106 is supposed to have complete control over the PD, he should be able to enter it, but not hide in it. Some changes in 106's rules would be necessary for this to work. Also, the breathing and footsteps enhances RP, so there really shouldnt be a reason to not use this on unless you cant go through doors.

+Support 

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5 hours ago, Bionicle said:

+support, 106 is supposed to have complete control over the PD, he should be able to enter it, but not hide in it. Some changes in 106's rules would be necessary for this to work. Also, the breathing and footsteps enhances RP, so there really shouldnt be a reason to not use this on unless you cant go through doors.

 

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Massive +Support

I experimented with this exact swep in a SCPRP server quite a while back. It's easy to use and improves roleplay a lot. Easy to implement and make rules/restrictions for. I also personally really like this SWEP.

Founder of Aperture Science | Retired Head of Research | Retired Event Team Leader | Current Metal Head
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7 hours ago, Bionicle said:

+support, 106 is supposed to have complete control over the PD, he should be able to enter it, but not hide in it. Some changes in 106's rules would be necessary for this to work. Also, the breathing and footsteps enhances RP, so there really shouldnt be a reason to not use this on unless you cant go through doors.

 

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Former: E11 COL | Deputy Head of FTOs | CI SRIC/LCPL

"We die in the dark so that others can live in the light."

 

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16 hours ago, Bionicle said:

+support, 106 is supposed to have complete control over the PD, he should be able to enter it, but not hide in it. Some changes in 106's rules would be necessary for this to work. Also, the breathing and footsteps enhances RP, so there really shouldnt be a reason to not use this on unless you cant go through doors.

 

Loves Corners, Corner. Corner. 

Former Imperial Commandos VCMDR Fixer 

 

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18 hours ago, Bionicle said:

+support, 106 is supposed to have complete control over the PD, he should be able to enter it, but not hide in it. Some changes in 106's rules would be necessary for this to work. Also, the breathing and footsteps enhances RP, so there really shouldnt be a reason to not use this on unless you cant go through doors.

 

 Retired CI LTCMDR | Proud Enuzer | Roblox Pro

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On 2/22/2020 at 1:04 AM, starr said:

+support 

this is epic bro i want to play this now 

 

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On 2/21/2020 at 3:43 PM, Bionicle said:

+support, 106 is supposed to have complete control over the PD, he should be able to enter it, but not hide in it. Some changes in 106's rules would be necessary for this to work. Also, the breathing and footsteps enhances RP, so there really shouldnt be a reason to not use this on unless you cant go through doors.

 

Retired A1 Commander Krug, Retired Admiral Versio, Former E11 MAJ, Former RRH

 

 

 

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While I think this SWEP is super cool looking, it was suggested back in September and was denied due to being:

Quote

"too buggy to use on the server. Going through all entities became an issue with 106's CC, as the command that is in the addon to combat this is very buggy and causes your screen to shake when in the CC. It also has no way of teleporting you back to the site after going into the pocket dimension."

It was also last updated Jul 18, 2019, so I doubt these issues have been fixed.

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14 hours ago, Hoovy said:

While I think this SWEP is super cool looking, it was suggested back in September and was denied due to being:

It was also last updated Jul 18, 2019, so I doubt these issues have been fixed.

You can blacklist entitys it can go through https://streamable.com/arb89

To get it to work :
• Create your TEAM_SCP106 job;
• Set the Dimension position and some collisions to your map :
- guthscp_set_106_dimension : set the dimension position to your current position
- guthscp_set_106_collide : look at the map prop that you want to collide with 106 and enter this command, 106 shouldn't be able to pass through it.
- guthscp_set_106_uncollide : look at the map prop that you want to uncollide with 106 and enter this command, 106 should be able to pass through it.

Edited by Randy
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15 hours ago, CanOBeanz said:

+Support

I love this and it would make 106 TERRIFYING

 

Truth is just a matter of perspective. The duty of every soldier is to protect the innocent ~Captain Price (Modern Warfare 2)

Former CMD Positions: E11 1LT, Medical Chief Manager, CI LT and SRIC, Alpha 1 CPL, RRH Squad Lead.

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On 2/25/2020 at 8:45 AM, Randy said:

You can blacklist entitys it can go through https://streamable.com/arb89

To get it to work :
• Create your TEAM_SCP106 job;
• Set the Dimension position and some collisions to your map :
- guthscp_set_106_dimension : set the dimension position to your current position
- guthscp_set_106_collide : look at the map prop that you want to collide with 106 and enter this command, 106 shouldn't be able to pass through it.
- guthscp_set_106_uncollide : look at the map prop that you want to uncollide with 106 and enter this command, 106 should be able to pass through it.

I don't think you read what hoovy said. I tested this SWEP a while ago, and while you can't go through the CC, your screen shakes uncontrollably while inside of it, and you can't return back to the foundation once you have gone to the pocket dimension. If it's patched with an update I will do it, however, not viable at this moment.

big cat running GIF

 

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