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Damage Control and Christmas Hammers


Big John

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I know as a first post on the forums I shouldn't complain about things, but it's been getting seriously annoying at this point. 

The seasonal Christmas sledgehammer is way too powerful.

To put into perspective what this thing can do:

  • It can deal 150 damage in a single hit. Yes you read that correctly.
  • It can one-shot most foundation personnel and leave security crippled.
  • You can use it as a D-Class, and it's much stronger then pretty much all melee weapons.
  • It's 15 dollars.

   

I understand bringing out a season event weapon that you can only buy for a week, but when it's arguably the best melee weapon in the game then it's a little concerning, especially when

you're trying to take down some class and they can pretty much kill you in around two hits even as an E11.

 

I'm sorry if this was ranty, but it's extremely unfair to go up against an army of D-Class with 150 damage weapons, especially when 2 or 3 hits can kill most security.

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3 hours ago, Susel said:

Make a suggestion in the suggestion forums maybe??? 

Yes, if you have a problem with the hammer, you can always suggest a nerf under suggestions. 

Edited by Rektify Deez Nutz

~Your Local SCP Lead AdminAka: Rekti-High
The REAL Don Godfather 527 | CEO of the Minge Team | The Baby Joe | Leader of the Fish Mafia

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