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Epsilon-11 Branch Update - Accepted


Blackstone

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On 9/7/2019 at 3:33 PM, Jakub said:

+support

this will help E11 have better RP and give us more things to be trained for whilst on the surface.

 

On 9/7/2019 at 12:36 PM, Bucket said:

 

"

Job Update)

 Name of Job: MTF E-11 Officer

Job Weapons (Ex. tfa_csgo_mac10): tfa_csgo_frag, tfa_csgo_smoke, tfa_m416, tfa_csgo_nova, weapon_m9, cross_arms_infront_swep"

I like the front arm swep. I think we could also use the middle finger swep tho to enhance rp

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6 hours ago, BadAimSam said:

Combat engineers have received a nerf and the NCO job has been removed, making the E11 operative job, the Combat engineer, and the combat medic all have 200/150. This means only 3 E11 jobs will have 200+ armor. And from what i have seen on the suggestion the XM shotgun will most likely be receiving a buff, so that should help to balance the matchup as well. If you sill believe that CI needs a buff to help against this new specialty i encourage you to ask for a buff to the CI Heavies slots, as I agree that 3 is too little and their should be more.

 i hope you and @enuz | trade.tf reconsider your stance on this branch update

I hope you understand 1 class has that gun, not half the branch. And your enlisted starts off at 200/200, double of CI's. 

Edited by MizterBoozleNoozle

SCP-RP Moderator | CI LTCOL Boozle LC32 

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Our enlisted do not start at 200/200 @MizterBoozleNoozle

The full stats as as follows:

Quote

 

Job name: MTF E11 Enlisted

HP: 100

Armor: 150

Weapons:  tfa_m416, tfa_sig_p229r, weapon_m9

Grenades/Sweps: tfa_csgo_frag, tfa_csgo_smoke

 

Feel free to message me if you have any questions.

Just here to spread some good news.

Former Epsilon-11 Commander, Mod, Event Team

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