Popular Post Friendly Steve Posted November 21, 2019 Popular Post Share Posted November 21, 2019 Good evening citizens of True North!!! Today I will be speaking about a few updates that SMT as well as JMT have been working on to bring into the server!! The first topic we want to cover is the Drug Dealer update! Rules for the new Drug Dealer is as follows;8-) Drug Dealer Cannot raid. Can not commit major crime (Ex. A Bank Raid). Must have a shop to sell goods. May have bitminers, weed and or printers when shop is up. Can only self-supply when actively running a shop. Changing jobs to purchase drugs then switching back is an example of self-supply. This is not allowed. Can only base with other dealers (Ex. Gun/Adv Gun/Black Market/Drug Dealers). LEGAL drugs are Asprin, Cigiarettes, Alcohol and Water ILLEGAL drugs are Cocaine, Marijuana/Weed (Unless legalized by the President), Meth, Heroin, LSD and Mushrooms! With this new job we are hoping to see an increase in RP for Criminals as well as PD. We have already gotten multiple reports of FBI agents going under cover and working along side PD and TAC Units to bust the Drug dealers in True North! Great job guys!!Next thing we are going to cover is a Bloods and Crips update! We are aware of the current situations revolving Bloods and Crips and we have generally seen people only hopping onto these jobs to minge around and not accomplish anything as a group. We are hoping to change that today with this update! Currently in the map you will see two new dedicated locations for the Bloods and Crips to now base in and run their operations out of. We are hoping to see members of these gangs participate in more; Gang rivarly Drive by shootings Basing with money silos, printers etc... We have situated these locations close enough to each other to hopefully encourage Bloods and Crips to engage in more RP situations instead of just killing each other in spawn repeatedly. Now, there will be some additional rules going along side of this, these rules are subject to change if there are issues that are caused by these; Entrance to the base can only be locked, you cannot build props to block the doorway (This only applies to the building labelled as Bloods Red Zone or the Crips Hood location) Rooms inside of the building can be built in so you can build a base to bitcoin/print money or run silos| Gangs can do a drive by of any other gang members as long as no PD or Gov is around the area (Citizens, other Thiefs etc can be in the area to witness) Drive by's must not be excessive and done repeatedly, the gang leaders should be setting up a Drive by with their followers and executing it. Drive by reset limit is 15 minutes (These rules have been updated into the MOTD) Now for some photos!! Bloods Base Crips Base Now onto our next topic which will also be our last, this topic will cover changes to Basing rules that we currently have on the server! Myself along with other members of the SMT/JMT have done extensive testing with other players to find a more fair approach to how players build their bases. With the current state of basing we have seen an influx of some pretty OP base designs. These base designs include zig/zag like patterns that make it near impossible for Gov to even come halfway to raiding the base let alone criminals trying to raid a base with only a couple of members. I will list here the current MOTD rules that you will have seen and in some cases, there will be additional rules being added or changed. Additions will be colored as Green, and anything removed will be colored as Red. 1-) Basing Max fading doors (Per Base): 5 down to 4 Fading doors must be obvious and visible for the player (just like keypads) They cannot be placed in a way where your player model gets stuck and you are unsure where the door is (placing a pole in the corner as your fading door) Max buttons (Per Base): 5 down to 3 Keypad required for every door with a toggle or 5 secs open time. Do not use your numpad to open the door, instead input the code into the keypad or use a button Your base cannot force players to crouch/jump Shooting windows do not count as fading doors Max of 2 shooting windows per base, buttons on shooting windows MUST be toggled and you cannot use your numpad to open it No invisible props No kill boxes. A kill box is when you can trap a player between 2 fading doors and you can shoot at them but they can't shoot back at you. For example you are backed up against a wall and can see the players feet, but they cannot see you at all (This is not allowed) You cannot use no collide for defense/entrance purposes. You may not prop block raidables. All parts of a base must fit at least 2 people back to back and side