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Rule for Staff handbook. - Denied


[GL]Michael

Fair?   

17 members have voted

  1. 1. Fair?

    • yes
      7
    • no
      10


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What you want to see? -  A rule addition to the staff handbook saying "All staff from the beginning of their service as staff, may not accrue more than 5 warns." Punishment for having more than 5 warns should be a strike if not full demotion. 

Why should we add it? -  Staff are the ones who should know the rules the best and more importantly they hand the warns out. It really is extremely easy not to get warned (anyone who disagrees is probably a minge), as long as you follow the reasonable rules that are clearly stated every-time someone spawns in. 

What are the advantages of having this? - Address the lack of trust in Staff that players have been feeling recently, by holding staff to a higher standard.

Who is it mainly for? - Staff 

Links to any content - n/a 

Edited by [GL]Michael
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+ Support

Why not? Staff shouldn't be getting warned period, if the staff member is getting warned multiple times by higher ups, I think there is a visible issue. 

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I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

SCPRP Head of Staff

Lead Discord Administrator 

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-SUPPORT

28 minutes ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

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1 hour ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

 

agreed

 

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1 hour ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

 

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1 hour ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

-support

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2 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

agreed

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31 minutes ago, Jeffe said:

agreed

2 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

 

                       

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-Support

Most staff are with the community for months sometimes upon years,

limiting them to this amount is unnecessary and quite ridiculous

Staff have occasional slip ups in RP and they will be warned accordingly but warns in game unless in a excessive amount with constant minge then should it be dealt with by SMT and a strike may occour.

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3 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

 

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3 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

 

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3 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

Not needed at all

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3 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

 

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4 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

Agreed with th3 on this one.

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7 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

Agreed. 

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23 hours ago, th3 said:

I don’t think this is necessary. Staff get strikes if they break rules in the handbook or another type of punishment fitting what they did. If a staff member breaks a wide range of rules in the motd and gets warned then it’ll get noticed whether or not it’s public that SMT would be aware of that particular staff member.

-support

Edited by borith
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21 hours ago, Smoke said:

-Support

Most staff are with the community for months sometimes upon years,

limiting them to this amount is unnecessary and quite ridiculous

Staff have occasional slip ups in RP and they will be warned accordingly but warns in game unless in a excessive amount with constant minge then should it be dealt with by SMT and a strike may occour.

It is not hard to not get warned. I have 9 weeks playtime and i have 2 warns. 

I also tbh started to think about this and decided to make a suggestion after i looked at yours as-well as several staff who have no strikes yet have several warns after they've been on staff for a while...

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3 minutes ago, [GL]Michael said:

It is not hard to not get warned. I have 9 weeks playtime and i have 2 warns. 

I also tbh started to think about this and decided to make a suggestion after i looked at yours as-well as several staff who have no strikes yet have several warns after they've been on staff for a while...

It’s up to the respective servers SMT whether or not to publicize that a staff member received a strike or other form of punishment 

SCPRP Head of Staff

Lead Discord Administrator 

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  • 2 weeks later...
On 4/11/2019 at 1:04 PM, [GL]Michael said:

It is not hard to not get warned. I have 9 weeks playtime and i have 2 warns. 

I also tbh started to think about this and decided to make a suggestion after i looked at yours as-well as several staff who have no strikes yet have several warns after they've been on staff for a while...

I see you on the server once every week while I was on everyday when I wasnt on a LOA when I was staff. No one is perfect. If you ever get staff, you will understand.

Edited by Smoke
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On 4/11/2019 at 5:48 AM, Smoke said:

-Support

Most staff are with the community for months sometimes upon years,

limiting them to this amount is unnecessary and quite ridiculous

Staff have occasional slip ups in RP and they will be warned accordingly but warns in game unless in a excessive amount with constant minge then should it be dealt with by SMT and a strike may occour.

 

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On 4/10/2019 at 5:48 PM, [GL]Michael said:

What you want to see? -  A rule addition to the staff handbook saying "All staff from the beginning of their service as staff, may not accrue more than 5 warns." Punishment for having more than 5 warns should be a strike if not full demotion. 

Why should we add it? -  Staff are the ones who should know the rules the best and more importantly they hand the warns out. It really is extremely easy not to get warned (anyone who disagrees is probably a minge), as long as you follow the reasonable rules that are clearly stated every-time someone spawns in. 

What are the advantages of having this? - Address the lack of trust in Staff that players have been feeling recently, by holding staff to a higher standard.

Who is it mainly for? - Staff 

Links to any content - n/a 

- Support

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