Rabbit Posted January 15, 2020 Share Posted January 15, 2020 What you want to see? - Remove the Safe Room status from the researcher's bunks/spawn and Janitorial/technical bunk/spawn and add an additional safe room in LCC And adding a rule "once you leave bunks/spawn you may not return" and Allow Gen Sec to leave D-block to escort foundation person to safe rooms in LCC In the attached pic I outline in red two spots (that are not being used) for an Additional safe room because of of the current safe room is a bit far from the utility bunk/spawn Why should we add it? - Solves the problem of people from using bunks as a way to escape from RP situations Gives gen sec something more to during a DEFCON 2 and helps with their RP because it is their job to make sure that foundation staff are safe What are the advantages of having this? - Add another layer of RP and removes the problem of people abusing the rule "no one can enter banks/spawn" Who is it mainly for? - Everyone Links to any content - No content just a pic out liner two additional spots for an additional safe room You don't have to be the best, you just got to be better than dip shit over there Link to comment Share on other sites More sharing options...
Phillers Posted January 15, 2020 Share Posted January 15, 2020 -Support, not allowing people to enter bunks at all is a bad idea, certainly against D-Class. Im all for a rule that bans people from running into them to avoid any kind of RP tough. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
CanOBeanz Posted January 15, 2020 Share Posted January 15, 2020 +Support I've heard a lot of issues about people dipping back into bunks to escape RP / combat lately Definitely agree that some rule should be enacted & enforced to punish this, same with people running into D block hallway to escape hostile SCPs -Support I don't think we should totally restrict people from returning to bunks after leaving There are a lot of legitimate reasons to return to bunks in the middle of a life: Requested to go there to discuss something with someone Some SOPs require branch members to return bunks if it becomes Defcon 3, unless they're a certain rank (no panic room requirement until defcon 2 usually, but bunks are required at defcon 3 for some) Needing to go AFK somewhere safe for a moment Maybe we could just make it against the MOTD to explicitly run into bunks to escape a situation? Like something you could call a staff sit for? O5-9: "Misfortune" A.K.A. "Mr. Unlucky" "Accidents Happen-- Mostly to me!" Link to comment Share on other sites More sharing options...
starr Posted January 15, 2020 Share Posted January 15, 2020 +/- support +cause it's a good rule to enforce of getting shot at and just running to bunks or when gensec see dclass with guns and run back into bunks and announce it -cause a new set of saferooms and making a whole set of rules/jobs for foundation staff it'll complicate a lot of things insert cliched signature Link to comment Share on other sites More sharing options...
Igneous Posted January 15, 2020 Share Posted January 15, 2020 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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