Echo

F4 Menu Addition for Tac Units - Accepted

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What do you want to see? -  An updated F4 menu for tac units to get more breaching charges, grenades, and armor

Why should we add it? -  It makes us not keep having to reset and it would be an overall buff to all tac units and not just specifically for 1 Dept. It would also be easier for Tac Units to raid with the 5 fading door rule and unlimited shooting windows

What are the advantages of having this? - Its a buff to all Tac units and make playing on PD more enjoyable then it already is.

Who is it mainly for? - All tac units on the server

Links to any content- N/A

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+Support

Knowing how the server runs this will help alot due to how people play with the rules of basing


United States Airforce Vice Commander / Military Police AChief / Drill Instructors Co-Commander

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+Support

Especially for Command 

Tac Units.

1 Gas isn't enough

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2 hours ago, Toxic_Wolf10 said:

+ support

reasons above

 


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+Support

1 breaching charge is DEFINITELY not enough for a 5 fading door base.

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+Support

This would be great to have and it would reduce people resetting each other.


Retired General of the Armies | | Retired State Major | | Retired Super Admin

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+ Support

more breaching charges pls

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+Support

Especially for Command 

Tac Units.

1 Gas isn't enough

 

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16 hours ago, Toxic_Wolf10 said:

+ support

reasons above

It is needed. 


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Posted (edited)

-Support on the idea that you can spawn breaching charges and gas. Unfortunately that would allow criminals to get their hands on it and /invholster it.

A good alternative that will allow you to get more ammo is https://steamcommunity.com/sharedfiles/filedetails/?id=893205646 it will provide you with more ammo for whatever weapon you are holding in your hand when you pick it up. (Including Gas, Breaching Charges, ect.)

The resetting the armor idea is sadly harder then it sounds. Since GMod does not have a "SetMaxArmor" function by default everyone armor cap is 100, to be able to regain your armor more then 100 you would need for it to be set using the function "SetArmor" or the ULX command, so entities such as armor batteries or armor kits wouldn't work. Therefore, there would have to be an entity made for each specific job's armor amount that sets your armor. It would be simple, but require a lot of entities to get the exact armor for every class.

Edited by Gaur

 

 

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Posted (edited)
8 minutes ago, Gaur said:

-Support on the idea that you can spawn breaching charges and gas. Unfortunately that would allow criminals to get their hands on it and /invholster it.

A good alternative that will allow you to get more ammo is https://steamcommunity.com/sharedfiles/filedetails/?id=893205646 it will provide you with more ammo for whatever weapon you are holding in your hand when you pick it up. (Including Gas, Breaching Charges, ect.)

The resetting the armor idea is sadly harder then it sounds. Since GMod does not have a "SetMaxArmor" function by default everyone armor cap is 100, to be able to regain your armor more then 100 you would need for it to be set using the function "SetArmor" or the ULX command, so entities such as armor batteries or armor kits wouldn't work. Therefore, there would have to be an entity made for each specific job's armor amount that sets your armor. It would be simple, but require a lot of entities to get the exact armor for every class.

he kinda has a point, i think that would be better 

Edited by [GL] Mikey

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Pending 

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+ Support 

 

Should only be available for High Command of each department (Tac units only) concidering it can be easily abused. 

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+Support, With the new 5 Fading door rule breaching is alot harder then it was before, What i suggest is either A. We allow tac units to have more health or B. We set the fading door total back down to 3


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On 8/7/2019 at 12:17 AM, Taco. said:

+Support

Especially for Command 

Tac Units.

1 Gas isn't enough

I agree, but 1 gas is enough, please don't make it so you can buy gas, but do make it so we can buy armor and breaching charges (based off class)

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On 8/8/2019 at 4:22 PM, Gaur said:

-Support on the idea that you can spawn breaching charges and gas. Unfortunately that would allow criminals to get their hands on it and /invholster it.

A good alternative that will allow you to get more ammo is https://steamcommunity.com/sharedfiles/filedetails/?id=893205646 it will provide you with more ammo for whatever weapon you are holding in your hand when you pick it up. (Including Gas, Breaching Charges, ect.)

The resetting the armor idea is sadly harder then it sounds. Since GMod does not have a "SetMaxArmor" function by default everyone armor cap is 100, to be able to regain your armor more then 100 you would need for it to be set using the function "SetArmor" or the ULX command, so entities such as armor batteries or armor kits wouldn't work. Therefore, there would have to be an entity made for each specific job's armor amount that sets your armor. It would be simple, but require a lot of entities to get the exact armor for every class.

This is a good idea, but at the same time they could make it a warnable and possibly bannable offense (based on how big/good the item is) and delete it from their inv (because I think SMT can do that)

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Posted (edited)

+Support 

1 gas isn't enough, I agree and technically breaching charges are already able to be picked up by criminals by just placing them on doors, and being able to spawn them in would help in not resetting each other so much.

Edited by Meh

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Posted (edited)

+/- support 

I agree with everything but not breaching charges 

Think about on the criminal side of things think about it you have 5 breaching charges it's so easy to raid someone then because once you blow open the door doesn't it stay open until you fix it?  You could all just rush with no problem and unless someone in your family has a negev you are basically unstoppable.  Instead of breaching charges how about make it to where all tac units can spawn in gas masks so they dont have to ask for one all the time

Edited by mholt1225

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14 hours ago, mholt1225 said:

+/- support 

I agree with everything but not breaching charges 

Think about on the criminal side of things think about it you have 5 breaching charges it's so easy to raid someone then because once you blow open the door doesn't it stay open until you fix it?  You could all just rush with no problem and unless someone in your family has a negev you are basically unstoppable.  Instead of breaching charges how about make it to where all tac units can spawn in gas masks so they dont have to ask for one all the time 

No your thinking from the criminal side. This is for Government only. Also the current basing rules give you a massive advantage with unlimited shooting windows and 5 fading doors. P.S Criminals would abuse having every PD available to spawn gas masks. "Hey OFC Spawn me in a gas mask" 

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Posted (edited)
4 hours ago, Echo said:

No your thinking from the criminal side. This is for Government only. Also the current basing rules give you a massive advantage with unlimited shooting windows and 5 fading doors. P.S Criminals would abuse having every PD available to spawn gas masks. "Hey OFC Spawn me in a gas mask" 

 

You said it was for tac units not all Gov units ?

Edited by mholt1225

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14 hours ago, [GL] Slick said:

 

You said it was for tac units not all Gov units ?

Ok then my bad but Its a buff for "tac units" cause these basing rules are kind of shying away people from playing on Tac Jobs. Your thinking for 1 side only. The crims can be creative in their base and SMT can implement rules for these items. If youve ever used these items before or seen them used you would know how useful these are in a hard raid

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