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Job Addition - Denied


Krafty

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Preface: When there aren't any medical staff on, we'd like to have a role in GENSEC that has the ability to heal. When there are medical staff on combat medics WILL NOT be allowed.

 

Name of Job: Security Combat Medic

Job Model (Model Paths): models/player/guard_pack/guard_09.mdl                        models/player/guard_pack/guard_03.mdl                        models/player/guard_pack/guard_08.mdl

Job Description: The Combat Medic's job is to heal GENSEC members while defending D-Block or on escort/patrol.

Job Weapons (Ex. tfa_csgo_mac10): tfa_usc         tfa_m92beretta           fas2_ifak

Job Salary: $100

Job HP: 150

Job Armor: 50

Extra Info (Ex. Workshop link for models): 

Edited by Krafty
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-Support

Not much of a point and would get rid of value to the medical division, a bunch of classes already spawn with infantry medkits, thats enough for healing themself and assisting others, anything beyond major healing should be done by medical division. For non specialized medics they can buy bandaids and things to heal with at the armory. (I think a better suggestion would be to make them cheaper because they're like 1k)

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1 hour ago, Skipxl said:

-Support

Not much of a point and would get rid of value to the medical division, a bunch of classes already spawn with infantry medkits, thats enough for healing themself and assisting others, anything beyond major healing should be done by medical division. For non specialized medics they can buy bandaids and things to heal with at the armory. (I think a better suggestion would be to make them cheaper because they're like 1k)

Did you read the preface

+support as medics arent always on and since SMT will most likely be removing medkit from the armory its important that every branch has a medic

Retired Imperial RP Super Admin and Grand General

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1 hour ago, Skipxl said:

-Support

Not much of a point and would get rid of value to the medical division, a bunch of classes already spawn with infantry medkits, thats enough for healing themself and assisting others, anything beyond major healing should be done by medical division. For non specialized medics they can buy bandaids and things to heal with at the armory. (I think a better suggestion would be to make them cheaper because they're like 1k)

 

Aight I don't approve of this

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2 hours ago, Skipxl said:

-Support

Not much of a point and would get rid of value to the medical division, a bunch of classes already spawn with infantry medkits, thats enough for healing themself and assisting others, anything beyond major healing should be done by medical division. For non specialized medics they can buy bandaids and things to heal with at the armory. (I think a better suggestion would be to make them cheaper because they're like 1k)

Currently we (myself, hoovy, and tony) are working on a idea to help medical out by removing med kits from armory 

This job is to help GENSEC out once that suggestion comes out, for when no medics are on

GENSEC also currently has a job that spawns with a medkit and that has no rules to the medkits use so this would help regulate it 

also the main rule for the job are that noone is allowed on it if ANY medical are online 

"A good soldier obeys without question. A good officer commands without doubt."

 

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3 hours ago, Skipxl said:

-Support

Not much of a point and would get rid of value to the medical division, a bunch of classes already spawn with infantry medkits, thats enough for healing themself and assisting others, anything beyond major healing should be done by medical division. For non specialized medics they can buy bandaids and things to heal with at the armory. (I think a better suggestion would be to make them cheaper because they're like 1k)

Look at the preface statement. Combat medic won't be allowed on when there are medical staff

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19 hours ago, Rangiatea said:

Currently we (myself, hoovy, and tony) are working on a idea to help medical out by removing med kits from armory 

This job is to help GENSEC out once that suggestion comes out, for when no medics are on

GENSEC also currently has a job that spawns with a medkit and that has no rules to the medkits use so this would help regulate it 

also the main rule for the job are that noone is allowed on it if ANY medical are online 

^ unsure why people are -Supporting but this has my +Support to move to removing medkits from armory.

 SCPRP Head Admin | Ex SCPRP Event Team Leader |  Ex CI LTCMDR |  O5-13 Catsro

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21 hours ago, Krafty said:

Look at the preface statement. Combat medic won't be allowed on when there are medical staff

+Support only if medical is not on. Other than that no using it.

There are three types of people... There are hunters... There are prey...

And then I, Alex B, comes back after so long to Security with the new name of Seeker that nobody remembers me anymore, but I don't care and I just want to shoot D-Class.

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On 9/28/2019 at 3:43 PM, Skipxl said:

-Support

Not much of a point and would get rid of value to the medical division, a bunch of classes already spawn with infantry medkits, thats enough for healing themself and assisting others, anything beyond major healing should be done by medical division. For non specialized medics they can buy bandaids and things to heal with at the armory. (I think a better suggestion would be to make them cheaper because they're like 1k)

 

Current : 
Former : Nu7 COL, HSU Founder (I wrote the SOP so I'm very important clearly), Nu7 MAJ x 2, E11 2LT, SCP Senior Mod, TTT SA, JvS Admin, TS Support 3,  HSU Commissar (💀), RRH Guardian 01
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+Support

This will very much so help my long term goal for the Medical Branch. However, I do want it to be that only Medical Command can train combat medics.

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Former SCP:RP Event Team Leader (5/15/19 - 12/31/19)

Current SCP:RP Head Administrator

"I'll see you on the Dark Side of the Moon"

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On 9/28/2019 at 2:51 PM, Rangiatea said:

Currently we (myself, hoovy, and tony) are working on a idea to help medical out by removing med kits from armory 

This job is to help GENSEC out once that suggestion comes out, for when no medics are on

GENSEC also currently has a job that spawns with a medkit and that has no rules to the medkits use so this would help regulate it 

also the main rule for the job are that noone is allowed on it if ANY medical are online 

 

22 hours ago, ASimplePlayer said:

+Support only if medical is not on. Other than that no using it.

I'm a bit iffy on it since GENSEC does have a job where they spawn with one to begin with. 

~Your Local SCP Lead AdminAka: Rekti-High
The REAL Don Godfather 527 | CEO of the Minge Team | The Baby Joe | Leader of the Fish Mafia

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1 hour ago, Rektify Deez Nutz said:

 

I'm a bit iffy on it since GENSEC does have a job where they spawn with one to begin with. 

It's getting removed from them.

There are three types of people... There are hunters... There are prey...

And then I, Alex B, comes back after so long to Security with the new name of Seeker that nobody remembers me anymore, but I don't care and I just want to shoot D-Class.

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On 9/30/2019 at 12:25 PM, Hoovy said:

+Support

This will very much so help my long term goal for the Medical Branch. However, I do want it to be that only Medical Command can train combat medics.

Great Idea Hoovy. I left medical after joining Nu7, so I would love to be semi medical again to roleplay what I did before.

There are three types of people... There are hunters... There are prey...

And then I, Alex B, comes back after so long to Security with the new name of Seeker that nobody remembers me anymore, but I don't care and I just want to shoot D-Class.

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