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Suggestion regarding 682 - Accepted


Gunther

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What you want to see? - I want it to be made so that 682 can only be tranq'd once he his health has gone under a certain number, say 500 HP or less.

Why should we add it? - 682 in lore is one of the most dangerous and hard to contain SCPs, and if in the game all it takes to recontain him is to tranq him once, then it makes being 682 less fun. It would also most likely make it so people want to be 682 more because they wouldn't have to worry about being instantly tranq'd 5 minutes after breaching.

What are the advantages of having this? - More people will play as him because its a lot more fun using him.

Who is it mainly for? - 682

Links to any content - None

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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+support as a researcher this would give us more reason to test on 682 to find either more successful recontainment methods or just more damaging weapons and as mtf….. if I get to buy a Negev and just take a squad and unload bullets and explosives into 682 SOUNDS AWESOMEEEEEEE since yknow it would be a cool fight XD

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+support

this is an understandable suggestion because mtf do rush to recontain scps alot and when 682 breaches it would be alot more fun if he/it has a chance. The tranq can be used from long distance so its a big disadvantage.

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+/- Support

I think it would make sense to make a minimum HP barrier for the tranqs to be effective since lore-wise it would be almost impossible to recontain him if he were to escape his containment cell. I don't know 682's total health off hand, so I'm not sure how 500 stacks up to his full health level, so that number may have to change.

Retired SCP-RP Head of Staff

March 3rd, 2019 - December 16th, 2021

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