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CI Update - 11/14/19 - Accepted


Berserkrpups

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Job Name: CI Recruit

Model:  models/player/pmc_4/pmc__02.mdl 

Job Description: Same

Weapons: tfa_p90 // tfa_hk45 // keypad_cracker // salute_swep  // dradio // weapon_cuff_elastic

Salary: 60

HP: 100

Armor: 100

Extra Info (Ex. Workshop link for models): N/A

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Job Name: CI Alpha Operative 

Model: models/pmc/pmc_4/pmc__08.mdl

Job Description: Same

Weapons: Add: tfa_magpulpdr // tfa_csgo_p250 Remove: tfa_csgo_ak47 // tfa_csgo_fiveseven

Salary: Same

HP: 125

Armor: Same

Extra Info (Ex. Workshop link for models): N/A

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Job Name: CI Beta Operative

Model: models/pmc/pmc_4/pmc__04.mdl

Job Description: Same

Weapons: Add: tfa_m4a1 // tfa_csgo_usp Remove: tfa_an94 // tfa_usp

Salary: Same

HP: 150

Armor: Same

Extra Info (Ex. Workshop link for models): N/A

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Job Name: CI Sergeant

Model: models/pmc/pmc_4/pmc__05.mdl

Job Description: Same

Weapons: Add: tfa_an94  // tfa_csgo_usp Remove: tfa_colt1911 // tfa_m416

Salary: Same

HP: 175

Armor: 175

Extra Info (Ex. Workshop link for models): N/A

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Job Name: CI Sergeant Major

Model: models/pmc/pmc_4/pmc__07.mdl

Job Description: Same

Weapons: Add: tfa_sig_p229r Remove: tfa_m29satan

Salary: Same

HP: 175

Armor: 200

Extra Info (Ex. Workshop link for models): N/A

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Job Name: CI Delta Command

Model: models/friskiukas/bf4/us_01.mdl

Job Description: Same

Weapons: Add: tfa_csgo_elite Remove: tfa_csgo_deagle

Salary: Same

HP: 200

Armor: 200

Extra Info (Ex. Workshop link for models):

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Job Name: CI Gamma Command

Model: Same

Job Description: Same

Weapons: Add: tfa_fal // tfa_csgo_cz75 // tfa_csgo_flash  Remove: tfa_csgo_revolver tfa_g3a3

Salary: Same

HP: 275

Armor: 255

Extra Info (Ex. Workshop link for models):

=======================================================================================================================================

Job Name: CI Research And Development

Model: Same

Job Description: Same

Weapons: Add: tfa_csgo_deagle Remove: tfa_ragingbull

Salary: Same

HP: Same

Armor: Same

Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms

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Job Name: CI R&D Command

Model: Same

Job Description: Same

Weapons: Add: tfa_csgo_mac10 // tfa_csgo_deagle  Remove: tfa_remington1858

Salary: Same

HP: Same

Armor: Same

Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms

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Job Name: CI Shades Task Force 

Model: models/badabing/sas.mdl

Job Description: Same

Weapons: tfa_ak47 // tfa_m3 // tfa_csgo_elite // tfa_csgo_g3sg1 // fas2_ifak (Rework)

Salary: 150

HP: 200 

Armor: 200

Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=793036275

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Job Name: Dr. Maynard

Model: models/player/scpsci_male_06.mdl

Job Description: Same

Weapons: Same Weapons

Salary: Same

HP: 150

Armor: 125

Extra Info (Ex. Workshop link for models): N/A

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Job Name: CI Heavy Trooper

Model: models/mark2580/payday2/pd2_bulldozer_zeal_player.mdl

Job Description: Same

Weapons: Same

Salary: Same

HP: Same

Armor: Same

Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=813261576

=======================================================================================================================================

Job Name: CI Infiltrator

Model: models/mark2580/payday2/pd2_cloaker_zeal_player.mdl

Job Description: Same

Weapons: Same

Salary: Same

HP: Same

Armor: Same

Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=810677997

=======================================================================================================================================

Job Name: CI Sawbones

Model: models/player/pmc_4/pmc__03.mdl

Job Description: You are a CI Medic heal the most important members of the group and heal those who are injured.

Weapons: tfa_m4a1 // tfa_csgo_fiveseven // dradio // weapon_cuff_elastic // salute_swep // keypad_cracker // fas2_ifak

Salary: 100

HP: 150

Armor: 125

Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms

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Job Name: CI Hotshot

Model: models/player/pmc_4/pmc__05.mdl

Job Description: You are a shotgun specialist that knows the workings of the man-made weapon that delievers deadly blows, and is trained with the most intense knowledge of CQC.

