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MTF Alpha-1 regiment update requests - Accepted


Retired DoTF Daedran

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The following regiment update is a result of multiple months of discussion and testing along with observation to things that need to be fixed. Some of the details will be included in this post so that others can see the changes that have been requested and why they have been. Those involved in discussion with the branch update understand that balance is key, and while there have been some improvement's requested, there have also been deterioration's made as well.

Some other general additions are posing sweps! This adds formality to debriefs, meetings and otherwise more serious RP scenarios. These posing sweps will remain in white so they are distinguishable from weaponry.

 

Current Jobs:

____________________________________________________________________________________________________________________________

Name of Job: MTF Alpha-1 Commander

Models: 
models/maolong_operator_skin05_pm.mdl
models/maolong_operator_skin04_pm.mdl
models/maolong_operator_skin09_pm.mdl

Job Description: An MTF Alpha-1 Commander is 1 of 3 commanding MTF leaders that are assigned at Site [REDACTED]. They oversee MTF Epsilon-11 to make sure there are no breaches of security and report directly to the O5 Council. Further information regarding commanding officers of MTF Alpha-1 is Classified Level 5.

Job Weapons:  fas2_ifak, stunstick, tfa_g3a3, tfa_ithacam37, tfa_csgo_awp, tfa_csgo_smoke, tfa_csgo_flash, tfa_csgo_frag, weapon_m9, dradio, weapon_cuff_elastic, cross_arms_swep, cross_arms_infront_swep, salute_swep

Keycard: weapon_keycard_level5

Job Salary: $300

Job HP: 300

Job Armor: 250

Extra Info (Ex. Workshop link for models): The AAC Honey Badger has been requested for replacement with the G3A3 due to stability/reliability issues, along with the MP9 being removed due to it serving no purpose. Also changing the Sawed-Off for the Ithaca M37 being as how there was a slight distaste towards the sawed off. All other weaponry and job statistics have remained the same for this class. 

____________________________________________________________________________________________________________________________

Name: MTF Alpha- 1 Special Forces

Model: 

models/player/kerry/3swat_ls.mdl
models/maolong_operator_skin04_pm.mdl

models/maolong_operator_skin09_pm.mdl

models/models/konnie/blackopsmodel/blackopsmodel.mdl

Job Description: Personnel in this division of MTF Alpha-1 are not only highly trusted and unshakably loyal to their overseers, but also some of the most coldblooded operatives when it comes to protecting Site administration and fulfilling their cause. No matter what their duty calls for, it will be done even if this means killing their brothers in arms to protect their overseers interests. Most of Alpha-1 does not truly know who these personnel are, but do not cross them the wrong way or else you may not live to remember them.

Weapons: fas2_ifak, stunstick, tfa_val, tfa_mp5sd,, tfa_csgo_g3sg1, tfa_ithacam37, weapon_camo, tfa_csgo_smoke, tfa_csgo_flash, tfa_csgo_frag, weapon_m9, dradio, weapon_cuff_elastic,  cross_arms_swep, cross_arms_infront_swep

Keycard: weapon_keycard_level5

Job Salary: $200

Job HP: 225

Job Armor: 225


Extra Info (Ex. Workshop link for models): The AAC Honey Badger has been requested for change due to stability/reliability issues along with it being a scoped AR in exchange for the AS Val due to it being suppressed like the AAC Honey Badger, but also because it does not have a scope, making it more usable in CQC, along with the addition of a shotgun in the instance that their AR runs out of ammo, or there is a breaching operation that requires less recon and more firepower. Other changes that have been made are +25 Armor along with +$25 to job salary to separate it from the standard operatives. All other weaponry and job statistics have remained the same for this class. 

____________________________________________________________________________________________________________________________

 

Name: MTF Alpha-1 Officer

Models: 
models/maolong_operator_skin04_pm.mdl
models/maolong_operator_skin09_pm.mdl

Job description: Officers in the MTF Alpha-1 regiment are typically comprised of low command and a CWO if they are trusted enough with the position. Typically you would want to approach an officer in regards to gaining access to standard operative assignments and general training. Further information regarding commanding officers of MTF Alpha-1 is Classified Level 5.

