Psycho Posted September 18, 2019 Share Posted September 18, 2019 (edited) (Job Update or Job Addition) Name of Job: Operative Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl Job Description: Stays the same Job Weapons (Ex. tfa_csgo_mac10): Switching the tfa_acr to the tfa_csgo_ak47 Job Salary: The same Job HP: The same Job Armor: The same Extra Info (Ex. Workshop link for models): Nothing Name of Job: Shotgunner Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl Job Description: Stays the same Job Weapons (Ex. tfa_csgo_mac10): Switching the tfa_mossberg590 to the tfa_csgo_nova Job Salary: The same Job HP: The same Job Armor: The same Extra Info (Ex. Workshop link for models): Nothing Name of Job: Heavy Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl Job Description: Stays the same Job Weapons (Ex. tfa_csgo_mac10): tfa_pkm Job Salary: The same Job HP: The same Job Armor: The same Extra Info (Ex. Workshop link for models): Nothing Name of Job: Sniper Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl Job Description: Stays the same Job Weapons (Ex. tfa_csgo_mac10): Switching the tfa_barret_m82 to the tfa_csgo_awp Job Salary: The same Job HP: The same Job Armor: The same Extra Info (Ex. Workshop link for models): Nothing Name of Job: ITM Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl models/models/konnie/blackopsmodel/blackopsmodel.mdl Job Description: Stays the same Job Weapons (Ex. tfa_csgo_mac10): Switching the tfa_ithacam37 to the tfa_m3 and Switching the tfa_f2000 to the tfa_g36 Job Salary: The same Job HP: The same Job Armor: The same Extra Info (Ex. Workshop link for models): Nothing Name of Job: Special Forces Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl models/maolong_operator_skin05_pm.mdl Job Description: Stays the same Job Weapons (Ex. tfa_csgo_mac10): Switching the tfa_ithacam37 to the tfa_m3 Job Salary: The same Job HP: The same Job Armor: The same Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=777496756&searchtext=elite+military This will be replacing the models/player/kerry/3swat_ls.mdl and we will be using the Agent Model out of the two Name of Job: Commander Job Model (Model Paths): models/maolong_operator_skin04_pm.mdl models/maolong_operator_skin05_pm.mdl Job Description: Stays the same Job Weapons (Ex. tfa_csgo_mac10): Switching the tfa_ithacam37 to the tfa_csgo_sawedoff and switching the tfa_barret_m82 to the tfa_csgo_awp Job Salary: The same Job HP: The same Job Armor: The same Edited September 18, 2019 by Psycho Retired A1 Commander Krug, Retired Admiral Versio, Former E11 MAJ, Former RRH Link to comment Share on other sites More sharing options...
Two_Six Posted September 18, 2019 Share Posted September 18, 2019 (edited) + Support. SUPER. HOT. Edited September 18, 2019 by Two_Six Link to comment Share on other sites More sharing options...
starr Posted September 18, 2019 Share Posted September 18, 2019 (edited) + support Biased? Yes. Unreasonable bias? No Alright but not screwing around I believe this is needed, with how professional and advanced A1 is supposed to be, and how we escort the Site Administration through the facility, I see no issue with putting A1 at the same level of weaponry that every other branch is at. This is needed in my opinion to make A1 better, even better then it already is <3 Edited September 19, 2019 by ?⸸?? insert cliched signature Link to comment Share on other sites More sharing options...
Catsro Posted September 18, 2019 Share Posted September 18, 2019 (edited) -Support A1 I think is fine where they are at. Not overpowered and not underpowered. I think this pushes towards overpowered with no drawbacks. Edited September 18, 2019 by Catsro SCPRP Head Admin | Ex SCPRP Event Team Leader | Ex CI LTCMDR | O5-13 Catsro Link to comment Share on other sites More sharing options...
Berserkrpups Posted September 19, 2019 Share Posted September 19, 2019 39 minutes ago, Catsro said: -Support A1 I think is fine where they are at. Not overpowered and not underpowered. I think this pushes towards overpowered with no drawbacks. Big Body Tony Link to comment Share on other sites More sharing options...
Anatole Posted September 19, 2019 Share Posted September 19, 2019 (edited) +1 Alpha - 1 is suppose to be better than others is hot. Edited September 19, 2019 by Anatole Link to comment Share on other sites More sharing options...
bdogz1 Posted September 19, 2019 Share Posted September 19, 2019 +Support Guns seem pretty fair, current guns are a bit weak. Would be nice to have guards that can dish out a little bit more damage when defending me. Link to comment Share on other sites More sharing options...
Rookieblue Posted September 19, 2019 Share Posted September 19, 2019 + Support I think the changes are reasonable for A1, nothing to overpowered from what I can see. Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
Icarus Posted September 19, 2019 Share Posted September 19, 2019 (edited) +support currently where it’s at our default operatives are left with little to no health after a gun fight with a Dclass, since the D class can obtain a high damaging AK for a cheap price and with relative ease. The AK compared to the ACR is night and day. The ACR is absolutely one of, if not the worst AR in the game. That being said, A1 is entrusted with protecting Side Administration, and yet barely has the weaponry to suffice. Also for the classes with the Ithaca, people have to understand it is literally the worst shotgun in the game and is basically unusable. It does 8x12 (lower than every other shotgun in the server) and has a 5 round mag (lowest magazine size on the server.) Edited September 19, 2019 by Icarus Retired A1 VCMDR//A1 SF Lead Icarus Link to comment Share on other sites More sharing options...
