F1ghter Posted July 9, 2019 Share Posted July 9, 2019 What do you want to see? - A keypad on the door for Utility Spawn and a rule addition in the MOTD saying that Trainee's can't leave the spawn without a trainer, and also cant buy a weapon. In the MOTD, It says Utility Staff and Research staff should only be armed with a pistol for self defense. Some could consider Trainee's as Utility Staff, A rule clarifying Trainee's having weapons would be great. Why should we add it? - The don't leave spawn without trainer sign doesn't stop the trainee's from escaping the room and buying weapons. Every so often someone will make a staff call saying that trainee's are running around and I will have to bring them back to spawn, just to see that they are escaping again. What are the advantages of having this? - Utility Trainee's won't leave the spawn and start running around and interrupt RP. Research Bunks has a keypad, I don't see why Utility Bunks shouldn't have a keypad. Who is it mainly for? - Utility Trainee's Links to any content - N/A Former SCP Moderator PoliceRP - Senior Patrol Officer Link to comment Share on other sites More sharing options...
LuckyDudeFive Posted July 9, 2019 Share Posted July 9, 2019 + Support Link to comment Share on other sites More sharing options...
Chief_ Posted July 9, 2019 Share Posted July 9, 2019 This is irrelevant. The keycard scanner there broke and despawned. Smt will need to re-add it. But technically this is a +support Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager || I aM sPeCiAl || Link to comment Share on other sites More sharing options...
steppy Posted July 10, 2019 Share Posted July 10, 2019 +Support As Chief said, the keypads weren't meant to be removed in the first place. The keypad will come back when someone decides to start fixing them. Link to comment Share on other sites More sharing options...
F1ghter Posted July 10, 2019 Author Share Posted July 10, 2019 4 hours ago, Chief_ said: This is irrelevant. The keycard scanner there broke and despawned. Smt will need to re-add it. But technically this is a +support My bad, I never realized that there were keypads in the first place. Former SCP Moderator PoliceRP - Senior Patrol Officer Link to comment Share on other sites More sharing options...
Rookieblue Posted July 13, 2019 Share Posted July 13, 2019 With the keypads returning that should also hopefully solve the trainees with weapons problem, as well as the armory being moved. Retired SCP-RP Head of Staff March 3rd, 2019 - December 16th, 2021 Link to comment Share on other sites More sharing options...
Igneous Posted July 14, 2019 Share Posted July 14, 2019 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. Link to comment Share on other sites More sharing options...
Recommended Posts