to side. Do NOT make bases with small peepholes (otherwise known as head glitching) Half of your body MUST be shown if you are shooting over an object (Barriers, props etc). This is in effect for shooting windows as well. Whiteout/Blackout and Underwater bases are not allowed If your base is going to be primarily black, the floor must be an opposite color (White) Trap bases are not allowed. This is anything that acts as a trap door to trap or damage raiders. Keypads must be visible and not hidden. Fake keypads are also not allowed. KOS/Building signs MUST BE CLEAR AND CONCISE Bases may not be raided if there is a building or RP sign. Bases with building signs can be prop blocked off. However, they may not be used as hideaways for criminals. They may also not contain any type of raidables. RP Only buildings are designed for peaceful RP scenarios. No raidables are allowed here, thus they are also not allowed to be raided. Maze bases are NOT allowed. The path through the base’s defenses must be obvious and accessible. Text signs must be large and easily seen (80+ text size). World Glow is not allowed. Roof bases are not allowed unless the building's roof has a built in access point. Every bases' property line stops where the sidewalk/map road/fense starts. You may not extend your base or a KOS sign beyond your property line. You may not combine one way props and a non one way prop (Fence and gates) in order to see and shoot players at the same time (https://steamcommunity.com/sharedfiles/filedetails/?id=1490478705) Maximum of 5 one way props per base Bases may not be built across spawn, near the hospital and near the elevator shaft outside of spawn. Do not make any bases or props that block or disallow access to an NPC. Bases must not strain the eyes. This means no flashing props or bright colors. A sky base is not allowed. A skybase is a base that is taller than the prop tube1x1x8 Walkway rule If you are basing you are only allowed 10 props for the walkway leading into your base. This means players who have the “zig-zag” base design can still set up their base that way, but with limited props. It is up to you to use longer props that make the players have to run farther and have shooting platforms above them, or continue to have fences and attempt to shoot at Gov/Raiders through them. (https://imgur.com/kSNkkaQ) 5-) Important Timers Raids - 5 Minutes/Raid -- 45 Minutes/Same Base Kidnaps - 15 Minutes/Kidnap -- 30 Minutes/Same Person Assassinations - 15 Minutes/Assasination Bank Raids - 15 Minutes/Bank Raid Murder - 5 Minutes/Murder -- 30 minutes/Same Person Mugging - 5 Minutes/Mug -- 30 minutes/Same Person General Store - 15 Minutes/Robbery Money Silo - 15 Minutes after completion/failure (Per base) 4-) Kidnapping/Hostage Taking Must /yell or /advert kidnap If the person has a gun out, you cannot kidnap To take a player hostage, there must be at least 10 PD online (This includes SWAT/ARU/SRT/CERT/FBI/Etc.) Do not hold anyone longer than 15 minutes Restraints are required to kidnap someone (or else it will be considered false hostage) Kidnapping in Spawn/AFK People is not allowed You may only have one person (kidnapped/hostage) per person. Once you rob a store/the bank, you MUST let the hostage(s) go, you can't take him/her away out of the store/bank Ransom Prices THAT MUST BE FOLLOWED BY ALL CRIMINALS Civilian - $5,000 Officer - $10,000 Senior Officer / Corporal - $20,000 Sergeant - $30,000 Master Sergeant/ Sergeant Major- $50,000 Lieutenant - $60,000 Captain - $70,000 Major - $80,000 Colonel - $90,000 Assistant / Deputy Chief - $100,000 Chief of Police (or Department heads) - $125,000 Deputy Commissioner - $150,000 Commissioner - $200,000 That all folks! Thank you so much for being apart of the Gaminglight community as well as being a member on Police RP!!! Thank you all for coming to us with the issues that you have, they are greatly appreciated as they do help us bring the best possible gaming experience for you guys on PoliceRP! Side note: There MAY be a possibility of the text screen not showing up in game, we are waiting to see if the perma propping worked for those! 1 4 1 5 Link to comment Share on other sites More sharing options...
Timm Posted November 21, 2019 Share Posted November 21, 2019 Thank so much you guys, this update looks great and im excited to see what the future holds! Btw, great idea with the crip/blood update! Hopefully this will drastically increase gang rp! 1 ⦗MilRP: Spetsnaz SCOL | Retired SZ and DI Major General || JvS: Retired Sith Council | Reserve Sentry Darth | Retired Administrator⦘ ⦗IRP: R DT SPC DD9 | R 31st LTCOL || SCP-RP: R HOR & HOS | R CI MSGT⦘ Link to comment Share on other sites More sharing options...