Weapons: tfa_mossberg590 // tfa_csgo_fiveseven // tfa_csgo_frag // dradio // weapon_cuff_elastic // salute_swep // keypad_cracker

Salary: 120

HP: 175

Armor: 175

Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms

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Job Name: CI Senior Delta Command

Model: models/friskiukas/kestrel.mdl

Job Description: You are the eyes of the operation and some of the most important members in CI.

Weapons:  tfa_tar21 // tfa_csgo_elite // dradio // weapon_cuff_elastic // weapon_m9 // tfa_csgo_frag // tfa_csgo_smoke // cross_arms_swep // cross_arms_infront_swep // salute_swep // pro_keypad_cracker // fas2_ifak

Salary: 175

HP: 225

Armor: 225

Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms

=======================================================================================================================================

Job Name: CI R&D Informant

Model: 

models/player/guard_pack/guard_09.mdl,

models/cultist/scp_rp/scientists_5.mdl,

models/player/tfa_trent_cleaner_mech.mdl,

models/maolong_operator_skin11_pm.mdl

Job Description: ONLY USE ONCE INTERIGATION IS VALID AND MATCHES GUIDELINES

Weapons: tfa_csgo_p90 // tfa_csgo_p250 // dradio // weapon_m9 // broom // weapon_cuff_elastic // point_in_direction_swep

Salary: 10

HP: 125

Armor: 125

Extra Info (Ex. Workshop link for models): Radio Channel 30 // /ci comms

=======================================================================================================================================

Edited by Berserkrpups

Big Body Tony

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4 hours ago, Fool said:

+Support

Looks really good, the new jobs and buffs will help CI out a lot more. 

Good luck all around good update.

I see CI getting moved down during gunfights , so this will add balance to gunfights and help the branch a lot 

Former
|| 
SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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+ Support

I feel that some of these jobs aren't entirely necessary, but, I love that CI is getting what they need now. I don't think all the extra jobs will be added but hell the weapons are needed and HP/armor. Good on CI for getting this here.

The jobs I don't believe are necessary are the Informant and the CI Recruit. The jobs that I'm iffy on are the Hotshot and Senior D command. However, I'm interested in seeing what the Sawbones has to offer.

RND already interrogates, CI recruit seems extra, Hotshot is interesting being the only "class-specific" job, and Senior Delta is like the recruit kinda just being an extra step.

Edited by ?⸸??

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58 minutes ago, ?⸸?? said:

 CI Recruit.

 

The recruit class will only be for recruits when applications come out this will balance that out since alpha op is a bit better than the rct class

1 hour ago, Jakub said:

just wondering , what would the informant do since they have foundation player models, some clarity would be needed for mtf if this gets accepted.

It is only for R&D and people will have to interrogate foundation personnel intensely and will have to follow guidelines but it is pretty much for spying. You might be like that op. One they will have to do a lot to even get on the job and then will have to work their way into the foundation without getting caught as gensec in ez. There is a great challenge to this system.

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Big Body Tony

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6 minutes ago, Berserkrpups said:

The recruit class will only be for recruits when applications come out this will balance that out since alpha op is a bit better than the rct class

Alright, I like where that's going.

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We always want to add specialty classes to CI hence its why we went for these classes. The informant job will increase R&D involvement in CI operations and will include more RP/Activity for R&D. The job will stop us from just ransoming off the personnel and handing them back cause I'm sure they don't have the money all of the time.  

 SCPRP Head Admin | Ex SCPRP Event Team Leader |  Ex CI LTCMDR |  O5-13 Catsro

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+support nice

17 hours ago, Nimo said:

Bruh there are so many CI classes

gensec:

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E11 1LT []FORMER CI MAJOR[]Former MTF OMICRON-9 CAPTAIN[]Former Janitorial Low Command[]Former E11 HCMD[Former overseer of D4,Former experimental, Former E4]
"The fuck is a ethics committee?"

 

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On 11/14/2019 at 9:50 PM, Fool said:

+Support

Looks really good, the new jobs and buffs will help CI out a lot more. 

Good luck all around good update.

~ CI Major Corner MA13

 

Loves Corners, Corner. Corner. 

Former Imperial Commandos VCMDR Fixer 

 

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11 hours ago, BadAimSam said:

Gensec has a class per rank wym NIMO

Yeah. That is true. I am a SM and I have access to everything below Mena's well as subdivisions.

Edited by Alex B (Tavdogg11)

There are three types of people... There are hunters... There are prey...

And then I, Alex B, comes back after so long to Security with the new name of Seeker that nobody remembers me anymore, but I don't care and I just want to shoot D-Class.

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