Gunther Posted December 3, 2019 Share Posted December 3, 2019 (edited) What you want to see? - I would like to see it be to where if 939 gets tranqed, they can not just bolt halfway across the Foundation. If they do, it would be considered FailRP. Edit: For those who misunderstand, its before he falls asleep. If he get hit by a tranq, he can't bolt across the Foundation to hide. I want this to be made FailRP. Why should we add it? - Capturing 939's are a chore, they are easy to recontain EXCEPT when they decide to consciously know they were tranqed. It seems pretty FailRP cause they can't see, so how would they know what shot them. What are the advantages of having this? - 939's are easier to contain and they don't FailRP by bolting across the entire map, and in some cases, hiding in a room. Who is it mainly for? - 939 Links to any content - Edited December 6, 2019 by Gunther Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
MysticDN Posted December 3, 2019 Share Posted December 3, 2019 +Support This has happen way to many times and just get annoying after the firth or sixth time tranqing him Link to comment Share on other sites More sharing options...
BadAim Posted December 3, 2019 Share Posted December 3, 2019 +Support Add this line to the rules Once hit with a Tranq, SCP-939 is no longer allowed to sprint. Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Catsro Posted December 3, 2019 Share Posted December 3, 2019 2 hours ago, BadAim said: +Support Add this line to the rules Once hit with a Tranq, SCP-939 is no longer allowed to sprint. SCPRP Head Admin | Ex SCPRP Event Team Leader | Ex CI LTCMDR | O5-13 Catsro Link to comment Share on other sites More sharing options...
Tsuki Posted December 3, 2019 Share Posted December 3, 2019 4 hours ago, BadAim said: +Support Add this line to the rules Once hit with a Tranq, SCP-939 is no longer allowed to sprint. [SCPRP]Retired Security Captain Link to comment Share on other sites More sharing options...
Psych0 Posted December 3, 2019 Share Posted December 3, 2019 5 hours ago, BadAim said: +Support Add this line to the rules Once hit with a Tranq, SCP-939 is no longer allowed to sprint. The thing is with 939 in tight spaces he is easy to recontain. Link to comment Share on other sites More sharing options...
Doggo0 Posted December 3, 2019 Share Posted December 3, 2019 4 hours ago, BadAim said: +Support Add this line to the rules Once hit with a Tranq, SCP-939 is no longer allowed to sprint. SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
Susel Posted December 3, 2019 Share Posted December 3, 2019 +support Tight spaces dont change anything since LCZ and HCZ are huge and 939 can run away super fast Susel - Retired MTF person - "Teamwork makes the dream work" Link to comment Share on other sites More sharing options...
Hoovy Posted December 3, 2019 Share Posted December 3, 2019 -Support An un-needed nerf Former SCP:RP Event Team Leader (5/15/19 - 12/31/19) Current SCP:RP Head Administrator "I'll see you on the Dark Side of the Moon" Link to comment Share on other sites More sharing options...
Orange 🍊 Posted December 3, 2019 Share Posted December 3, 2019 1 hour ago, Hoovy said: -Support An un-needed nerf Link to comment Share on other sites More sharing options...
BadAim Posted December 3, 2019 Share Posted December 3, 2019 4 hours ago, Hoovy said: -Support An un-needed nerf The thing about 939 is we can tranq 939 at temple and he would have time to pick a building in town and wait through his entire tranq time, then run into CI HQ. Its an unnecessary hassle that continues to add pressure to an already overworked MTF dealing with a much more active CI (GJ CI!), Self breaching, and a normally understaffed security. Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Skela Posted December 3, 2019 Share Posted December 3, 2019 -Support If the 939 runs after waking up from a tranq. Report them. in the rules (well from when I used to play and etc) 939 after tranqed and waken up, gotta wait 10 seconds to start moving again. That’s about 20 seconds of waiting. Yuh imm@ Thash Dat B¡tch!!*^€{ Link to comment Share on other sites More sharing options...
enuz 💣 Posted December 3, 2019 Share Posted December 3, 2019 4 hours ago, Hoovy said: -Support An un-needed nerf -Support So 939 can get tranqed instantly? Um no, no one will play it and he will be useless. Former Head of Janitorial | HCZ man geer | lvl 70 life wizard | Roblox Clothing Designer Link to comment Share on other sites More sharing options...
Berserkrpups Posted December 3, 2019 Share Posted December 3, 2019 4 hours ago, Hoovy said: -Support An un-needed nerf This is where planning to risk someone comes to play knowing that you could be killed from a 939 adds risk on even trying to contain him. That and if this restriction was added no one would play 939. Big Body Tony Link to comment Share on other sites More sharing options...