Eternity Posted November 21, 2019 Share Posted November 21, 2019 Good job, we all appreciate the work you do PoliceRP Manager Link to comment Share on other sites More sharing options...
Max Holland Posted November 21, 2019 Share Posted November 21, 2019 (edited) Good job. I love seeing the suggestions being implemented can’t wait to hop on crips Edited November 21, 2019 by Max Holland Link to comment Share on other sites More sharing options...
Phil Posted November 21, 2019 Share Posted November 21, 2019 36 minutes ago, Max Holland said: Good job. I love seeing the suggestions being implemented can’t wait to hop on crips GSC make a comeback aye? 1 Link to comment Share on other sites More sharing options...
Noah REmiX Posted November 21, 2019 Share Posted November 21, 2019 This update is great! Thanks for working hard on the server SMT/JMT. Also thanks Max Holland for suggesting the bloods/Crips idea. PD CPL | FBI SA | DEA ASAC | DEA FTO | SS SO | Scythes Of Paradise Lord “People will do you wrong over and over, but the one time you call them out your suddenly the bad guy.” - Juice WRLD "Yesterday, today was tomorrow. And tomorrow, today will be yesterday." - George Harrison Link to comment Share on other sites More sharing options...
TurdBerglar Posted November 21, 2019 Share Posted November 21, 2019 Really nice updates!!!! Link to comment Share on other sites More sharing options...
𝙁𝙧𝙚𝙚𝙯𝙚 Posted November 21, 2019 Share Posted November 21, 2019 May the gods be with you for adding side by side. No more getting stuck behind 1 gov in a raid. (RIP all the current OP bases) 1 1 Former S.W.A.T Commander & J.M.T Member Quote Best driver of the year award Link to comment Share on other sites More sharing options...
Phalanx Xervis Posted November 21, 2019 Share Posted November 21, 2019 I am pleased to see these have changed and I am glad they have. Now gov can have a chance as well as criminals. Thank you SMT for doing this and taking time out of your day to come up with these you made a huge impact on this community and server keep up the good work i am pleased to be apart of this community for more then a week now. (Feels like months tho) 1 Link to comment Share on other sites More sharing options...
Cammy Posted November 21, 2019 Share Posted November 21, 2019 Thanks just what i wanted to see get rid of OP bases that just ruins RP Link to comment Share on other sites More sharing options...
John Kill Posted November 21, 2019 Share Posted November 21, 2019 Thx and Rest In Peace old bases Link to comment Share on other sites More sharing options...
~ vσxιs ~ Posted November 21, 2019 Share Posted November 21, 2019 This looks like a pretty promising update. I might have to reinstall g-mod to give it a look and a try. “The only way that we can live is if we grow. The only way we can grow is if we change. The only way we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we are exposed is if we throw ourselves into the open.” — C. Joybell || Proud Member of GamingLight since March 2018 || || Former MTF Alpha-1 MAJ || Former NSA Director || Former MTF E-11 CPL || Former SWAT CMDR || Link to comment Share on other sites More sharing options...
Pooders Posted November 21, 2019 Share Posted November 21, 2019 Thanks for the hard work There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds. Link to comment Share on other sites More sharing options...
Masterson Posted November 21, 2019 Share Posted November 21, 2019 Thanks for all you do From a Gov standpoint: Now I can raid bases 1 Link to comment Share on other sites More sharing options...
Torty Posted November 21, 2019 Share Posted November 21, 2019 14 hours ago, EternityAgar said: Good job, we all appreciate the work you do Agreed good job SMT/JMT we love you all "I feel i should say something profound, like one small step for man; All that i think of to say, is i feel like i have waited for this day for centuries"-Harrison Wells "You where good son, real good; Maybe even the best."-TF2 | Military RP Spetznaz1st LT United States Sergeant Link to comment Share on other sites More sharing options...
Springs Posted November 21, 2019 Share Posted November 21, 2019 I like the new update |Ex PD LT|Delta squad RCT| Ex senior moderator| Link to comment Share on other sites More sharing options...
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