Weapons: tfa_csgo_m4a4, tfa_m3, tfa_model500, tfa_csgo_smoke, tfa_csgo_flash, tfa_csgo_frag, weapon_m9, dradio, weapon_cuff_elastic, cross_arms_swep, cross_arms_infront_swep, salute_swep

Keycard: weapon_keycard_level4

Job Salary: $200

Job HP: 200

Job Armor: 200

Extra Info (Ex. Workshop link for models): Replacing the MAG-7 with a Benelli M3 due to mobility/reliability issues along with changing the R8 Revolver with the S&W Model 500, while more unstable in regards to recoil, it is more suitable when it comes to combat scenarios due to it being able to aim. All other weaponry has remained the same. Other changes that have been made to the job are -35 HP, -25 Armor and -$10 Salary pay.
____________________________________________________________________________________________________________________________

Name: MTF Alpha- 1 Heavy Gunner

Models: 
models/maolong_operator_skin04_pm.mdl
models/maolong_operator_skin09_pm.mdl

Job Description: While differently equipped from their fellow operatives in the regiment, they share the same end goal, they are not afraid to get down and dirty if that is what their duty calls for. They are equipped with heavily armored gear, and comprised of some of the most physically fit personnel. Despite their overall heavy loadout, they are the fastest, and most brutal standard operatives to respond to the scene if they are needed to protect their objective from a mass force.

Weapons: tfa_pkm, tfa_csgo_usp, tfa_csgo_smoke, tfa_csgo_frag, weapon_m9, dradio, weapon_cuff_elastic, cross_arms_swep, salute_swep

Keycard: weapon_keycard_level4

Job Salary: $165

Job HP: 250

Job Armor: 225

Extra Info (Ex. Workshop link for models): No weaponry changes have been made to this job. Only changes being requested are -5 Health reduction, +25 armor addition along with a -$15 reduction to salary.
____________________________________________________________________________________________________________________________

Name: MTF Alpha-1 Shotgunner

Models: 
models/maolong_operator_skin04_pm.mdl
models/maolong_operator_skin09_pm.mdl

Job Description: Shotgunners in this division have proven that they are not afraid of taking a few bullets, shrapnel, or otherwise for the sake of their cause, making them highly respected and recognized as a division. They are one of the frontline units used for mass SCP breaches, organized raids, or rapid defense and response. They are not afraid to take danger and tackle it head-on, while they may not be the most rapid mobile division, they make up for this with brute force and remarkable execution.

Weapons:  tfa_mossberg590, tfa_csgo_usp, tfa_csgo_smoke, tfa_csgo_flash, tfa_csgo_frag, weapon_m9, dradio, weapon_cuff_elastic, cross_arms_swep, salute_swep

Keycard: weapon_keycard_level4

Radio: dradio

Job Salary: $165

Job HP: 200

Job Armor: 175

Extra Info (Ex. Workshop link for models): The MAG-7 has been removed due to lack of need for a second shotgun along with it rarely being utilized. Another change is replacing the Tec-9 with the USP-S due to better reliability, but also matching the standard operative loadout. Some final changes are +15 Health addition along with -15 Armor reduction and -$5 to salary.

____________________________________________________________________________________________________________________________

Name : MTF Alpha- 1 Sniper

Models: 
models/maolong_operator_skin04_pm.mdl
models/maolong_operator_skin09_pm.mdl

Job description: While not commonly seen, they are known in the Alpha-1 regiment. Their long, isolated training in the cold of the [REDACTED] valleys have rendered them some of the most patient, yet effective operatives. Personnel in this division are typically used for assassinations of high ranking personnel in GOI’s, no matter the targets status, one bullet is all that is needed for the job. 

