Rookieblue Posted September 26, 2019 Share Posted September 26, 2019 What you want to see? - Technician Spawn moved to Utility Bunks spawn location Why should we add it? - With the addition of the Level 3 keycard scanner to the hole in the wall area, which is where Technicians currently spawn, we aren't able to leave. Moving our spawn area to the Utility Bunks area would allow us to be able to leave our spawns, as well as condense the spawn locations to fewer areas. What are the advantages of having this? - Condenses spawn locations to fewer areas, Utility Classes spawn together. Allows technicians not to be locked in a small room unless someone with a level three keycard decides to let them out. Who is it mainly for? - Technician personnel Links to any content - N/A Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
Dj V3NM Posted September 26, 2019 Share Posted September 26, 2019 + Support ~ fair enough. Link to comment Share on other sites More sharing options...
[GL] Zeus Posted September 26, 2019 Share Posted September 26, 2019 +Support Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
Catsro Posted September 26, 2019 Share Posted September 26, 2019 +Support not sure why they spawn there. SCPRP Head Admin | Ex SCPRP Event Team Leader | Ex CI LTCMDR | O5-13 Catsro Link to comment Share on other sites More sharing options...
Rookieblue Posted September 26, 2019 Author Share Posted September 26, 2019 35 minutes ago, Catsro said: +Support not sure why they spawn there. Not sure if it was accidental or what, but since we've always been spawning here I don't think it's a bug, lol. Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
PixelatedPancakes Posted September 26, 2019 Share Posted September 26, 2019 +Support Makes sense for technicians to be able to leave spawn and be able to do their jobs Current : Former : Nu7 COL, HSU Founder (I wrote the SOP so I'm very important clearly), Nu7 MAJ x 2, E11 2LT, SCP Senior Mod, TTT SA, JvS Admin, TS Support 3, HSU Commissar (), RRH Guardian 01 Link to comment Share on other sites More sharing options...
Doggo0 Posted September 26, 2019 Share Posted September 26, 2019 +Support Sometimes D class spawncamp technicians, because they don't know they spawn there, and if the spawn was at bunks it would make a lot more sense. SCPRP Director of Logistics, Event Team | Former Nu7 2LT, Former Senior Admin Link to comment Share on other sites More sharing options...
Seeker (Tavdogg1) Posted September 30, 2019 Share Posted September 30, 2019 +Support Reason: Everything said in the post. Conclusion: Best to fix it as fast as possible. There are three types of people... There are hunters... There are prey... And then I, Alex B, comes back after so long to Security with the new name of Seeker that nobody remembers me anymore, but I don't care and I just want to shoot D-Class. Link to comment Share on other sites More sharing options...
TheeReaper Posted September 30, 2019 Share Posted September 30, 2019 +Support We had made a new room, then the server crashed and messed up all the perma props, so I would like to move back. No one Remembers me ~ AHOT Reaper Link to comment Share on other sites More sharing options...
Igneous Posted October 11, 2019 Share Posted October 11, 2019 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. Link to comment Share on other sites More sharing options...
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