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Alpha-1 Branch Update - Accepted


Psycho

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(Job Update or Job Addition)

Name of Job: Operative

Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl

Job Description: Stays the same

Job Weapons (Ex. tfa_csgo_mac10):  Switching the tfa_acr to the tfa_csgo_ak47

Job Salary: The same

Job HP: The same 

Job Armor: The same

Extra Info (Ex. Workshop link for models): Nothing

Name of Job: Shotgunner

Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl

Job Description: Stays the same

Job Weapons (Ex. tfa_csgo_mac10):  Switching the tfa_mossberg590 to the tfa_csgo_nova

Job Salary: The same

Job HP: The same 

Job Armor: The same

Extra Info (Ex. Workshop link for models): Nothing

Name of Job: Heavy

Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl

Job Description: Stays the same

Job Weapons (Ex. tfa_csgo_mac10):  tfa_pkm

Job Salary: The same

Job HP: The same 

Job Armor: The same

Extra Info (Ex. Workshop link for models): Nothing

Name of Job: Sniper

Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl

Job Description: Stays the same

Job Weapons (Ex. tfa_csgo_mac10):  Switching the tfa_barret_m82 to the tfa_csgo_awp

Job Salary: The same

Job HP: The same 

Job Armor: The same

Extra Info (Ex. Workshop link for models): Nothing

Name of Job: ITM

Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl models/models/konnie/blackopsmodel/blackopsmodel.mdl

Job Description: Stays the same

Job Weapons (Ex. tfa_csgo_mac10): Switching the tfa_ithacam37 to the tfa_m3 and Switching the tfa_f2000 to the tfa_g36

Job Salary: The same

Job HP: The same 

Job Armor: The same

Extra Info (Ex. Workshop link for models): Nothing

Name of Job: Special Forces

Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl models/maolong_operator_skin05_pm.mdl 

Job Description: Stays the same

Job Weapons (Ex. tfa_csgo_mac10):  Switching the tfa_ithacam37 to the tfa_m3

Job Salary: The same

Job HP: The same 

Job Armor: The same

 

Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=777496756&searchtext=elite+military  This will be replacing the models/player/kerry/3swat_ls.mdl and we will be using the Agent Model out of the two

 

Name of Job: Commander

Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl models/maolong_operator_skin05_pm.mdl 

Job Description: Stays the same

Job Weapons (Ex. tfa_csgo_mac10):  Switching the tfa_ithacam37 to the tfa_csgo_sawedoff and switching the tfa_barret_m82 to the tfa_csgo_awp

Job Salary: The same

Job HP: The same 

Job Armor: The same

Edited by Psycho

Retired A1 Commander Krug, Retired Admiral Versio, Former E11 MAJ, Former RRH

 

 

 

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+ support 
Biased? Yes. Unreasonable bias? No

Alright but not screwing around I believe this is needed, with how professional and advanced A1 is supposed to be, and how we escort the Site Administration through the facility, I see no issue with putting A1 at the same level of weaponry that every other branch is at. This is needed in my opinion to make A1 better, even better then it already is <3

Edited by ?⸸??

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-Support

A1 I think is fine where they are at. Not overpowered and not underpowered. I think this pushes towards overpowered with no drawbacks.

Edited by Catsro

 SCPRP Head Admin | Ex SCPRP Event Team Leader |  Ex CI LTCMDR |  O5-13 Catsro

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+support

currently where it’s at our default operatives are left with little to no health after a gun fight with a Dclass, since the D class can obtain a high damaging AK for a cheap price and with relative ease. The AK compared to the ACR is night and day. The ACR is absolutely one of, if not the worst AR in the game. That being said, A1 is entrusted with protecting Side Administration, and yet barely has the weaponry to suffice. Also for the classes with the Ithaca, people have to understand it is literally the worst shotgun in the game and is basically unusable. It does 8x12 (lower than every other shotgun in the server) and has a 5 round mag (lowest magazine size on the server.) 

Edited by Icarus

Retired A1 VCMDR//A1 SF Lead Icarus

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I agree with Icarus, I’ve seen this multiple times as d class when I come across A1 PVTs

23 minutes ago, Icarus said:

+support

currently where it’s at our default operatives are left with little to no health after a gun fight with a Dclass, since the D class can obtain a high damaging AK for a cheap price and with relative ease. The AK compared to the ACR is night and day. The ACR is absolutely one of, if not the worst AR in the game. That being said, A1 is entrusted with protecting Side Administration, and yet barely has the weaponry to suffice. Also for the classes with the Ithaca, people have to understand it is literally the worst shotgun in the game and is basically unusable. It does 8x12 (lower than every other shotgun in the server) and has a 5 round mag (lowest magazine size on the server.) 

 

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SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin ||  Forums Diplomat || Rho-36 Arcane Autonomous Scout ||

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Just now, Bucket said:

+/- Support

I am unsure how I feel about this being applied. The reason does not justify the means.

I don’t mean disrespect when I say this, but you literally just asked for an E-11 update under virtually the same reasons, to give your branch a buff/balance it the equipment in the branch. We’re doing the same thing by asking for out weapons to be at least balanced with the rest of the servers weapons since our classes weapons aren’t comparable to other branches weaponry. The main changes I’m hoping for out of all this is the model change for SF (since with our current one people can see our patches through walls and as much as people say they dont metagame it it’s hard not to) the ACR, and the Ithaca since both of those weapons are borderline useless

Retired A1 VCMDR//A1 SF Lead Icarus

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When I said I was unsure, I literally meant I was unsure. I was saying that in reference to the fact that I haven't had any experience with the weapons present. I didn't even make it a -1, just a +/-1 because of the inexperience with the weapon choice.

Edited by Bucket
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Just here to spread some good news.

Former Epsilon-11 Commander, Mod, Event Team

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15 hours ago, Rookieblue said:

+ Support

I think the changes are reasonable for A1, nothing to overpowered from what I can see.

 

 “The only way that we can live is if we grow. The only way we can grow is if we change. The only way we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we are exposed is if we throw ourselves into the open.” — C. Joybell

|| Proud Member of GamingLight since March 2018 ||

|| Former MTF Alpha-1 MAJ || Former NSA Director || Former MTF E-11 CPL || Former SWAT CMDR ||

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4 hours ago, Bucket said:

When I said I was unsure, I literally meant I was unsure. I was saying that in reference to the fact that I haven't had any experience with the weapons present. I didn't even make it a -1, just a +/-1 because of the inexperience with the weapon choice.

Nothing against you Blackstone no worries <3 though if you want I'll give you a tour on the weapons if you wish and give your honest opinion?

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On 9/18/2019 at 6:47 PM, Catsro said:

-Support

A1 I think is fine where they are at. Not overpowered and not underpowered. I think this pushes towards overpowered with no drawbacks.

This but allow them to change the SF model

Retired Imperial RP Super Admin and Grand General

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