Weapons: tfa_barret_m82, tfa_mp9, tfa_model500, tfa_csgo_smoke, weapon_m9, dradio, weapon_cuff_elastic, cross_arms_swep, salute_swep

Keycard: weapon_keycard_level4

Job Salary: $165

Job HP: 175

Job Armor: 175

Extra Info (Ex. Workshop link for models): The SCAR-20 is being requested for change due to it being a fully-auto DMR and not a bolt-action sniper rifle. Other changes include -10 Health, +10 Armor and -$25 to salary along with the addition of a low powered SMG in the instance that CQC cannot be avoided, as well as a general playermodel change to match the other standard operatives.

____________________________________________________________________________________________________________________________

Name: MTF Alpha- 1 Operative

Models: 
models/maolong_operator_skin04_pm.mdl
models/maolong_operator_skin09_pm.mdl

Job Description: Personnel in this division of operation are typically the most common that one may encounter if they do encounter Alpha-1 personnel. Their main duty as a standard operative is to guard the Entrance Zone of the facility unless Site Administration is elsewhere in the facility. While they may be noted as standard, they are not to be underestimated and contested.

Weapons: tfa_acr, tfa_csgo_usp, tfa_csgo_smoke, tfa_csgo_frag, weapon_m9, dradio, weapon_cuff_elastic, cross_arms_swep, salute_swep

Keycard: weapon_keycard_level4

Job Salary: $150

Job HP: 175

Job Armor: 150

Extra Info (Ex. Workshop link for models): The AUG has been requested for change due to it having stability/hitreg issues along with having a scope with too extreme optics, making it rather useless in CQC. It’s requested replacement will be the ACR, while doing less damage than the AUG, the ironsights feature along with better stability will make up for the loss. Another small change is switching the Health and armor from 170/155 to 175/150 along with a +$25 increase to salary. 

New jobs:

____________________________________________________________________________________________________________________________

Name: MTF Alpha-1 ITM Specialist

Job Model (Model Paths):

models/maolong_operator_skin04_pm.mdl
models/maolong_operator_skin09_pm.mdl  

models/models/konnie/blackopsmodel/blackopsmodel.mdl

Job Description: The ITM Specialist are highly trained and certified personnel in Alpha-1 when it comes to interacting with personnel from a GOI or otherwise traitorous personnel. Through their long, cold training, they are taught how to break the body, mind and soul of someone they are torturing, making them very useful when hostile personnel are not compliant. 

Job Weapons: fas2_ifak, tfa_f2000, tfa_ithacam37, tfa_m29satan, tfa_nmrih_etool, weapon_m9, Dradio, Weapon_r_restrains,  cross_arms_swep, cross_arms_infront_swep, salute_swep,

Keycard: weapon_keycard_level4

Job Salary: $165

Job HP: 200

Job Armor: 175

Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=932776314&searchtext=Spec+Ops

This operative is not going to be directly involved with raids unless the intention is to capture hostile or otherwise traitorous foundation personnel with the intent to gain information of operations, hence the name ITM Specialist (Interrogation, torture and manipulation).

Any abuse of included equipment in this class has been talked about with SMT, and will result in a 2 rank demotion, permanent strike to your record along with a permanent blacklist from the job.
 

Edited by Daedran
Added more body group paths to ITM job for more variety | Removed Frags and Flashes from Sniper | Fixed incorrect weapon code(s) | Note editing (7/14/2019)

[Former] Director of Containment | [Current] MTF A1 RRH Operative OH0 | [Former] MTF A1 Executive Commander EC98 |  [Former] SCP-RP Moderator
"He who acts on his own desire, breeds Pestilence" ~ Daedran 2019 |  "Director Rangiatea is not allowed to do “!slay director” and claim Director Blackbeard had a heart attack."

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15 hours ago, Skela said:

+Support

 the weapons/ armor/ health are all balanced.

all of it seems just balance and smoothly! 