Samm Posted December 3, 2019 Share Posted December 3, 2019 3 hours ago, Skela said: -Support If the 939 runs after waking up from a tranq. Report them. in the rules (well from when I used to play and etc) 939 after tranqed and waken up, gotta wait 10 seconds to start moving again. That’s about 20 seconds of waiting. @Skela I don’t think you understand the post, he means once 939 is hit with the gun, he shouldn’t be able to run, not once he is done being tranqed he can’t run. |Ex-Omi9 MAJ ||E-11 CPT|| Ex-SCPRP Senior Mod| Link to comment Share on other sites More sharing options...
Rookieblue Posted December 4, 2019 Share Posted December 4, 2019 On 12/2/2019 at 7:58 PM, BadAim said: +Support Add this line to the rules Once hit with a Tranq, SCP-939 is no longer allowed to sprint. Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
The Light Posted December 4, 2019 Share Posted December 4, 2019 On 12/3/2019 at 4:15 AM, Hoovy said: -Support An un-needed nerf Former "Foundation Doctor and a Medical Doctor are 2 god damn different things." -Light "Can you heal me."-Entire Foundation "Ok Sophia"-Arium Link to comment Share on other sites More sharing options...
Breen Posted December 5, 2019 Share Posted December 5, 2019 On 12/3/2019 at 2:15 AM, Hoovy said: -Support An un-needed nerf gog Link to comment Share on other sites More sharing options...
Jakub Posted December 8, 2019 Share Posted December 8, 2019 On 12/3/2019 at 9:15 AM, Hoovy said: -Support An un-needed nerf This will litteraly ruin 939 and allow it to be recontained within minutes off breaching Ex E11 COL, Ex A1 MAJ, Ex AHOTS, Ex Security 2LT, Ex Admin. Current CI 2LT. Link to comment Share on other sites More sharing options...
Neo Posted December 9, 2019 Share Posted December 9, 2019 On 12/3/2019 at 4:15 AM, Hoovy said: -Support An un-needed nerf SCP-RP Moderator | CI LTCOL Boozle LC32 Link to comment Share on other sites More sharing options...
Arium Posted December 9, 2019 Share Posted December 9, 2019 On 12/3/2019 at 1:15 AM, Hoovy said: -Support An un-needed nerf Link to comment Share on other sites More sharing options...
Emoonk Posted December 9, 2019 Share Posted December 9, 2019 On 12/3/2019 at 1:15 AM, Hoovy said: -Support An un-needed nerf Link to comment Share on other sites More sharing options...
Calamity Posted December 9, 2019 Share Posted December 9, 2019 On 12/2/2019 at 7:58 PM, BadAim said: +Support Add this line to the rules Once hit with a Tranq, SCP-939 is no longer allowed to sprint. Gaminglight PoliceRP Retired Superadmin “Genius is one percent inspiration, ninety-nine percent perspiration.” “There are no shortcuts to any place worth going.” “You are never dedicated to something you have complete confidence in." Link to comment Share on other sites More sharing options...
Phillers Posted December 10, 2019 Share Posted December 10, 2019 -Support, 939 Is a Keter Class SCP, recontaining him is already laughablely easy as of current, literaly all MTF has to do is hit him once, and even if he runs after that, you have a solid 45 seconds to find him. I can understand that might be annoying if you are alone, but if you are with a squad (Which MTF is most of the time) you can easily find him within that time period. "Without morals, are we truly any better than the things we've set ourselves to contain?" EX-Site Director | EX-Super Admin | EX-Event Team Lead | Otter Lover | Regardless of what SMT Says, not a furry. | R&D Senior Inspector Link to comment Share on other sites More sharing options...
Seeker (Tavdogg1) Posted December 12, 2019 Share Posted December 12, 2019 On 12/10/2019 at 5:12 AM, Falxen said: -Support, 939 Is a Keter Class SCP, recontaining him is already laughablely easy as of current, literaly all MTF has to do is hit him once, and even if he runs after that, you have a solid 45 seconds to find him. I can understand that might be annoying if you are alone, but if you are with a squad (Which MTF is most of the time) you can easily find him within that time period. Ok. I can see the point. He is Keter. Should be no easy to contain. - Support then There are three types of people... There are hunters... There are prey... And then I, Alex B, comes back after so long to Security with the new name of Seeker that nobody remembers me anymore, but I don't care and I just want to shoot D-Class. Link to comment Share on other sites More sharing options...
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