[GL] Zeus Posted September 19, 2019 Share Posted September 19, 2019 I agree with Icarus, I’ve seen this multiple times as d class when I come across A1 PVTs 23 minutes ago, Icarus said: +support currently where it’s at our default operatives are left with little to no health after a gun fight with a Dclass, since the D class can obtain a high damaging AK for a cheap price and with relative ease. The AK compared to the ACR is night and day. The ACR is absolutely one of, if not the worst AR in the game. That being said, A1 is entrusted with protecting Side Administration, and yet barely has the weaponry to suffice. Also for the classes with the Ithaca, people have to understand it is literally the worst shotgun in the game and is basically unusable. It does 8x12 (lower than every other shotgun in the server) and has a 5 round mag (lowest magazine size on the server.) Former || SCP-RP: Commander of Epsilon-11 || Chaos Insurgency Captain || Senior Admin || Forums Diplomat || Rho-36 Arcane Autonomous Scout || Link to comment Share on other sites More sharing options...
Blackstone Posted September 19, 2019 Share Posted September 19, 2019 (edited) +/- Support I am unsure how I feel about this being applied. Edited September 19, 2019 by Bucket Just here to spread some good news. Former Epsilon-11 Commander, Mod, Event Team Link to comment Share on other sites More sharing options...
Icarus Posted September 19, 2019 Share Posted September 19, 2019 Just now, Bucket said: +/- Support I am unsure how I feel about this being applied. The reason does not justify the means. I don’t mean disrespect when I say this, but you literally just asked for an E-11 update under virtually the same reasons, to give your branch a buff/balance it the equipment in the branch. We’re doing the same thing by asking for out weapons to be at least balanced with the rest of the servers weapons since our classes weapons aren’t comparable to other branches weaponry. The main changes I’m hoping for out of all this is the model change for SF (since with our current one people can see our patches through walls and as much as people say they dont metagame it it’s hard not to) the ACR, and the Ithaca since both of those weapons are borderline useless Retired A1 VCMDR//A1 SF Lead Icarus Link to comment Share on other sites More sharing options...
Blackstone Posted September 19, 2019 Share Posted September 19, 2019 (edited) When I said I was unsure, I literally meant I was unsure. I was saying that in reference to the fact that I haven't had any experience with the weapons present. I didn't even make it a -1, just a +/-1 because of the inexperience with the weapon choice. Edited September 19, 2019 by Bucket reword 1 Just here to spread some good news. Former Epsilon-11 Commander, Mod, Event Team Link to comment Share on other sites More sharing options...
~ vσxιs ~ Posted September 19, 2019 Share Posted September 19, 2019 15 hours ago, Rookieblue said: + Support I think the changes are reasonable for A1, nothing to overpowered from what I can see. “The only way that we can live is if we grow. The only way we can grow is if we change. The only way we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we are exposed is if we throw ourselves into the open.” — C. Joybell || Proud Member of GamingLight since March 2018 || || Former MTF Alpha-1 MAJ || Former NSA Director || Former MTF E-11 CPL || Former SWAT CMDR || Link to comment Share on other sites More sharing options...
starr Posted September 19, 2019 Share Posted September 19, 2019 4 hours ago, Bucket said: When I said I was unsure, I literally meant I was unsure. I was saying that in reference to the fact that I haven't had any experience with the weapons present. I didn't even make it a -1, just a +/-1 because of the inexperience with the weapon choice. Nothing against you Blackstone no worries <3 though if you want I'll give you a tour on the weapons if you wish and give your honest opinion? insert cliched signature Link to comment Share on other sites More sharing options...
enuz 💣 Posted September 19, 2019 Share Posted September 19, 2019 23 hours ago, Catsro said: -Support A1 I think is fine where they are at. Not overpowered and not underpowered. I think this pushes towards overpowered with no drawbacks. Former Head of Janitorial | HCZ man geer | lvl 70 life wizard | Roblox Clothing Designer Link to comment Share on other sites More sharing options...
BadAim Posted September 20, 2019 Share Posted September 20, 2019 On 9/18/2019 at 6:47 PM, Catsro said: -Support A1 I think is fine where they are at. Not overpowered and not underpowered. I think this pushes towards overpowered with no drawbacks. This but allow them to change the SF model Retired Imperial RP Super Admin and Grand General Link to comment Share on other sites More sharing options...
Floyd Posted September 20, 2019 Share Posted September 20, 2019 +Support Very Kanye. Link to comment Share on other sites More sharing options...
Igneous Posted September 23, 2019 Share Posted September 23, 2019 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. 1 Link to comment Share on other sites More sharing options...
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