 

 SCPRP Head Admin | Ex SCPRP Event Team Leader |  Ex CI LTCMDR |  O5-13 Catsro

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1 hour ago, October said:

This looks great; however, I think snipers should be gaining 25 dollars to their salary instead of losing 25. Lol. 

While I understand the concerns about payday, I needed to make the pay more balanced for the standard divisions, this includes ITM should it be added. They are all $165 and that is more than enough, Nu7 sniper gets a bit of a boost over their standard operative, and likewise with ours

[Former] Director of Containment | [Current] MTF A1 RRH Operative OH0 | [Former] MTF A1 Executive Commander EC98 |  [Former] SCP-RP Moderator
"He who acts on his own desire, breeds Pestilence" ~ Daedran 2019 |  "Director Rangiatea is not allowed to do “!slay director” and claim Director Blackbeard had a heart attack."

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2 hours ago, Daedran said:

While I understand the concerns about payday, I needed to make the pay more balanced for the standard divisions, this includes ITM should it be added. They are all $165 and that is more than enough, Nu7 sniper gets a bit of a boost over their standard operative, and likewise with ours

Daedran I was simply making a joke. Though I do like that you write a response. 

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+Support

Hippity hoppity make CI your property

(Also decent balancing and weapons aren't too overkill)

  • Sad 1

When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons what the hell am I supposed to do with these?! Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am?! I'm the man who's gonna burn your house down... with the lemons. I'm going to get my engineers to invent me a combustible lemon, that burns your house down!

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+Support

The new balance ensures a better future! underground!

 

Now then, responding to the Sniper Update, I do enjoy the balancing, however it seems too greedy, and I’d personally ask for less HP and keep the armor the same from before, at about a ratio of 125:165 making the need for a sniper to be as it is, long range, bad in CQC. I do hate you cutting my glorious pay check, but it is fair and reasonable. Also, can I get a like for cleaning up the Handbook and warning system even more after your help Daedran?

 

signed - Head Sniper Scarlet

Edited by Scarlet
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3 hours ago, Scarlet said:

Now then, responding to the Sniper Update, I do enjoy the balancing, however it seems too greedy, and I’d personally ask for less HP and keep the armor the same from before, at about a ratio of 125:165 making the need for a sniper to be as it is, long range, bad in CQC.

While I do understand your concerns here, we have a base standard for our operatives in the Alpha-1 regiment, which is having at least 175 HP and 150 Armor. I am going to have to deny your request for this seeing as how your class has been chosen to be "balanced" not "nerfed", and being as how Alpha-1 partake in operations that require the strictest of operational security, this would not help your cause at all. You need to understand these are your concerns, and while I respect them I believe that your idea of sniper is misleading to a certain point. The concerns of your commanding officers, along with your fellow division members lean towards more balance of the class as mentioned before, and being as how the majority rule heavily goes against this suggestion, along with everything already being balanced accordingly, no changes are being made.

Your class has had as mentioned above, -10 HP and +10 Armor, giving them a little more protection while making them weaker. Stepping below the standard threshold for our operations would result in the division being rather useless in regards to our operation, and would result in a removal or full revision of the class. On top of that your weaponry has received a SIGNIFICANT nerf already, so unless you are trying to make the class useless, nothing is being changed. This has all been tested and balanced in accordance with weaponry that we may find ourselves up against, and it is perfectly fine the way myself, and my commanding officers have requested it. Further concerns/changes are going to be denied regarding this specialization and if any do arise, please be sure to leave me a message on discord with a followup on the reasoning behind it. (Short and simple, it is already bad in CQC since you don't have the firepower to do anything, so you'll die or get captured anyways)
 

 

Edited by Daedran
Final Revision | I can't spell

[Former] Director of Containment | [Current] MTF A1 RRH Operative OH0 | [Former] MTF A1 Executive Commander EC98 |  [Former] SCP-RP Moderator
"He who acts on his own desire, breeds Pestilence" ~ Daedran 2019 |  "Director Rangiatea is not allowed to do “!slay director” and claim Director Blackbeard had a heart attack."

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